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  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) Great !!!! One request can you make it posible to edit inserted minifigures with minifig generator ? Thanks (14 years ago, 18-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Re: World Cup 2010 stars rendered in Ldraw
 
(...) Looks great....however.... When I try and click the links I get the error: "This folder is not yet public" Reuben (14 years ago, 18-Jun-10, to lugnet.cad, FTX)
 
  TRU sale June 18-24
 
TRU flyer good from Friday June 18th through Thursday June 24th. Save $5 on all LEGO Toy Story Items. It shows pictures of 7595 Army Men on Patrol reg $14.99 for $9.97 and 7593 Buzz’s Star Command Spaceship reg $39.99 for $34.97. You also get free (...) (14 years ago, 18-Jun-10, to lugnet.loc.ca)
 
  Re: LDraw BFC Tool
 
(...) snip (...) Thanks! You have no idea how many times I've forgotten to attach attachments to emails! Same thing! Kevin (14 years ago, 17-Jun-10, to lugnet.cad.dev, FTX)
 
  4x2ReVu: 7949 Prison Carriage Rescue
 
The battle of Sevigny was particularly brutal. In the end the battlefield was a littered field of mayhem and carnage. Among the fallen, prisoners are taken including an unconscious king's knight. Now trundling along a rutted, craggy road, the knight (...) (14 years ago, 17-Jun-10, to lugnet.reviews, FTX)  
 
  LEGO to Launch LEGO Universe in October 2010
 
LEGO Universe Arrives on October 12 The LEGO Group and Warner Bros. Interactive Entertainment have announced that LEGO Universe, the MMO based around the incredibly popular building game, will be going live on October 12, allowing a select group of (...) (14 years ago, 17-Jun-10, to lugnet.mediawatch, lugnet.general, lugnet.games, FTX)
 
  Video: Brickworld 2010 Bricks in Space
 
For people going to be at Brickworld 2010. Here is the animation created by David Pagano : Paganomation. (URL) BW2010: Bricks in Space> Enjoy! (14 years ago, 17-Jun-10, to lugnet.animation, lugnet.general, lugnet.space, FTX)  
 
  Re: CONTEST - BricksNorth needs a logo.‏
 
(...) www.quelug.org should be there, already four members of our LUG express some intent to be there. (14 years ago, 17-Jun-10, to lugnet.events, FTX)
 
  World Cup 2010 stars rendered in Ldraw
 
Hello Lego Fans, Today I want to present something for all football-fans among lugnet. I hope everyone enjoys the World Cup in South Africa so far. We Germans definately do :) By using Ldraw I build severel known players of the teams particapating (...) (14 years ago, 16-Jun-10, to lugnet.announce.moc, lugnet.cad, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
In lugnet.cad.dev.mac, Alex Taylor wrote: <snip> (...) <snip> (...) Duh, I was over thinking it big time. Thinking scaling etc would f-up the normals, but with mirroring they will stay the same length. So you are right all I have to do is check if (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) <snip> (...) Wow, this is amazing. I had no idea you could do these kinds of things with shaders. Like Don I too think it's time for me to get a good book/document on using shaders in OpenGL. Thanks for the revelation. Roland (14 years ago, 16-Jun-10, to lugnet.cad.dev)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) Hoo...that takes me back! :-) Doing the second shader was a bit of a blast from the past, actually - it's over 10 years since I last wrote assembler in anger! Alex (14 years ago, 16-Jun-10, to lugnet.cad.dev)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) ... Wow, that is simple. It looks just like the description of the algorithm in the LDRAW specs. I haven't felt this old since manipulating the colormap for animation went outta style. :^) Thanks for sharing, Don (14 years ago, 16-Jun-10, to lugnet.cad.dev)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) Actually, it's even simpler! This is the code for the geometry-shader: #version 120 #extension GL_NV_geometry_shader4 : enable varying out vec4 gl_TexCoord[]; float determinant(mat2 m) { return m[0][0] * m[1][1] - m[0][1] * m[1][0]; } void (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev)  
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) Ah ha! Yet another reason to read that vertex-shader book. So, are you suggesting running this algorithm on the graphics card (with counters for the vertices instead counting pixels in the stencil buffer) or perhaps some other algorithm? (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) One drawback with VBOs is that - unlike displaylists - you can't stick arbitrary GL calls in them. I'm using lists because I need to be able to put matrix operations in them as well as geometry. (...) Change the cull-face orientation ;-) (...) (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) Interesting, but complicated IMO :-) Shaders offer a much easier implementation, and (I suspect) a faster one. Geometry-shaders for preference, but the algorithm can be implemented using vertex-shaders or even ARB vertex-programs to support (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) So finally this brings us to a technique that combines the predictive abilities of the conditional lines with the runtime advantages of the stencil and BFC algorithms. Think of the conditional line as a pair of triangles with a shared edge (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev, FTX)
 
  Deactivate Tractor Beam
 
(URL) Click the pic for more... AC (14 years ago, 16-Jun-10, to lugnet.starwars, lugnet.build, lugnet.announce.moc, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
In lugnet.cad.dev.mac, Allen Smith wrote: <snip> (...) Thanks for the insight Allen, I'm also not a 3D guru, but I like to fool around with it as much as anyone interested in 3d programming. Your method is roughly the same as what LD4DStdudio does, (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)

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