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  Re: How to rotate a part in LDD (Mac)?
 
(...) Well, there's no reason they couldn't have it both ways; add keys to move the pieces in X and Z after it's placed (in addition to the existing Y movement), and also to rotate it. Then you could move/rotate the piece while it's clinging to the (...) (20 years ago, 26-Aug-05, to lugnet.general, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Thanks, Anton. I tried your converter the other day, and it gave me blank files, so I gave up on it and just downloaded L3D (which worked fine). But now I'll give your converter another try too. Incidentally, though, I don't find POV-Ray (...) (20 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Yep! (...) Yes, (URL) Meshwork>. I also wrote a little mini-LEGO-CAD program in (URL) once. In fact, I think you'll find it among the 3D examples that come with REALbasic. (...) Alas, no, though it would really be just a recompile. But then (...) (20 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Where did we go, they asked?
 
So last night I was out around midnight at Bathurst and Bloor and I was incredibly hungry. So I thought, it would be a good idea to go to Mel's Montreal Deli, after many months of going to more health (eg Sushi on Bloor and Fresh) oriented (...) (20 years ago, 26-Aug-05, to lugnet.org.ca.rtltoronto)
 
  Re: Ability of newer 9V motors
 
(...) Does that rubber band pull the switch to the off position? If so, that's pretty clever. I just put my polarity switches directly onto the train transformer on that section to the left of the dial. (20 years ago, 26-Aug-05, to lugnet.trains, FTX)
 
  Re: My humble opinion about LDraw animation
 
(...) If we followed that logic, LDraw would never have existed in the first place. When LDraw started out, there were already plenty of 3D modeling systems. Heck, there were already lego-brick subsets of 3D modeling systems. Yet LDraw does exist, (...) (20 years ago, 26-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: LEGO Factory Terms Of Service
 
I'm guessing they dont want 'Lenny shot' photos. (20 years ago, 26-Aug-05, to lugnet.general, lugnet.cad)
 
  Re: New Mocs: Classic Spac
 
(...) Wow, this looks nice, a great addition to the Classic Space line. Do you have any more interior pics? They mechsuit thing is neat too. Thanks, George (20 years ago, 26-Aug-05, to lugnet.space)
 
  Re: LEGO Factory impressions
 
(...) I brought in a nifty little microfig (1) hoversled/skycar that Nik had doodled up in 1.3 into 1.4... it told me about missing parts, so I had it fetch them. Then I tried uploading it. It would not let me upload it to the Factory gallery (...) (20 years ago, 26-Aug-05, to lugnet.cad, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) It's already there in the CVS archive. Check out the (URL) SourceForge project page> by clicking on the link at the bottom left of the bricksmith homepage. Then scroll down to the (URL) Browse CVS> link if you just want to take a peek. The (...) (20 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: LDD Help Needed
 
(...) I got word from an e-mail I sent to the LDD team at Lego that this feature is being considered for a future version of the product. -- Thomas Main thomasmain@myrealbox.com (20 years ago, 26-Aug-05, to lugnet.cad)
 
  Re: LEGO Factory impressions
 
In lugnet.cad, Joe Strout wrote: <snip> (...) I guess it goes back to the intended audience. I get way too frustrated trying to use it (the no movement in x and y kills me). However, my 8 yo son used it for over 30 minutes to build a model he (...) (20 years ago, 26-Aug-05, to lugnet.cad, FTX)
 
  Re: LEGO Factory impressions
 
(...) Kelly, Enjoy v. 1.3....just think, you can still build with an unlimited parts palette(which users of 1.4 cannot) and, according to some, has better automatic brick placement . I am going to experiment with getting 1.3 back on my computer, (...) (20 years ago, 26-Aug-05, to lugnet.cad, FTX)
 
  Re: LEGO Factory impressions
 
(...) Yes, this is probably the kind of system that Jake prompted us to imagine when he asked us to ponder where this system might be 6-10 years down the road (provided it is sucessful). As you brilliantly put it, in the "World of next Thursday." I (...) (20 years ago, 26-Aug-05, to lugnet.cad, lugnet.general, lugnet.lego.direct)  
 
  Re: And that's kicking your Class [50]...
 
(...) I'm glad you like it. It makes it very heavy though, so it really needs both motors. Originally it just had one, but it didn't move very fast. It also made the power pick up from the back of the front motor extremely complicated. That's much (...) (20 years ago, 26-Aug-05, to lugnet.trains, FTX)
 
  Re: -7 al Legofest: chiusura iscrizioni per gli espositori
 
(...) Ciao a tutti! Penso che domenica ci saro' anch'io. E spero di riuscire a portare un modulo GBC. Ciao. Stefano (20 years ago, 26-Aug-05, to lugnet.org.it.itlug)
 
  -7 al Legofest: chiusura iscrizioni per gli espositori
 
Desidero comunicare che e iscrizioni al Legofest per gli espositori sono chiuse. Gli spazi sono esauriti. Se qualcuno (tra coloro che non si sono iscritti) desidera portare qualche sua creazione personale, lo può ancora fare, ma non posso garantire (...) (20 years ago, 26-Aug-05, to lugnet.org.it.itlug, FTX)
 
  Re: LEGO Factory impressions (US Only?)
 
(...) Did I miss an announcement that said Lego factory was going to be US only for a bit? With my location set to the UK it refuses to tell me the price of any models, but works if I change it to the US. C'est la vie, Only to be expected I suppose, (...) (20 years ago, 26-Aug-05, to lugnet.cad, FTX)
 
  Cerco motori 9V tipo nuovo
 
salve, sono a corto di motori 9 V tipo nuovo: (URL) (2x1) con motori tipo vecchio: (URL) (20 years ago, 26-Aug-05, to lugnet.org.it.itlug.market)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) source code there? I would be interested in checking it out. James (20 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)


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