Subject:
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Re: Lego Loco Multi-Player Sessions
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Newsgroups:
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lugnet.general
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Date:
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Thu, 1 Apr 1999 14:44:27 GMT
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Reply-To:
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c576653@cclabs.missouri.edu*antispam*
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Viewed:
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1071 times
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Mike Stanley wrote:
>
> Thomas Main <main@appstate.edu> wrote:
> > * A dedicated Lego Loco server (I don't think this will happen or that
> > this is very practical)
>
> I could put up a server with little difficulty...
>
> 'Course, I can't do this because I don't own a copy of Lego Loco. If
> there is enough interest (big IF) I might (even bigger might) be
> persuaded to get my friend at Babbage's to get it for me at his
> discount.
Or, better yet, the community of people who want this, could buy you a
copy - though you could still use your buddy's discount. I mean, if
it's $30 and six folks want a server, even if you're only willing to
guarantee that it's there for two months, it's only five bucks each to
make it happen.
--
Sincerely,
Christopher L. Weeks
central Missouri, USA
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Message has 2 Replies: | | Re: Lego Loco Multi-Player Sessions
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| (...) Lemme take a closer look at it (and others feel free to lemme know more about it) as far as how a "dedicated" server would run and I might be willing to do that. I know if I wanted to run a dedicated Quake2 server I could just leave it running (...) (26 years ago, 1-Apr-99, to lugnet.general)
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Message is in Reply To:
| | Re: Lego Loco Multi-Player Sessions
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| (...) I could put up a server with little difficulty, with a permanent IP. I might not be able to leave it running 24/7, but I could probably run it each night and all weekend, and if it has a dedicated mode like Quake2 does (doubtful), I could (...) (26 years ago, 31-Mar-99, to lugnet.admin.general, lugnet.general)
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