 | | Re: Datsville animations - first tests
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(...) Thanks for that. LDBoxer was a great help! I have also used your Datsville compilation rev17 which was much cleaner than the original files. Carsten (20 years ago, 28-Feb-06, to lugnet.cad.ray)
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 | | Re: Datsville animations - first tests
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(...) Thanks very much for it. I've used it a couple of times on my bigger renders. You might want to put your name somewhere more prominently on its homepage ;) Tim (20 years ago, 28-Feb-06, to lugnet.cad.ray)
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 | | Re: Datsville animations - first tests
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(...) I made LDraw Boxer a couple of years ago, just to be able to render Datsville. /Tore (20 years ago, 28-Feb-06, to lugnet.cad.ray)
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 | | Merrist Wood Summer Show - Lego Display 21/5/06
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Following on from Yateley Fest I'm starting to look at putting together the Merrist Wood Display. This will be at Guildford College's Merrist Wood Campus on SUNDAY the 21st of May. Last year's was a great success; the college staff are universally (...) (20 years ago, 28-Feb-06, to lugnet.loc.uk)
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 | | Re: New Power Armor PA006A
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(...) Yeah, those Exo-Force sets are amazing. BTW I forgot to mention how much I like the (URL) pulse rifle>. It's on par with my all-time favourite, the (URL). (...) No time... Tell me about it. :-( (...) I did two Exo-Force alternate models last (...) (20 years ago, 28-Feb-06, to lugnet.build.mecha, FTX)
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 | | Re: New theme and new creation: Forest Sentinel
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(...) Well... this is really something new! :-) The diorama has almost a sublime quality to it. I think you could have pushed that even further by making the landscape more rugged and desolate. Nevertheless, the serene setting you created is (...) (20 years ago, 28-Feb-06, to lugnet.space, lugnet.build.mecha, FTX)
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 | | Re: Datsville animations - first tests
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(...) Not my tool although I don't actually know whose it is. I was told about it a while back. Tim (20 years ago, 28-Feb-06, to lugnet.cad.ray)
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 | | Re: NXT e MUP
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(...) Questa è una buona notizia :-) (...) Beh, si è sicuramente sprecato, ed inoltre non credo proprio che i nuovi motori lasciati "spenti" offrano così poca resistenza alla rotazione. (...) Dicevo "treno di ingranaggi" in senso lato ... cinghie, (...) (20 years ago, 28-Feb-06, to lugnet.org.it.itlug)
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 | | Re: Datsville animations - first tests
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(...) Oh, thanks, personally i think the actual renderings are poor, ugly looking and only usable as first shoot tests. I only have published them cause i get a little bit pressure from my wife and it was a perfect excuse to use iWeb. I think a can (...) (20 years ago, 28-Feb-06, to lugnet.cad.ray)
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 | | Re: New Power Armor PA006A
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(...) Oh yes, as you know I have been trying to find a better way for a while. Those new parts from the Exo-Force series were a blessing. (...) Thanks Mladen. I am really interested in exploring more vehicles at this point but my lack of time is (...) (20 years ago, 28-Feb-06, to lugnet.build.mecha, FTX)
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 | | Re: New Power Armor PA006A
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(...) I don't know Keith, the Third Reich might use them for evil purposes. What ever you do, DO NOT give one to One Eyed Jack. Take care, David. (20 years ago, 28-Feb-06, to lugnet.build.mecha, FTX)
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 | | Re: New theme and new creation: Forest Sentinel
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(...) Hi Adrian, fantastic idea. This is one of the dioramas I would love to build one day. The details are great. I do agree with Anders that as hard as it is to emulate dirt and rust with Lego a few well placed orange, red, and brown parts, close (...) (20 years ago, 28-Feb-06, to lugnet.space, lugnet.build.mecha, FTX)
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 | | Re: Datsville animations - first tests
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w00t! These animations look realy realy good! I'd love to learn how to do this, but I am very very lazy... Tim's boxing tool also looks very promissing, weird I never saw this mentioned before? Play well indeed! (20 years ago, 28-Feb-06, to lugnet.cad.ray)
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 | | Re: Datsville animations - first tests
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(...) Yeah. LDBoxer was the first step in the optimization process reducing the vertex count dramatically. From my experience with blender i think i can handle scenes with up to 3-4 million vertices on my powerbook. The last rendered scene (not (...) (20 years ago, 28-Feb-06, to lugnet.cad.ray, FTX)
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 | | Re: It's awfully quiet in here
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"Ed Parrent" <ejpai@telusplanet.net> wrote in message news:IvD49z.pAE@lugnet.com... (...) Ya, got mine this morning... Bummer... Rob www.brickmodder.net (20 years ago, 28-Feb-06, to lugnet.robotics)
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 | | Re: NXT e MUP
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(...) Per il momento non è stato annunciato niente. Le uniche alternative sono usare un sensore di tipo vecchio (è possibile) oppure un motore passivo usato solo per il suo encoder (un po' sprecato, eh?). Quanto ai treni di ingranaggi... c'è meno (...) (20 years ago, 28-Feb-06, to lugnet.org.it.itlug)
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 | | Re: Datsville animations - first tests
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(...) This is really cool Carsten. Have you tried (URL) Boxer>? It might help to automate some of the mesh optimisation. Tim (20 years ago, 28-Feb-06, to lugnet.cad.ray, FTX)
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 | | Datsville animations - first tests
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Hi there, finally i have started to import parts of datsville into Blender to make a little rendered brick movie. The first buildings are imported and optimized. I have put the results on (URL) Carsten (20 years ago, 28-Feb-06, to lugnet.cad.ray)
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 | | Re: It's awfully quiet in here
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(...) Oh wow. I know I've pretty given up much hope though I haven't gotten any email either way (I figure todays the day for the "bummer" emails). From your last post Steve, it seemed that the 100 have already been chosen. Perhaps not? -aps (20 years ago, 28-Feb-06, to lugnet.robotics)
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 | | Brick Basket
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Hi there, finally i found the time to publish some of my robots, designs and rendered animations on the web. Have a look at: (URL) will add more material on a regular basis. Hopefully i will be ready until the NTX will be released ;) Regards Carsten (20 years ago, 28-Feb-06, to lugnet.robotics.rcx)
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