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  *576093 (-5)
  Re: Primitives and long file names
 
(...) Nooo...ooo! Please......... Do not make lDraw folder structure more complex than what is now: If you follow the rules of using separates folder for Unofficial files (like SR3DBuilder does), it will make things harder to manage since my (...) (14 years ago, 29-Mar-11, to lugnet.cad)
 
  Re: Animated minfigs
 
(...) have a library of animations for different minifig actions, such as running, walking, crawling, etc. -Mike (14 years ago, 29-Mar-11, to lugnet.cad)
 
  Heightfields in LDraw
 
I've been experimenting with importing terrain heightfields into LDraw. Here are the results: (URL) (One pair of triangles in the terrain mesh is equal to a normal LDraw baseplate in dimensions.) The steps I took: created the heightfield in Wilbur (...) (14 years ago, 28-Mar-11, to lugnet.cad, FTX)
 
  Lego globe...
 
If you were to create a computer simulation of a globe completely made of Legp with cities on it and everything, how would you overcome the limitation imposed by the fact that you can't tile squares across the surface of the globe? Are there (...) (14 years ago, 28-Mar-11, to lugnet.cad)
 
  Re: Primitives and long file names
 
(...) Hey, I really like the idea of new line types and I made a little experiment. Not for curves, discs, spheres, cylinders, rings, cones and torii, but for gradient brushes. LDraw lives in a (linear) text based vector world. And when I zoom in, I (...) (14 years ago, 29-Mar-11, to lugnet.cad) ! 


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