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 Administrative / General / 1244
    Lego Loco Multi-Player Sessions —Thomas Main
   There was a thread on r.t.l last week about hosting a multi-player session of Lego Loco. I would love to see this happen, but there are a few obstacles to overcome. Lego Loco requires that players joining a multiplayer session know the host's IP (...) (25 years ago, 31-Mar-99, to lugnet.admin.general, lugnet.general)
   
        Re: Lego Loco Multi-Player Sessions —Robert G. Fay
     I f you can get the players to install and register for ICQ, getting IP addresses is a breeze. The service is free. and available at (URL) Fay Thomas Main <main@appstate.edu> wrote in message news:37026078.13341D...ate.edu... (...) (25 years ago, 31-Mar-99, to lugnet.admin.general, lugnet.general)
    
         Re: Lego Loco Multi-Player Sessions —Simon Denscombe
     (...) That's going all the way round!(TM) For Windows 95 - Start - Run - winipcfg That's it - should give you the info you need for the IP address etc. Getting ICQ is good though and I would recommend it to anyone but it is going round the Wrekin to (...) (25 years ago, 5-Apr-99, to lugnet.admin.general, lugnet.general)
   
        Re: Lego Loco Multi-Player Sessions —Mike Stanley
     (...) I could put up a server with little difficulty, with a permanent IP. I might not be able to leave it running 24/7, but I could probably run it each night and all weekend, and if it has a dedicated mode like Quake2 does (doubtful), I could (...) (25 years ago, 31-Mar-99, to lugnet.admin.general, lugnet.general)
    
         Re: Lego Loco Multi-Player Sessions —Christopher L. Weeks
     (...) Or, better yet, the community of people who want this, could buy you a copy - though you could still use your buddy's discount. I mean, if it's $30 and six folks want a server, even if you're only willing to guarantee that it's there for two (...) (25 years ago, 1-Apr-99, to lugnet.general)
    
         Re: Lego Loco Multi-Player Sessions —Thomas Main
      (...) Sounds good to me! I'll be the first to ante $5. -- Thomas Main main@appstate.edu (...) (25 years ago, 1-Apr-99, to lugnet.general)
    
         Re: Lego Loco Multi-Player Sessions —Mike Stanley
     (...) Lemme take a closer look at it (and others feel free to lemme know more about it) as far as how a "dedicated" server would run and I might be willing to do that. I know if I wanted to run a dedicated Quake2 server I could just leave it running (...) (25 years ago, 1-Apr-99, to lugnet.general)
   
        Re: Lego Loco Multi-Player Sessions —Todd Lehman
     (...) Sure -- especially since it would be very useful in news-by-mail (e.g. mailing-list) form. Just need to think of a name...something extensible and forward-consistent with other possible things of this type. Maybe something under a new (...) (25 years ago, 31-Mar-99, to lugnet.admin.general, lugnet.general)
   
        Re: Lego Loco Multi-Player Sessions —Phil Whitehead
    Thomas Main wrote in message <37026078.13341D5A@a...te.edu>... (...) I was in a multi-player session two weeks ago with a guy in the Boston area (I'm in North Carolina). We were able to connect and send postcards to one another. Very cool. I'm (...) (25 years ago, 3-Apr-99, to lugnet.admin.general, lugnet.general)
   
        Re: Lego Loco Multi-Player Sessions —Thomas Main
   (...) Definitely interested...but may not be able to participate this weekend because of family get-togethers, etc. Still, if you could post the time/IP address...I think it would set a precedent and stir up more interest. -- Thomas Main (...) (25 years ago, 3-Apr-99, to lugnet.admin.general, lugnet.general)
 

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