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  (canceled)
 
 

dead
(score: 0.948)

  Re: Zombie Survival Guide - Supermarkets
 
(...) Well done! Nice departure from the yellow skies of Empire. I just read the first two collections of Robert Kirkman's "The Walking Dead", which make the timing of this impeccable. I don't know what impeccable means, but you'll do. Nice detail (...) (20 years ago, 1-Feb-05, to lugnet.build, lugnet.town)
 

dead
(score: 0.948)

  Robotics Links
 
Todd said I should contact a curator about this problem. I don't know who the Robotics curator is. Anyway, links in the "Links and Resources" area for Robotics are mostly dead. Seems like most of the books listed are a little old and stale too. (20 years ago, 2-Feb-05, to lugnet.admin.curators)
 

dead
(score: 0.947)

  Zombie Survival Guide - Supermarkets
 
I thought I'd take a shot at some Brendan-Style storytelling. Although this is not nearly as narrative (or as well executed) as the Reverend's work, it was a blast to make. The ongoing 'plot' will be based off the classic work: The Zombie Survival (...) (20 years ago, 1-Feb-05, to lugnet.build, lugnet.town) !! 
 

dead
(score: 0.947)

  Re: MOC: Alpha Team Eyewear! Get yours now!
 
(...) bet?...Was (...) could (...) Jealous of my unrestrained, unapologetic uber-geeky nerdness, eh? Jealous of my stylin' flair that knocks 'em dead with just a curl of my lip? Hah! I challenge you to take the geek ever futher! Do you dare to (...) (20 years ago, 6-Feb-05, to lugnet.space)
 

dead
(score: 0.947)

  Re: Dead link in lugnet.faq
 
Fixed it. -Suz (...) (20 years ago, 24-Feb-05, to lugnet.faq, lugnet.admin.curators, FTX)
 

dead
(score: 0.947)

  Re: Motor cutouts (was Re: Vincent Veneman: AMAZING building)
 
(...) I've had one motor where the cutout failed. After removal it worked fine. I now remove all of these on my DCC conversions. And rely on the overload protection on the decoder. I was also experimenting with swapping the can motor from a dead (...) (20 years ago, 8-Feb-05, to lugnet.trains, FTX)
 

dead
(score: 0.947)

  Re: O.S.S. Pastier
 
(...) Tony, first off - thanks for the honest criticism. Its VERY much appreciated. I knew the ship has lots of problems (mainly due to the way it was built and designed - it started off as a study for a vehicle bay and kinda grew backwards without (...) (20 years ago, 7-Feb-05, to lugnet.space)
 

dead
(score: 0.947)

  Re: Can the Run button be reprogrammed?
 
(...) Ultimate Robolab provides very easy access to the RCX buttons. With a few icons you can reprogram any of them. Here a nice example : (URL) you press the Run-button in this example, you'll here a sweep down system sound. This is the philosophy (...) (20 years ago, 10-Feb-05, to lugnet.robotics.rcx)
 

dead
(score: 0.946)

  Re: Kalate OmniDroid
 
(...) That is a good way of putting the bionicle parts --- easy. (...) You guys and your 'dead weight'! :) (...) Thanks. It was a fun build. I have been surprised that by taking two average, ungreebled Mechs and combining then with an (...) (20 years ago, 17-Feb-05, to lugnet.build.mecha, FTX)
 

dead
(score: 0.946)

  Re: First? Poster Contest Entry
 
(...) Hi Stephen Brilliant! I thought this "competition" was dead in the water!! I am pleased you entered! I'll update the competition page sometime soon. Thanks again Stephen. Chris (20 years ago, 19-Feb-05, to lugnet.adventurers)
 

dead
(score: 0.946)

  (canceled)
 
 

dead
(score: 0.946)

  Re: Kalate OmniDroid
 
I really like all the gadgetry you put on this new mech... however, i'm gonna have to agree w/ what i read about the bionicle legs... they're too easy. i know that i'm sounding like a broken record, but you should consider at least adding some 'dead (...) (20 years ago, 17-Feb-05, to lugnet.build.mecha, FTX)
 

dead
(score: 0.945)

  (canceled)
 
 

dead
(score: 0.945)

  Re: First attempt at a feed hopper. (Long)
 
"Steve Hassenplug" <Steve@TeamHassenplug.org> wrote in message news:38723.66.84.205...air.com... (...) I certainly hope so - I've got to make an acuqisition of some technic bricks, gears, and axles first though. I only have a fairly limited supply (...) (20 years ago, 17-Feb-05, to lugnet.robotics)
 

dead
(score: 0.945)

  Re: PF train motor / train speed and pulling power
 
(...) Hi Dave, I was lucky to receive an Emerald train as kind of beta tester. It got motorized with a XL-PF-motor as intended in the building instruction, but I have used an old 9V battery box (equipped with 6 pc. of 1.2V NiMH rechargable (...) (16 years ago, 4-Apr-09, to lugnet.trains)
 

beneke
(score: 0.945)

  Re: PF train motor / train speed and pulling power / noise generation
 
(...) Hi Dave, yes the Emerald is not really a quiet train and from my perception it is slighly noisier than old 9V equipment. The sound is definitely different: 9V has a more metallic sound: quite harsh. The PF motor + gearing generates quite a (...) (16 years ago, 4-Apr-09, to lugnet.trains)
 

beneke
(score: 0.945)

  Re: PF train motor / train speed and pulling power
 
(...) Hi Ildefonso, yes I had to do some modification work on my IR-receiver. I used a 9V plug from a adapter cable 9V-to-PF (you can open these without destroying anything). (URL) (pictures from: (URL) I removed the plug from the receiver and made (...) (16 years ago, 5-Apr-09, to lugnet.trains, FTX)
 

beneke
(score: 0.945)

  Pics from ToyFair 2005
 
I was fortunate enough to be invited to the Lego StarWars 2005 V.I.P. Gala event at the LEGO showroom at 25th and Broadway, in NYC, as part of this year's Toy Fair, so naturally I went... I uploaded a bunch of pics to BrickLink. They haven't been (...) (20 years ago, 20-Feb-05, to lugnet.year.2005, lugnet.lego) !! 
 

dead
(score: 0.945)

  Re: Gimme-five, actually 10
 
The links to the zip-files are dead? Can you mail me all helpers? Including the arrows and stuff? Thanks. Jaco "Willy Tschager" <willy.tschager@tin.it> schreef in bericht news:IC9H3F.1D7v@lugnet.com... (...) (20 years ago, 25-Feb-05, to lugnet.cad.dat.parts)
 

dead
(score: 0.945)

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