 | | Re: LDGLite (on OS X) and Bricksmith
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(...) Right. Set the lines REALLY fat, render REALLY huge, then shrink the image which gives you nice antialiasing effects... LDLite now lets you set infinite canvas How closely does LDGLite mimic the switches/flags, etc? (20 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
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 | | Re: Whose angel sculpture was that?
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(...) Oh me too! I wanted to ask but figured I might be the only one so I'm so happy you asked. I'd love to see a technical account, I'm particularly interested in the combinatorics of the problem (if any were considered too) but all of it is (...) (20 years ago, 26-Aug-05, to lugnet.events.brickfest, FTX)
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 | | Re: LDGLite (on OS X) and Bricksmith
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(...) If you don't have ImageMagick for OS X yet, I imagine you will soon. It wouldn't surprise me if it's already there though as it might be installed with the underlying *nix OS programs. Tim (20 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
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 | | Re: LEGO Factory impressions
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(...) Being a minimalist, the first model I uploaded was a single piece priced at $3.99. It came with 77 spare pieces. I find that reasonable for a custom set. (URL) I captured the S@H screen here: (URL) (20 years ago, 26-Aug-05, to lugnet.general, FTX)
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 | | Re: LDGLite (on OS X) and Bricksmith
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(...) Can you post the file? Otherwise it's kinda hard to tell... (...) Thanks, and with the FatLines ™ trick Larry mentioned you should be able to get even prettier output for publishing instructions, although I've never actually tried it on OS X. (...) (20 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
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 | | LDGLite (on OS X) and Bricksmith
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So, I got LDGLite working on my Mac, and dragged a file made with Bricksmith onto it. This file has a subassembly (submodel?). LDGLite renders nicely, except that my submodel doesn't appear where it should be on the final model; instead it's sitting (...) (20 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
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 | | Re: Whose angel sculpture was that?
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(...) I missed your presentation that day. How technical was it? You probably explained NP-complete briefly, and I'm guessing you didn't go into the computer science part of everything except what was necessary. I'm curious if you have a more (...) (20 years ago, 26-Aug-05, to lugnet.events.brickfest, FTX)
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 | | Re: Can anyone get LDGLite for OS X?
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(...) Hmm, now that you mention it, it looks like I got 147456 bytes the first try, and 94208 bytes the second I should have thought to look whether it's the same size. In both cases Firefox thought the download was complete. It was an extremely (...) (20 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
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 | | Re: My humble opinion about LDraw animation
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(...) In this context - a very simple or basic extension language could be used to add an animation block with keyframe/timecode information. Then, when you need to break out the big guns, you can embed POV code into it for complex techniques. The (...) (20 years ago, 26-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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 | | Re: Can anyone get LDGLite for OS X?
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(...) I could email you a copy, but first I'd like to see what's wrong with the download and fix that. I just grabbed it from the sourceforge link and it seems to unpack ok here (on a Windows box :^) The .gz file is supposed to be 613774 bytes. How (...) (20 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
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