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  Re: CyberMaster memory limit?
 
Laurentino sent his modifications to me, and they will be rolled into the b3 release of nqcc (probably late this week). As for AGC, this is probably more about RF design that you wanted to know.... It is fairly common to design an FM radio receiver (...) (26 years ago, 1-Dec-98, to lugnet.robotics)
 

memory
(score: 1.128)

  Re: LDLite and memory (or lack thereof)
 
(...) I've been having a lot of problems with this also... I'm running with 48 MB of RAM and I still can't open multiple windows, or even run LDLite while something like Netscape is running in the background. I have to close all other apps to use (...) (26 years ago, 28-Jan-99, to lugnet.cad)
 

memory
(score: 1.128)

  Re: Memory
 
(...) This is a good point. I admit it, I spend a LOT of time trying to find ways to increase the range of my RCX. To date, I've actually spent more time building new input/output devices than I have actually building and programming robots. But, (...) (26 years ago, 7-Feb-99, to lugnet.robotics)
 

memory
(score: 1.128)

  Re: O'Reilly Mindstorms book [was RE: Memory]
 
I think this is an excellent idea ......no objections here to discussing on this list .... What about putting some of the software on a CD stuck inside the back cover of the book ? Not sure on all the licencing / legal / copyright issues but I feel (...) (26 years ago, 9-Feb-99, to lugnet.robotics)
 

memory
(score: 1.128)

  Re: nonvolatile memory
 
(...) Try Dallas Semiconductor. Curt Mills, WE7U hacker.NO_*SPAM@tc.fluke.com Senior Methods Engineer/SysAdmin "Lotto: A tax on people who are bad at math." -- unknown "Windows: Microsoft's tax on computer illiterates." -- WE7U (26 years ago, 8-Mar-99, to lugnet.robotics.handyboard)
 

memory
(score: 1.128)

  RE: Memory peripheral device
 
I too would really like to use a Mini Hard-Drive on my Handy Board robot. (URL) and Mobile Phone use micro-controllers, don't they? Can a HC11 write/access data to/from HD sectors? If anyone out there has any idea's or info, be sure and let us know. (...) (26 years ago, 10-Mar-99, to lugnet.robotics.handyboard)
 

memory
(score: 1.128)

  Re: Memory & Sound Detection
 
Dear Jose, (...) I believe that there is an unload command, with syntax unload <filename> Please verify it. Yours sincerely, Nitin (25 years ago, 11-Jun-99, to lugnet.robotics.handyboard)
 

memory
(score: 1.128)

  Re: Scout memory map and variable extraction
 
Bert, I'm not sure that there is much more to be figured out. I think that everything we might need is now known. Am I wrong? By the way, I've enjoyed your web pages for quite a while. Thanks for the nice work. I'm impressed with how good your (...) (25 years ago, 5-Dec-99, to lugnet.robotics)
 

memory
(score: 1.128)

  Re: Scout memory map and variable extraction
 
"Bert van Dam" <lego-robotics@crynwr.com> wrote in message news:000201bf3f00$af...van-dam... (...) which (...) the (...) Hi Bert, I did a program for the Scout (and the MicroScout) using the SDK. Actually, I pushed it to the limit... only seven (...) (25 years ago, 5-Dec-99, to lugnet.robotics)
 

memory
(score: 1.128)

  Re: memory leak in string handling
 
(...) But strcat isn't implemented in legOS is it? At least I had trouble finding it when I needed it to use in a random number generator. But this was in 0.2.3, so I don't know about 0.2.4. Tobias (24 years ago, 20-Jun-00, to lugnet.robotics.rcx.legos)
 

memory
(score: 1.128)

  (canceled)
 
 

memory
(score: 1.128)

  Re: memory leak in string handling
 
(...) I don't know of any leaks, but this line includes the terminating \0 in the output string: (...) Try the following instead: while (*d2) d2++; Presumably if you allocated a buffer of exactly the right size for a correct strcat, you code would (...) (24 years ago, 20-Jun-00, to lugnet.robotics.rcx.legos)
 

memory
(score: 1.128)

  Re: memory leak in string handling
 
Jamie Obrien <jamien@interworx.com.au> wrote: You can't do this: (...) You probably meant char *d2 = dest; like the original author wrote. Here also: (...) You probably meant return dest; like the original author wrote. -Kekoa (24 years ago, 20-Jun-00, to lugnet.robotics.rcx.legos)
 

memory
(score: 1.128)

  Re: memory leak in string handling
 
And the problem is solved. Perhaps my pains can be used for something good anyway. Perhaps the people who suggested their beautiful strcat-functions can have (at least the prettiest one) them included in a future release. And if you're wondering how (...) (24 years ago, 26-Jun-00, to lugnet.robotics.rcx.legos)
 

memory
(score: 1.128)

  Re: SMA - shape memory alloys
 
(...) usati (...) I simpaticoni spediscono all over the world ??? (...) E' perfettamente legale ..... io meditavo di sostituirli al Flex System 8-))))))) CiaoCiaoSergio (24 years ago, 12-Jul-00, to lugnet.loc.it)
 

memory
(score: 1.128)

  Re: SMA - shape memory alloys
 
(...) di (...) Mi sembra che costi anche un tantinello più caro ..... 8-))))) CiaoCiaoSergio (24 years ago, 12-Jul-00, to lugnet.loc.it)
 

memory
(score: 1.128)

  Re: SMA - shape memory alloys
 
(...) Guarda che quello è il solo libro, senza kit di fili .... e anche il kit comprende SOLO i fili. Stiquito è interamente costruibile con il materiale del libro ... Boris no. Questa è la recensione ... Muscle Wires Project Book : A Hands On Guide (...) (24 years ago, 12-Jul-00, to lugnet.loc.it)
 

memory
(score: 1.128)

  Re: SMA - shape memory alloys
 
(...) LASCIA PERDEREEEEEEE 8-))) Lo sai che l'utilizzo di quel coso sul luogo di lavoro è punibile col licenziamento ??? Un danno alla produttività che non ti dico .... 8-))))) L'avevo scoperto un annetto fa .... la versione che gira adesso è molto (...) (24 years ago, 13-Jul-00, to lugnet.loc.it)
 

memory
(score: 1.128)

  Re: In memory of a friend...the Beher-Class Heavy Fighter
 
sorry to hear it, that's what a "community" is for, so on behalf of this lego community thx for the post, nice ship -paul (...) (24 years ago, 10-Jan-01, to lugnet.space)
 

memory
(score: 1.128)

  Re: memory for LGEO
 
(...) (URL) is an example of a scene that used LGEo parts and has other stuff in it. You can make it more complex by adding 'better' terrain using FORESETR or TERRAGEN to it. This one took 4 minutes to render. POV has has problem when it must figure (...) (23 years ago, 29-Mar-02, to lugnet.cad.ray)
 

memory
(score: 1.128)

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