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Phil Whitehead wrote:
>
> Thomas Main wrote in message <37026078.13341D5A@appstate.edu>...
> > There was a thread on r.t.l last week about hosting a multi-player
> > session of Lego Loco. I would love to see this happen, but there are a
> > few obstacles to overcome. Lego Loco requires that players joining
>
> I was in a multi-player session two weeks ago with a guy in the Boston area
> (I'm in North Carolina). We were able to connect and send postcards to one
> another. Very cool.
>
> I'm arranging another session for this weekend, exact time TBD. Please let
> me know if you're interested.
Definitely interested...but may not be able to participate this weekend
because of family get-togethers, etc. Still, if you could post the
time/IP address...I think it would set a precedent and stir up more
interest.
--
Thomas Main
main@appstate.edu
> > I'm still scratching my head over why it was put in...it's too complicated
> > for kids to figure out the internet method... >
>
> My wife says it's to give the crazy dads something to play with.
>
> Phil
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Message is in Reply To:
| | Re: Lego Loco Multi-Player Sessions
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| Thomas Main wrote in message <37026078.13341D5A@a...te.edu>... (...) I was in a multi-player session two weeks ago with a guy in the Boston area (I'm in North Carolina). We were able to connect and send postcards to one another. Very cool. I'm (...) (26 years ago, 3-Apr-99, to lugnet.admin.general, lugnet.general)
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