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| wall (score: 1.293) |
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| | Re: New MOC: deep-space exploration SHIP "Beagle"
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| (...) Yeah, those corners. I seriously considered using some castle wall corners up there to round them off a little bit, but never worked that out to my liking. Some of my earliest sketches had a big dish on front. I suppose it would make sense to (...) (21 years ago, 2-Dec-03, to lugnet.space, FTX)
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| wall (score: 1.293) |
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| | Re: New MOC: deep-space exploration SHIP "Beagle"
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| (...) bigger. I love the big ridiculous tail fins on the rear. The front end looks a bit boxy. I would suggest using some hinges and thin wall windows to make a nice large observation lounge or maybe the captain's quarters in between the sloped bits (...) (21 years ago, 2-Dec-03, to lugnet.space, FTX)
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| wall (score: 1.292) |
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| | Re: Art Museum
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| Thanks, all, for your comments. Some more info... The museum is fashioned loosely after the University of Michigan art museum in Ann Arbor, MI. It has the approximate shape, the portico, the double round columns, the square columns and even the (...) (21 years ago, 1-Dec-03, to lugnet.town, lugnet.build.arch)
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| wall (score: 1.292) |
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| | Re: New MOC: deep-space exploration SHIP "Beagle"
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| Wow!!! Great job keepin the Cap Ship genre alive and well! The exterior is cool, maybe a bit boxy BUT it being a Classic Space ship AND an converted freighter, that's understandable... Your interriors... MAN some of the best I've seen. The light (...) (21 years ago, 2-Dec-03, to lugnet.space, FTX)
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| wall (score: 1.292) |
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| wall (score: 1.292) |
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| | Re: EBKD November
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| (...) ah, beautiful design work, even the bottom is well done. STUDLESS RULZ! which Hallman ship? url? only constructive crit: the lack of real 'engines'. or even a decent hover-generator. there needs to be some machinery to make its method of lift (...) (21 years ago, 3-Dec-03, to lugnet.space, FTX)
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| wall (score: 1.292) |
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| | Re: Optical Illusions
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| (...) I've seen many of these optical illusions before - though of course not rendered in LEGO. Great job with these pictures. I'm wondering what they would look like rendered in blue and red? Between the optical illusions and the 3-D effects of the (...) (21 years ago, 3-Dec-03, to lugnet.build.mosaic)
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| wall (score: 1.292) |
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| | Re: train6m Layout Concept
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| (...) HEY, what a GREAT idea. OK my modual is done. Calum, can I borrow a modual?? Dave, I need a fence. maybe something that was a wall from Fort laredo days. umm, does anyone have a broken stop sign, and a yucky tree??? Can you guys bring it to (...) (21 years ago, 5-Dec-03, to lugnet.org.ca.rtltoronto)
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| wall (score: 1.292) |
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| | Re: Bump switches and "aggression"
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| (...) <snip> (...) <snip> I'm very new to this particular thread, but I like Gordon's approach--directional sensors are needed. If I'm travelling forward and something bumps me from behind, I need to know that--If my conditional response is to do (...) (21 years ago, 3-Dec-03, to lugnet.robotics)
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| wall (score: 1.292) |
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| | RE: Bump switches and "aggression"
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| (...) <SNIP> (...) I think that your example indirectly shows that there are two things to be aware of. Survival is one. Obstacle detection/avoidance is the other. In thinking about it, I can see where there is a fine line between the two. Consider (...) (21 years ago, 3-Dec-03, to lugnet.robotics)
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| wall (score: 1.292) |
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| | Re: Bump switches and "aggression"
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| (...) Easy the bump switch jumps into a RNG, and it's important to understand that the output of a RNG does -not- need to be equi-probable, and it decides. Watch animals when they're startled, they don't stop and think, they jump around for a second (...) (21 years ago, 3-Dec-03, to lugnet.robotics)
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| wall (score: 1.292) |
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| wall (score: 1.292) |
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| | Re: Forestman's Tavern
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| "James Brink" <brinkjm@purdue.edu> wrote in message news:HpL18F.1u9I@lugnet.com... (...) a (...) (URL) (...) Back:(URL) (...) Inside:(URL) (...) Thats great James. It made me laugh when I saw it had a standard wall on the back. Nice touch The little (...) (21 years ago, 8-Dec-03, to lugnet.castle)
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| wall (score: 1.291) |
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| | Re: Those who cast the votes decide nothing.
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| (...) Nobody wants war, Scott. Sometimes you haven't a choice. Sometimes you do. We either fight now or later. (...) Are you saying that most Londoners do? (...) Authority from whom? (...) How else are you going to prevent Wahabi Fascists from (...) (21 years ago, 9-Dec-03, to lugnet.off-topic.debate, FTX)
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| wall (score: 1.291) |
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| | Re: A Castle with a difference
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| (...) I think picture 18.jpg is the most telling because it shows the complexity of the wall construction. You have accomplished what was only a pipedream on my part. Thanks for showing it. My only quibble is that the extreme compression of the .jpg (...) (21 years ago, 13-Dec-03, to lugnet.build, lugnet.castle)
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| wall (score: 1.291) |
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| | Re: So very Good!
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| (...) Which "minimalist-accessories" sets would those be? 4811, which comes with one complete 'fig, two crossbows, and a shield? 6054, with two 'figs, a bow, a sword, three spears, and two shields? Any random Castle set of which I can think has *at (...) (21 years ago, 10-Dec-03, to lugnet.castle, lugnet.dear-lego)
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| wall (score: 1.291) |
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| | Re: Avoiding objects
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| (...) I haven't dabbled with Mindstorms for a while, but I had pretty good luck using the IR on the RCX in combination with a light sensor. Basically, have the RCX continously send out an IR message. The light sensor can detect the IR light when it (...) (21 years ago, 11-Dec-03, to lugnet.robotics)
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| wall (score: 1.291) |
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| | Re: PCS G.I.D.E.O.N. Class
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| (...) These pods only fire forward. The cannon on the bottom however spin left and right. (...) The interior is detailed. Basically it's computer panels and generators. Not much of major interest. The rear wall that contains the airlock door is (...) (21 years ago, 15-Dec-03, to lugnet.space, FTX)
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| wall (score: 1.290) |
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| | Re: A Castle with a difference
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| (...) Thank for visiting. It is always difficult to choose the right colour combination for this kind of buildings. Make it grey only, and it looks more like a concrete silo. The more so, this would have been if the parapets were flush with the (...) (21 years ago, 14-Dec-03, to lugnet.build, lugnet.castle, FTX)
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