 | | LDGLite (on OS X) and Bricksmith
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So, I got LDGLite working on my Mac, and dragged a file made with Bricksmith onto it. This file has a subassembly (submodel?). LDGLite renders nicely, except that my submodel doesn't appear where it should be on the final model; instead it's sitting (...) (20 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
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 | | Re: Whose angel sculpture was that?
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(...) I missed your presentation that day. How technical was it? You probably explained NP-complete briefly, and I'm guessing you didn't go into the computer science part of everything except what was necessary. I'm curious if you have a more (...) (20 years ago, 26-Aug-05, to lugnet.events.brickfest, FTX)
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 | | Re: Can anyone get LDGLite for OS X?
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(...) Hmm, now that you mention it, it looks like I got 147456 bytes the first try, and 94208 bytes the second I should have thought to look whether it's the same size. In both cases Firefox thought the download was complete. It was an extremely (...) (20 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
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 | | Re: My humble opinion about LDraw animation
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(...) In this context - a very simple or basic extension language could be used to add an animation block with keyframe/timecode information. Then, when you need to break out the big guns, you can embed POV code into it for complex techniques. The (...) (20 years ago, 26-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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 | | Re: Can anyone get LDGLite for OS X?
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(...) I could email you a copy, but first I'd like to see what's wrong with the download and fix that. I just grabbed it from the sourceforge link and it seems to unpack ok here (on a Windows box :^) The .gz file is supposed to be 613774 bytes. How (...) (20 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
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 | | WWII has begun!
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Hello everyone! Im back with another post, but a post about a new feild of building for me. I am now starting to build WWII everything, from tanks to key battles in WWII. So without further delay I present to you a german checkpoint some where in (...) (20 years ago, 26-Aug-05, to lugnet.announce.moc, FTX)
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 | | Re: LEGO Factory impressions
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(...) Hmm. If you dig around in the page source for the model pop-ups, you can find the lxf file: (URL) the thumbnail: (URL) course, an URL that goes right to the model would be a lot nicer. Marc Nelson Jr. (URL) Marc's Creations>> (20 years ago, 26-Aug-05, to lugnet.general, FTX)
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 | | Re: Cerco motori 9V tipo nuovo
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intendo che, darei due motori vecchi per uno nuovo. Giuliano (...) (20 years ago, 26-Aug-05, to lugnet.org.it.itlug.market)
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 | | Re: Ability of newer 9V motors
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(...) There is a much easier way - you poke an antenna or minifig round-end baton into the polarity switch, then the elastic band can go over the top of the switch, not underneath. Jason Railton (20 years ago, 26-Aug-05, to lugnet.trains, FTX)
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 | | Re: LEGO Factory impressions
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(...) And that is a feature we really need, at least at some point. How else can we talk about stuff (except by asking people to search by name?) More importantly, how else are we going to publicise our models and drive incremental sales into the (...) (20 years ago, 26-Aug-05, to lugnet.general, FTX)
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 | | Re: LEGO Factory impressions (US Only?)
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(...) I must have missed the US only announcement too, my understanding was that it was a North American launch initially, however I get no prices with my location set to Canada either... Oh well, hopefully it will be available around the world (...) (20 years ago, 26-Aug-05, to lugnet.cad)
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 | | Re: And that's kicking your Class [50]...
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Jason I absolutly love it! I like how you integraded all those features into such a small locamotive. Great Job, hope you step into the stinky deisle realm again. -FLIP- (20 years ago, 26-Aug-05, to lugnet.trains, FTX)
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 | | Re: LEGO Factory impressions
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(...) Well, not necessarily. My Railroad Crossing (rats, it seems that there are no URLs for individual models, so I can't point you directly to it) model uses parts from all five bricksets, yet the cost is $18.95. So I don't think you're buying (...) (20 years ago, 26-Aug-05, to lugnet.general, FTX)
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 | | Can anyone get LDGLite for OS X?
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At Larry's suggestion, I'm trying to get LDGLite (for OS X, in my case). The (URL) LDGLite page> provides a link to an (URL) OS X app bundle>, but I've downloaded it twice now, and both times it fails to unpack, saying: "gunzip: (...) (20 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
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 | | Re: -7 al Legofest: chiusura iscrizioni per gli espositori
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(...) sono rimasto incerto fino all'ultimo se venire o meno come espositore, poi alla fine ho optato per venire come visitatore.. non sono riuscito a fare nulla per il gbc, un po' per mancanza di idee e un po' per mancanza di tempo quando qulche (...) (20 years ago, 26-Aug-05, to lugnet.org.it.itlug, FTX)
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 | | Re: LEGO Factory impressions
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In lugnet.cad, Thomas Main wrote: snip (...) I agree. (...) One other possibility would be allowing us to use existing bulk packs in our models. If I am building a house with a black roof, then I could upload a black roof tiles pack and use that. (...) (20 years ago, 26-Aug-05, to lugnet.general)
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 | | Re: New Mocs: Classic Spac
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(...) Your connector looks to be too high for the regular height but too low for upper levels. Does it actually connect? (...) neat CS design. I can't wait for all the interior work. The support vehicles are wonderful, especially the transport. -- (...) (20 years ago, 26-Aug-05, to lugnet.space)
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 | | Crazy idea for third-party Factory-like service
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All right, the new LDD and LEGO Factory have inspired this idea, which is a dumb one but I have to get it off my chest anyway: Somebody with reasonable technical skills and a decent amount of time on their hands could set up a service similar to (...) (20 years ago, 26-Aug-05, to lugnet.cad, FTX)
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 | | Re: Cerco motori 9V tipo nuovo
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(...) ciao cosa intendi per 2x1? io eventualmente dovrei avere un motore in piu'.. devo controllare ciao Cristian (20 years ago, 26-Aug-05, to lugnet.org.it.itlug.market)
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 | | Re: Announcing Bricksmith for Macintosh
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(...) Look into the MegaPOV enhancement, I think that adds edge lines. (that's about all I know, I render using LDLite with fat edge lines configured in when I am doing instructions. I THINK maybe LDGLite supports that too? not sure) Hope that (...) (20 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
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