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| pieniazek (score: 0.569) |
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| pieniazek (score: 0.569) |
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| | Re: How would you do it?
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| (...) I am using an orthographic camera because I don't want perspective at all. I didn't try parallel lights. (there are such? or do you mean area?) That may be what I need to correct the shading differences. One thing I'm still chasing is that I (...) (13 years ago, 22-Jun-11, to lugnet.cad.ray)
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| pieniazek (score: 0.568) |
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| | Re: Ideas for partbin group sorting
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| (...) I would like to see something that lets parts be in many groups instead of a strict hierarchy... so that, for example, a part could be in "circular", "rounded top" and "stud on top" all at the same time. (13 years ago, 16-Jun-11, to lugnet.cad.dev)
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| pieniazek (score: 0.567) |
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| | Re: Dave's not-a-bot
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| (...) Google translate just isn't up to translating "Hey Mister!!!" Here's what I got Excuse-moi, monsieur, votre robot pue .........manque de qualité .........n'est pas bon .........ne peut pas couper la moutarde or maybe .........aspire or maybe (...) (13 years ago, 7-Jun-11, to lugnet.org.ca.rtltoronto)
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| pieniazek (score: 0.567) |
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| | Re: How would you do it?
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| (...) Thanks for the tips... I used LDView to conver, and got a render that's much closer to the original. However I've got one niggling difference that's bugging me. The transparent colors seem "lighter" somehow, meaning that the interiors of (...) (13 years ago, 5-Jun-11, to lugnet.cad.ray)
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| pieniazek (score: 0.566) |
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| pieniazek (score: 0.566) |
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| | Re: How would you do it?
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| (...) Hi Anders! I sent a note requesting it to the address shown in your post, is it still correct? Mine is, so you can use that one to send it. I really like the way that image looks (as well as the next one in the Brickshelf gallery) so would be (...) (13 years ago, 3-Jun-11, to lugnet.cad.ray)
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| pieniazek (score: 0.566) |
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| pieniazek (score: 0.566) |
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| | Re: How would you do it?
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| (...) How bright is "not too bright"? These lights don't obey the r**2 law like real lights do, right? I noticed that if I have several rgb<1,1,1> lights the scene seems "overilluminated" Do you use .5 or so for the not too bright ones? (13 years ago, 2-Jun-11, to lugnet.cad.ray)
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| pieniazek (score: 0.566) |
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| | Re: How would you do it?
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| (...) I am considering using parallel instead of a light source that's very far away... I don't think Jeroen used "parallel" for his source(s) because the shadow angles are steeper in the foreground. (this will be less pronounced with light sources (...) (13 years ago, 2-Jun-11, to lugnet.cad.ray)
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| pieniazek (score: 0.566) |
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| | Re: How would you do it?
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| (...) I'm 99++% certain that's not the case, given the input data Jeroen was able to recover for me. I think removing reflections would be a lot of work, better to change the properties of the surface to get them not to happen. (13 years ago, 2-Jun-11, to lugnet.cad.ray)
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| pieniazek (score: 0.566) |
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| | How would you do it?
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| A long time ago, Jeroen kindly rendered this image for me in POVRay (URL) the source got lost. Now I need it much much larger so I'm trying to recreate it. I am all the way there (all models positioned right, etc) except for the lighting/shadows. (...) (13 years ago, 2-Jun-11, to lugnet.cad.ray)
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| pieniazek (score: 0.566) |
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| pieniazek (score: 0.566) |
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| | Re: Beveled flex tubing [DAT]
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| (...) That did it! Here's the part I needed... thanks again!!!! 0 ~Technic Flex-System Hose 45 bevel End 0 Name: 76_bevel3.dat 0 Author: Lar with hints from Philo 0 ROTATION CENTER 0 0 0 1 "Custom" 0 ROTATION CONFIG 0 0 0 WRITE Inner cylinder (...) (14 years ago, 24-May-11, to lugnet.cad)
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| pieniazek (score: 0.565) |
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| | Re: Beveled flex tubing
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| (...) Google translate does a pretty fair job, actually, enough to suss out most of what is being said... Manfred's section of notes in the part authoring "tutorial" (URL) is also helpful (URL) wasn't aware that there was a sliced cylinder primitive (...) (14 years ago, 24-May-11, to lugnet.cad)
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| pieniazek (score: 0.565) |
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| | Re: Beveled flex tubing
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| (...) I was looking at trying to use your cutting tool, actually,.. stretch a 4-4cyli.dat to a long enough length (somehow?) and then just use a big quad tilted to 45 degrees as the "blade". But I can't quite suss out how to do it, being somewhat (...) (14 years ago, 24-May-11, to lugnet.cad)
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| pieniazek (score: 0.565) |
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| | Beveled flex tubing
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| Has anyone modeled a bit of flex tubing that has beveled ends? I think I know what I need to do to model it but actually doing it may be beyond my patience, (but maybe I'm using the wrong tool, working with quads in MLCad is a bit hard) Thanks. (14 years ago, 23-May-11, to lugnet.cad)
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| pieniazek (score: 0.565) |
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| pieniazek (score: 0.565) |
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| | Re: LDraw All-In-One-Installer 2010-03 beta
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| (...) That might be a good idea, offer to abort if you find it, though, rather than just uninstalling silently. :) (...) Thanks... So that's a fairly good argument for taking a VMWare approach I guess. I DO have a new machine I need to get "render (...) (14 years ago, 18-May-11, to lugnet.cad.dev.org.ldraw)
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| pieniazek (score: 0.565) |