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  Re: Hahahaha Robot Snake
 
I dunno E, this isn't all that funny, it's actually pretty darn cool. I know your aversion to weapons but this is an awesome build for mecha. A little modding to the head for a cockpit, a few weapons, and (dare I say) you have a pretty sweet and (...) (20 years ago, 13-Dec-05, to lugnet.build.mecha)
 
  Re: "Scuttler" Steampunk Mecha
 
(...) The legs are on (URL) click hinges> as I just now (URL) explained>, and the body is a disused (URL) rock raiders bucket> I felt sorry for and decided to make a MOC around. Just between you and me, I got inspired by a (URL) DnD model>. Other (...) (20 years ago, 13-Dec-05, to lugnet.build.military, FTX)
 
  Re: Memory question
 
(...) So what your saying is I should split my program into more functions not less, so that the local ints are destroyed and available for re-use. That's a great idea, it's the complete opposite of my question but fulfills my goal perfectly :-). (...) (20 years ago, 13-Dec-05, to lugnet.robotics.rcx.nqc)
 
  Re: Hahahaha Robot Snake
 
In lugnet.build.mecha, Soren Roberts wrote: To whom it may concern. This user is harassing me. e (20 years ago, 13-Dec-05, to lugnet.admin.general, lugnet.people.support, FTX)  
 
  Re: ciao
 
(...) Benvenuto! Non per impicciarmi dei fatti tuoi, ma una piccola presentazione mi sembra doverosa :-) Ciao Luca (20 years ago, 13-Dec-05, to lugnet.org.it.itlug)
 
  Re: "Scuttler" Steampunk Mecha
 
(...) The legs do move, thanks to the awesome power of the (URL) click hinge>. The gear business underneath is what the spacers refer to as "(URL)", which are basically functionless bits of detail masquerading as machine components. I'd love to have (...) (20 years ago, 13-Dec-05, to lugnet.build.military, FTX)
 
  ciao
 
Finalmente ce l'ho fatta, posso scrivere anch'io ciao a tutti è un onore potere conversare con voi dopo tanti anni che vi seguo a presto alessandro (20 years ago, 13-Dec-05, to lugnet.org.it.itlug)
 
  Re: Hahahaha Robot Snake
 
(URL) (20 years ago, 13-Dec-05, to lugnet.build.mecha, FTX)  
 
  Ciao a tutti
 
ciao a tutti spero che questo messaggio riesca ad arrivare finalmente dopo tanti tentativi (20 years ago, 13-Dec-05, to lugnet.org.it.itlug)
 
  Re: Lucia is here
 
(...) Thanks for your kind words Tim and for your interest in my model. To make your version easier to build I have just uploaded a couple of pictures showing the construction method. I have also made a special model for you grandmother:-) Mattias (20 years ago, 13-Dec-05, to lugnet.build, lugnet.loc.se)
 
  Re: "Scuttler" Steampunk Mecha
 
(...) Thanks for sharing Kevin. Do those legs realy move? And what is that part you build the body with? I never saw that before. Keep up the good work (URL) Marco> (20 years ago, 13-Dec-05, to lugnet.build.military, FTX)
 
  Re: I'm melting!
 
(...) For you too, Jordan! This is an excelent creation! Thanks for sharing (URL) Marco> (20 years ago, 13-Dec-05, to lugnet.build.sculpture, FTX)
 
  Re: Nwe MOC: Goliath
 
(...) That's ok for me. I've my problems with the Gundams. (...) Thanks a lot. This carries even more weight as it comes from your side. (...) I tried that once and got into what I call "humanoid trouble". Goliath tended to fall over to the front or (...) (20 years ago, 13-Dec-05, to lugnet.build.mecha, FTX)
 
  Re: Nwe MOC: Goliath
 
(...) As disscussed earlier in this thread, it's totally ok to reply "I can't add anything to what has alredy been said". This is much better than just not replying! (...) Feel free to do so! I'm adapting all the time. So everybody who finds (...) (20 years ago, 13-Dec-05, to lugnet.build.mecha, FTX)
 
  Re: Nwe MOC: Goliath
 
(...) Thank you Chris. (...) Yes it was and is still! (...) Would have been stupid to ruin the work of month by posting overscaled but unsharp and bad lighted photos - like often seen on BS. I'm still working on my photo technique, but this time I (...) (20 years ago, 13-Dec-05, to lugnet.build.mecha, FTX)
 
  Re: Nwe MOC: Goliath
 
(...) As with my (URL) Stormwalker> I chose the color scheme mostly out of brick availability. (BTW, I've build up a good stock of red bricks by now.) But it sometimes was difficult to follow the line and not to scatter the two colors to much. (...) (...) (20 years ago, 13-Dec-05, to lugnet.build.mecha, FTX)
 
  Re: Memory question
 
(...) Most functions in NQC are in-line functions, so in a sense they probably *are* in main(). One thing I do is place all my initalization code (as much as possible) into inline functions. That way, when the compilier runs through, it can allocate (...) (20 years ago, 13-Dec-05, to lugnet.robotics.rcx.nqc)
 
  Re: 3 segments hexapod
 
Hi Danny (...) thank you :) (...) Yes it is a auto walker (...) it takes aboud 9 seconds per cycle, and it takes 6 steps a cycle (...) it's useless :p (...) 16 to make it walk, and i pland 5 extra to make a midstop in the segments to help it whit (...) (20 years ago, 13-Dec-05, to lugnet.technic)
 
  Re: Novità da Cafepress
 
(...) Poveri avvocati, anche loro devono pur fare qualche cosa per giustificare le parcelle... La sostanza, ovviamente, è diversa: un paio di anni fa, per esempio, KKK ha parlato qualche minuto con Mario -che aveva il cartellino con il logo in bella (...) (20 years ago, 13-Dec-05, to lugnet.org.it.itlug)
 
  Memory question
 
Say I had a program that has a very large block of start-up/calibration code that is run once at the top of the program. Does it make any difference if I keep it in the "Main()" task, or put it in a function? I mean from the point of stack space (...) (20 years ago, 13-Dec-05, to lugnet.robotics.rcx.nqc)


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