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  Re: Rendering with Motion Blur: Update on latest render tests
 
In lugnet.trains, Reinhard "Ben" Beneke wrote: Hi all, right now the machine is runnung at 100% processor power to generate 1600 pictures for a small animation with motion blur (blur created by layers of 4 rendered pictures / final picture). The (...) (13 years ago, 21-Sep-11, to lugnet.trains, lugnet.cad.ray, FTX)
 

beneke
(score: 0.990)

  Re: Rendering with Motion Blur: MegaPov vs. Overlaying Multiple Pictures
 
Rob, have you heard about "Blender"? That appears to be more professional and some claim it to be faster. I myself have not tried yet.... I do not even know how to export *.ldr to other laguages than *.pov. I still stay with PovRay, since I have the (...) (13 years ago, 21-Sep-11, to lugnet.trains)
 

beneke
(score: 0.990)

  Re: Rendering with Motion Blur: MegaPov vs. Overlaying Multiple Pictures
 
(...) Thanks Tim! Never heard about "Image Magick" before, so this tip was very helpful. Mostly I use IrfanView for all simple transformations. (URL) had a look into the compose-area and that should offer what I am looking for. Great! Leg Godt! Ben (13 years ago, 20-Sep-11, to lugnet.trains)
 

beneke
(score: 0.990)

  Rendering with Motion Blur: MegaPov vs. Overlaying Multiple Pictures
 
Hello to all train heads, since some life has returned to Lugnet.trains, I may use this opportunity to give a little info on my latest render experience. A few weeks ago I was looking for motion blur effects (to generate more realism in animations (...) (13 years ago, 19-Sep-11, to lugnet.trains, lugnet.cad.ray, FTX)
 

beneke
(score: 0.990)

  Re: The newer magnets...
 
(...) Hi Matt, welcome (back) in the zombie group.... :-) I have just tested a couple of waggons (10 new + 5 old to be exactely) for magnet power: when pulling apart a train of waggons equipped with different magnet systems I find no clear answer: (...) (13 years ago, 19-Sep-11, to lugnet.trains)
 

beneke
(score: 0.990)

  Re: LEGO trains are great!
 
(...) Hello - At least Lugnet Train newsgroup has not been killed! I have to agree, that 9V is preferable for Club layouts, since battery power is not easy to be supplied for daylong operation. The rechargebale box loads extremely quick, however the (...) (13 years ago, 19-Sep-11, to lugnet.trains)
 

beneke
(score: 0.990)

  Re: The Knight Bus problem
 
(...) Yea. It is sad. But it is also a reason to try and step up support. They are really one of the few companies that are trying to get it right, rather than just pandering to us and (more strongly) our children. And by us, I don't mean AFOLs, but (...) (21 years ago, 15-May-04, to lugnet.color, FTX)
 

dead, legends
(score: 0.989)

  Re: Announcing new Legend!
 
(...) Well, then, all those that griped about Legends series ruining the value of their old sets won't have anything to complain about, since the old sets were the old gray and new "Legends" sets are new gray....That means to the AFOL collector who (...) (21 years ago, 7-May-04, to lugnet.general, lugnet.lego, FTX)  
 

dead, legends
(score: 0.988)

  Re: More opinions needed - possible future Legends
 
(...) Firstly, all of the themes listed seemed rather minfig-centric, with the exception of "large sculptures". Not TECHNIC, no DUPLO, no Designer (shoot, I just realized I could have asked for Space and Castle X-Pods) Secondly (and this is (...) (21 years ago, 17-Mar-04, to lugnet.lego, lugnet.general, FTX)
 

dead, legends
(score: 0.972)

  USED sets for sale: 3451 Sopwith Camel, 10037 Breezeway Cafe: more to come
 
I'm culling my personal LEGO collection to make space at home, I really have more than I need. Right now I'm digging through the attic for boxes, pulling out instructions, and assembling sets to make sure they are complete. I have two sets ready to (...) (14 years ago, 22-Nov-10, to lugnet.market.buy-sell-trade)
 

legends
(score: 0.961)

  goodbye... and hello
 
So... it seems that 2004 is shaping up to be a year of change for the LEGO Company. But it is, I believe, very much change for the good; as turbulent as things are at the moment, the company is becoming more focused upon, and more dedicated to, its (...) (21 years ago, 28-Jan-04, to lugnet.lego) !! 
 

dead, legends
(score: 0.957)

  Chat with Kate & Jake
 
Hello, On www.1000steine.de, we had a Chat session this evening with Kate and Jake from LEGO Direct. First I have to say a huge "Thank you", since both ventured to chat with one of the most critical communities in the world - with the griping (...) (21 years ago, 8-Dec-03, to lugnet.general) !! 
 

dead, legends
(score: 0.942)

  Re: Enter the LEGO(R) Design Challenge
 
(...) hi john i definitely acknowledge that tlc has involved afols in the past (i feel strongly it's where 'legends', 'creator theme' and the whole 'factory' ideas are from--along with other improvements). i guess i just feel like our involvement (...) (14 years ago, 28-Jul-10, to lugnet.mediawatch, FTX)
 

legends
(score: 0.941)

  Re: Investment for a home layout?
 
(...) As a long term die-hard fan of 9V equipment I have to agree here 100%: The new motors rock. They are extremely fast, very strong, surprisingly "energy" efficient. After purchasing and testing the new trains, I found that they have great play (...) (14 years ago, 19-Sep-10, to lugnet.trains, FTX) ! 
 

beneke
(score: 0.929)

  Re: Train motors comparison
 
Many thanks for your excellent and interesting work done here, Philo! I own the new Power function trains for not much more than a week and found them wonderful and very sufficient until now. These new PF trains are strong, fast and it is so much (...) (14 years ago, 5-Sep-10, to lugnet.trains, lugnet.robotics, FTX)
 

beneke
(score: 0.927)

  Re: HELP! Train motors dead and dieing!
 
(...) Hi Peter! But that is only measured without electric load. Even if you have a really high resitance in the joints of the track, you still will have the 9V at any given point of the track as long as you have no parallel load on the track. A (...) (21 years ago, 14-Nov-03, to lugnet.trains)
 

dead, beneke
(score: 0.924)

  Brad's talk
 
Here are rough notes from Brad's talk tonite at NorthWest BrickCon. Sorry for the delay, the venue didn't have connectivity and the nearest Kinko's was closed... and my wifi on this new laptop didn't work for me in the first coffee shop I tried so I (...) (21 years ago, 5-Oct-03, to lugnet.events.nwbrickcon) !! 
 

dead, legends
(score: 0.922)

  Re: Brad Justus at Legoworld 2002
 
(...) Hi Jonathan, he was there for 2 days and he gave us (members of de Bouwsteen and attending guests ca. 90 minutes for questions and answers. So you can imagine he mentiond just EVERYTHING in that time. But if you ask, if he gave any special (...) (22 years ago, 22-Oct-02, to lugnet.general)
 

legends, beneke
(score: 0.916)

  Re: I can stop building steam engines now...
 
(...) Hi Benn! Very cool engines and building techniques - thanks for sharing them with us! I especially liked your use of crate plates to create the illusion of smoke rising from the smoke stack. Brilliant idea! Ben (14 years ago, 10-Jun-10, to lugnet.trains, FTX)
 

beneke
(score: 0.913)

  Re: Just to prove, YET AGAIN, that LUGNET's not dead...
 
(...) Well, put, Dave. I would like to see people add a LUGNET post when they post links to their creations other places. It would give people a reason for coming/staying here. Maybe the admins for the MOCs, etc, NGs should repost cool things they (...) (11 years ago, 7-May-14, to lugnet.org.ca.obb, FTX)
 

dead
(score: 0.910)

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