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  Re: Chyashitsu
 
(...) Ippei, Thanks for re-sizing the pictures (here's the new link, btw: (URL) ). It's nice to be able to see this in better detail. This is a great creation. I really like how you used SNOT to make the floor studless, and how in the outside you go (...) (21 years ago, 29-Aug-03, to lugnet.castle.ninja, lugnet.adventurers)
 

how, link
(score: 2.186)

  Re: New MOC: Chimera Escort Fighter
 
(...) Chris I'm glad I could be some inspiration to such an awesome ship! I saw this on Brickshelf yesterday and was just amazed by it. I still think you and Gil Shaw are the masters of the small Moc's. Nice tweaking on the cockpit. I like how you (...) (21 years ago, 26-Aug-03, to lugnet.space, FTX)
 

how, link
(score: 2.186)

  [Fwd: "What Will You Make?" Event Kits!]
 
I think this is very cool. Message below, lugnet link here: (URL) Original Message -------- Subject: "What Will You Make?" Event Kits! Date: Wed, 27 Aug 2003 20:02:13 GMT From: Jake McKee <jacob.mckee@america.lego.com> Organization: LEGO Community (...) (21 years ago, 27-Aug-03, to lugnet.org.us.indylug)
 

how, link
(score: 2.185)

  New poll: how do you handle building interiors, backsides
 
Hi all, I figured I'd try putting up a poll for those of you who build buildings. I guess the main question I'm getting at is do you build buildings more for display (how they look as backdrop for your brickfilm or train layout or whatever), or more (...) (21 years ago, 4-Sep-03, to lugnet.general, lugnet.town, lugnet.trains, lugnet.castle)
 

how, link
(score: 2.185)

  Re: Huge blue/white ship in BF pics - whose?
 
(...) James, I have no idea. This strange, freaky, vaguely menacing guy showed up, unloaded the ship and then left, with no hello or hey how are you or anything like that. Personally, I think they guy is compensating for something. What is that (...) (20 years ago, 18-Aug-04, to lugnet.space)
 

how, deep
(score: 2.184)

  9v Motor Stripdown
 
Hi, I've got a friend who has a couple of 9v motors that have a broken shaft. I'm not too sure where it's broken but was wanting to know if anyone has a link to a site that has the details on how to strip on of these motors down to repair them? (...) (21 years ago, 2-Sep-03, to lugnet.robotics, lugnet.technic)
 

how, link
(score: 2.184)

  Re: PCS Recon Lunar Lander
 
(...) Thank you kind sir. I don't know how long the revival will last, but like I told Chris, it's nice to build a pod again. The skids don't retract. For this one I didn't want them to. Jamie (URL) (21 years ago, 4-Sep-03, to lugnet.space, FTX)
 

how, link
(score: 2.183)

  Re: New Moc: The Zoar Hover Patrolship
 
(...) Thanks Paul. If you look at some of my past Moc's you'll notice that landing gear is not one of my strong points. It's something I need to work on. With this I wasn't sure if hoverships had landing gear or not. In the second Matrix movie when (...) (21 years ago, 1-Sep-03, to lugnet.space, FTX)
 

how, link
(score: 2.183)

  Re: Castle World is dead.
 
(...) Oh, the official "last name" adressal? Oooh, were gettin SERIOS here... (...) Nobody should. And nobody should have rights over anyone elses time either. (...) He created it, yeah, and so on. But hes barely posted. Hes lurking. So we should (...) (21 years ago, 2-Sep-03, to lugnet.castle.org.cw, FTX)
 

how, link
(score: 2.183)

  Re: GP-38 MOC
 
(...) How about some deep links until the folder is made public? Mike (20 years ago, 23-Sep-04, to lugnet.trains, lugnet.parts.custom, lugnet.parts.mod)
 

how, deep
(score: 2.183)

  Re: Alpha MOC
 
(...) Nice work with this one. I like the smothness of it. You used the pieces very well and in diffrent ways. I also like how you put the canopy backwards as you do in some of your other ships. It's also cool to see your sketches for it. Jamie (...) (21 years ago, 4-Sep-03, to lugnet.space, FTX)
 

how, link
(score: 2.183)

  Re: Monday Morning Diversion
 
(...) No, I regard it as a failed attempt at a deep philosophical message. (...) I think that in this case it has more to do with how long and clumsy the title is. I've only watched a couple eps myself (not having access to Comedy Central, or (...) (20 years ago, 26-Aug-04, to lugnet.off-topic.fun)
 

how, deep
(score: 2.183)

  Re: Sportstar MOC
 
(...) Cool. Nicely done Travis, as usual. The front is a little squarish for me but I like the bumper. My favorite is probably the color scheme and how it blends together nicely in the rear. Excellent work. Jamie (URL) (21 years ago, 6-Sep-03, to lugnet.space, FTX)
 

how, link
(score: 2.183)

  Re: PCS Recon Lunar Lander
 
(...) And the spacemen rejoiced. Thanks Allister. It's good to actually have some time to build and get some new stuff out there. Just need to shake some of the rust off. (...) Man, how many times have I been there. I still have a half built ship (...) (21 years ago, 4-Sep-03, to lugnet.space, FTX)
 

how, link
(score: 2.183)

  What will Castle World be?
 
Ok - most of the discussion in the other post is getting away from the real point - the need for a new site. As Dave said - we need to figure out what Castle World will be. Here is one idea. If people like it, we could then worry about who will put (...) (21 years ago, 3-Sep-03, to lugnet.castle.org.cw)
 

how, link
(score: 2.182)

  A design idea
 
I apologize for the length of this post, but I felt it necessary to explain my idea to the fullest to avoid any confusion. Much discussion has been put into problems with having one dedicated person constantly updating Castle World. I agree, such a (...) (21 years ago, 5-Sep-03, to lugnet.castle, FTX)
 

how, link
(score: 2.182)

  Re: Monday Morning Diversion
 
(...) I think it is a matter of perception. You regard it as a deep philsophical message, and perhaps that is a fair depiction of it, but I regarded it simply as a step back from trivializing it. The movie was uneven all the way through, so this was (...) (20 years ago, 26-Aug-04, to lugnet.off-topic.fun)
 

how, deep
(score: 2.182)

  Re: Monday Morning Diversion
 
(...) The OT was constructed in the Epic tradition, with archetypal characters playing archetypal roles in an archetypal battle of Good vs. Evil. There's more to be found in the way the mythological pattern plays itself out than in any supposed deep (...) (20 years ago, 26-Aug-04, to lugnet.off-topic.fun)
 

how, deep
(score: 2.182)

  Re: .castle's problem
 
(...) Well, they both wrote a lot in the past three posts. Let's see if I can't sort out some of my thoughts on the subject... First, I apologize for this being off-topic, but we are a close-knit group here, so I think we can handle it. Second, I (...) (21 years ago, 7-Sep-03, to lugnet.gaming.starship, FTX)
 

how, link
(score: 2.181)

  Re: BrickFest 2004 Commemorative DVD
 
(...) Suddenly, this thread has taken a sour turn. I don't know Todd, but I've see his sumo robots, and I'm willing to bet the budget for this project has been equally well thought out. I suspect the DVD budget planning committee sat down on Friday (...) (20 years ago, 27-Aug-04, to lugnet.events.brickfest)  
 

how, deep
(score: 2.181)

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