To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.animationOpen lugnet.animation in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Animation / 588
587  |  589
Subject: 
Re: Sound Synching
Newsgroups: 
lugnet.animation
Date: 
Sat, 8 Nov 2003 15:50:11 GMT
Viewed: 
4879 times
  
At 12:07 AM 11/8/2003, you wrote:
Hello,

I am new to stop motion animation ( using legos of course ).

How do you know how many frames to shoot for audio?

I have software that lets me overlay an audio track with the video.

Do I record the audio first, then just calulate the frames per second to
know how much video to shoot to match up the audio?

Or do I shoot video first and add frames when needed?

Does the lego studio software help out any here?

Rand,

I think most of us record audio first, then shoot the video. It's much
easier to coordinate movements when you know exactly how many frames you
have to work with - and just adding duplicate frames here and there later
will make it look choppy.

There's a great little program available that will calculate your frames
for you - all you have to do is plug in the durations. Download it free
here: http://w3.tvi.cc.nm.us/~mrgraff/gpi/FPSCalc.html

Hope this helps you out some.

~Mike



Message is in Reply To:
  Sound Synching
 
Hello, I am new to stop motion animation ( using legos of course ). How do you know how many frames to shoot for audio? I have software that lets me overlay an audio track with the video. Do I record the audio first, then just calulate the frames (...) (21 years ago, 8-Nov-03, to lugnet.animation)

2 Messages in This Thread:

Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR