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  *572014 (-20)
  Re: Flex-system names
 
(...) Think of it as a cable brake on a bicycle. It is exactly the same thing - a cable that goes through a flexible tube to move force to a new area. The hose is the tube and the cable is the brake cable. The flex hose pieces are really common (...) (15 years ago, 11-Feb-10, to lugnet.cad)
 
  Re: Using MPD syntax in official part files
 
(...) In lugnet.cad.dat.parts, Joshua Delahunty wrote: (...) In lugnet.cad.dat.parts, Travis Cobbs wrote: (...) I was actually thinking "uuencode" when I wrote this, and used hex for shorthand and because I figured it was more universally (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts, FTX)
 
  Re: Flex-system names
 
(...) Yes, the flex system is a form of push-pull or (URL) Bowden cable>. It was introduced in 1991 and was used on a number of (URL) sets> throughout the 1990s. The cable came in various lengths and there were ends that could be clipped on to (...) (15 years ago, 11-Feb-10, to lugnet.cad, FTX)
 
  Re: Using MPD syntax in official part files
 
(...) Yeah, what he said. (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts, FTX)
 
  Re: Using MPD syntax in official part files
 
(...) I really don't like this idea. I agree that it has the cool property of encapsulating everything in one file, but it has three big problems that I can think of off the top of my head: "Hex" encoding of the texture file increases its size by a (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts, FTX)  
 
  Re: *** MLCad V3.30 ***
 
(...) LDView's blending code was originally written to handle LDLite's 0 COLOR syntax, since that is what was originally used in LDConfig.ldr. LDLite's syntax allows for the dithering of two arbitrary colors, either or both of which can themselves (...) (15 years ago, 11-Feb-10, to lugnet.cad.mlcad)
 
  Flex-system names
 
Hi guys, I'm a little confused with the Flex-System naming. We have Flex-System cables (342c01.dat). I found out about these parts' existence only recently on TBs and do not have any. But it seems it's some sort of pull/push mechanism. Then we have (...) (15 years ago, 11-Feb-10, to lugnet.cad)
 
  Re: Where you all at?
 
(...) Hi Tobbe, Long time, no talk ;o) (...) Pretty much indeed, except for some activity in CAD section, main reason why I'm still here... (...) Little more to offer (TBs is very good, but it's not a direct replacement!). NXTasy forum is vary (...) (15 years ago, 11-Feb-10, to lugnet.technic)
 
  Where you all at?
 
Hi there! So I'm getting the gears running again and LUGNET has died, more or less. Where have all the Technic buffs gone to do their chit-chat? I've found this blog (URL) which keep me sort of in the loop... (15 years ago, 11-Feb-10, to lugnet.technic)
 
  Re: $6,000 worth of LEGO stolen from man's truck
 
Photos of the MOCs here: (URL) they resurface intact and can be returned to Marc! (15 years ago, 11-Feb-10, to lugnet.mediawatch, FTX)
 
  Re: Town without AFOL's
 
(...) This shop is still in business (well) and has almost no LEGO left, seems it's become even harder to shop there since the old man refuses to give prices or sell stuff not in the window and tells you to leave (but this might be put down to (...) (15 years ago, 11-Feb-10, to lugnet.general, lugnet.loc.dk, lugnet.loc.se, lugnet.loc.no)
 
  $6,000 worth of LEGO stolen from man's truck
 
A LEGO San Francisco Street Scenes Stolen From Truck $6,000 worth of LEGO stolen from man's truck FREMONT, CA -- Fremont police are asking for the public's help in locating several elaborate LEGO scenes of San Francisco landmarks that were stolen (...) (15 years ago, 11-Feb-10, to lugnet.mediawatch, lugnet.general, FTX)
 
  $6,000 worth of LEGO stolen from man's truck
 
LEGO San Franciso Street Scenes Stolen From Truck February 10, 2010 FREMONT, CA -- Fremont police asked for the public's help Wednesday in locating several elaborate Lego scenes of San Francisco landmarks that were stolen out of a locked truck (...) (15 years ago, 11-Feb-10, to lugnet.mediawatch, lugnet.general, lugnet.announce, FTX)  
 
  Re: Using MPD syntax in official part files
 
(...) I think this is a good one: MPD parts would be a great way to store "default" textures for texture mapping (hex encode them). That would encapsulate the design with the part, overcoming one of the big "pain points" of adopting textures. (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts, FTX)
 
  Re: Warning: Printing Bug in MLCad!
 
(...) Exactly! But there is a work-arround patch available - which has to be introduced into the source code :-< Michael (15 years ago, 11-Feb-10, to lugnet.cad.mlcad)
 
  Re: Using MPD syntax in official part files
 
(...) You know, it occurs to me that if MPD's were allowed as parts, it would be a GREAT place to put a texture file (properly hex encoded, no doubt). They're almost always single-part-only. And if one wanted better textures than "come standard?" (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts, FTX)
 
  Re: Using MPD syntax in official part files
 
(...) Yeah, I know what's available at the low end of OpenGl. That's where I live. I was just trying to keep up the curmudgeonly atmosphere of this place with the whipper-snapper comment. Did I do it wrong? Oh well, at least there's still that gloss (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts)
 
  Re: Using MPD syntax in official part files
 
(...) Absolutely. I wasn't advocating sticking 'public' subparts into the part's MPD. Just to be clear. Steve (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts, FTX)
 
  Re: *** MLCad V3.30 ***
 
(...) I've been surprised by some of this discussion of dithered colors, because when Foundry was created (not by me), it was done as a "clean room" project, based entirely off of specs, so it's the closest thing out there to a reference parser, and (...) (15 years ago, 11-Feb-10, to lugnet.cad.mlcad)
 
  Re: Using MPD syntax in official part files
 
(...) I like your thinking! :) But Shader Language programming is really more along the lines of what we'll need for the next step I'd like to see: gloss maps. Those will allow shiny paint on torsos (for instance) to shine in the light, making gold, (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts)


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