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  Re: TTT board marks or not
 
(...) The bot should start not in the airspace that is denoted as common, which in the case of the C4 robot, was the baseplate that held the game board. For us, it's the Tic Tac Toe grid, but not necessarily the page borders. (...) Well, you don't (...) (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: Worst of the worst
 
(...) Because I have no desire to start a flamewar on Lugnet. It's called respect for other people. There is a forum for that sort of thing: Jlug. You should know it well since it's where you post 95% of the time. Tim (20 years ago, 14-Aug-06, to lugnet.people.support)
 
  Re: Worst of the worst
 
(...) Tim, you have a Lugnet account. If you were truly not being petty and sly, you would have posted the picture here. Free free to talk all the trash you want, but be a man about it - don't cross-forum link your pastiche behind his back. (20 years ago, 14-Aug-06, to lugnet.people.support)
 
  Re: The Funky Chunky Munky (or Eddie gets pimped)
 
(...) I honestly thing the landing gear look a little goofy at their current size in their current location. Perhaps something more subtle towards the center would alleviate this. Otherwise, this thing is wicked cool! I dig the use of tan thrusters (...) (20 years ago, 14-Aug-06, to lugnet.space, FTX)
 
  Re: TTT board marks or not
 
(...) Tape. I like Chris' idea, I'd like to see a bigger grid. Derek (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: TTT board marks or not
 
(...) Tape. We talked about simply putting a small bit of tape on 2 sides of the paper, OR if thats a problem then the corners... OR double sided tape underneath and out of the bots way. Whatever is simple, and easy. Chris (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: TTT board marks or not
 
(...) what stops the paper from moving around when the 'bots are writing on it? we have pretty slippery table surfaces, after all... Dave K (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  TTT board marks or not
 
Calum Tsang wrote: snip (...) So, I seem to recall that at the dinner, people seemed ok with the idea that the bot was to start, "NOT on the page." This was going to eliminate the need for "registration" marks, and the need for everyone to have the (...) (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: Hangin' around
 
(...) I dislike websites that don't allow the 'back' button to return you to the previous website visited. Other than that--nice pics! Dave K (20 years ago, 14-Aug-06, to lugnet.cad)
 
  Re: [r22] MORE OR LESS official game board - maybe
 
(...) LMAO!!!!! but, dave, you forgot the cool part at the bottom. I did put R22 TIC TAC TOE :) Chris (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: Worst of the worst
 
(...) but this one just kept nagging me. So for better (or probably worse) here it is. Eric please explain this: Feb 8, 2003 When told by Rich M "He has been having personal issues at home that he may not like to talk about in public." you responded (...) (20 years ago, 14-Aug-06, to lugnet.people.support)  
 
  Re: [r22] MORE OR LESS official game board - maybe
 
(...) For those of you who don't ahve access to a PDF reader, I'll transpose the appropriate text from Chris's PDF fole to LUGNET format-- # Dave K (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) That's not quite what we did. Robot X has a touch sensor that is connected to one of Robot B's input ports. Robot O has a touch sensor that is connected to one of Robot X's input ports. Robot X passes turn to Robot O by pressing this touch (...) (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) while the Arbitrator is VERY cool. there is only one. These games are difficult enuff to organize ithout the extra step of hooking up to the Arbitrator. I suggest keep it simple. 2 bot's and a human to time the game. Chris (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) So none of the "Arbitrator" stuff here? -Rob A> (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: Hangin' around
 
(...) It looks really cool, but I'm confused by the lighting. The diagonal swath of fog makes it look like there is a rather seriously bright light source somewhere on the ground. The diagonal shadow that the top climber is in lines up perfectly (...) (20 years ago, 14-Aug-06, to lugnet.cad, FTX)  
 
  Re: rtl22 working concept
 
(...) Right, and how many studs is a sheet of paper so that a baseplate can be built around it, genius? :) Calum (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: Sometimes I wish I had Steve as a coadmin for rtlRe: [r22] MORE OR LESS official game board - maybe
 
On Mon, August 14, 2006 1:59 pm, Calum Tsang wrote: Re: Sometimes I wish I had Steve as a coadmin for rtlRe: [r22] MORE OR LESS official game board - maybe I would take that as a complement, except I know what your other option is. :) (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) I have (yet another) suggestion. This should help people decide where and how to "make their marks", and will help decide if a robot does a bad job of looking for the mark, or a bad job of making a mark. On the pre-printed board, print a small (...) (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: Hangin' around
 
(...) As a former Climbing Instructor, I think this is particularly cool. I have been trying to find a good solution for buildng a LEGO climbing wall, and I am now kicking myself for not thinking of just making the walls "sideways' Well Done! Karl (20 years ago, 14-Aug-06, to lugnet.cad, FTX)


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