 | | Re: A new project...
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(...) Shazam! Congrats on a job well done. I found the HoB write up a particularly well written article ;) Felix (21 years ago, 22-Jun-05, to lugnet.publish.brickjournal, FTX)
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 | | Re: It's coming (new hint daily)
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(...) Hmmm... 13 = 12 Apostles + Christ, Yellow would be bread held up,... I would say diorama of the Last Supper, but you said no animals. SO.... KCOP (or UPN-13) logo??? (21 years ago, 22-Jun-05, to lugnet.trains.org.scltc, FTX)
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 | | Y-Wing Advanced
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Greetings! Here's a new Star Wars inspired MOC I threw together last weekend: (2 URLs) Enjoy! --Dan (21 years ago, 22-Jun-05, to lugnet.space, lugnet.starwars, FTX) !
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 | | The secret is out - BrickJournal Magazine! (Was: A new project...)
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"Joe Meno" <jmenomeno@aol.com> wrote in message news:IIHyI3.1qpI@lugnet.com... (...) Myself and the rest of the LEGOFan staff have been working closely with Joe to help get the BrickJournal pages set up, so we have known about this project for a (...) (21 years ago, 22-Jun-05, to lugnet.publish.brickjournal)
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 | | A new project...
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Hi all, it's with a great deal of pride that I announce the first issue of (URL) BrickJournal is a quarterly publication that will focus on the AFOL community with articles about: People - the personalities of the community Building - the (...) (21 years ago, 22-Jun-05, to lugnet.announce, lugnet.general, lugnet.fun.community, lugnet.publish.brickjournal, FTX) !!
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 | | Re: catapault target offerd up.
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(...) Nice twist here Steve! Am X posting to .castle Steve, will your MOC be in the Castle Room do you think? Magnus (21 years ago, 22-Jun-05, to lugnet.events)
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 | | Re: Inexplicable error in LPub
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"Jaco van der Molen" <jmolen@zonnet.nl> schreef in bericht news:IIHww8.1GAA@lugnet.com... (...) And judging by the message "LPub 2.4.5.0 available" I see that did not take long :-) (21 years ago, 22-Jun-05, to lugnet.cad)
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 | | Re: Our Lego wedding creation
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(...) I almost forgot.... WOW! Custom Printed Bricks, what a great idea Tommy & Payton! I have about 100 of the old 1x6 and 1x8 printed bricks from 1955-72, mostly either scuffed or as is often the case warped (they were Cellulose Acetate from (...) (21 years ago, 22-Jun-05, to lugnet.build, FTX)
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 | | Re: LPub 2.4.5.0 available
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(...) I think this is because a lot more people are using LPub now and with all the features you added in 2.3 people got testing with all kinds of models. Concidering the amount of trafic to lugnet.cad (partially my fault ;-) and the many questions (...) (21 years ago, 22-Jun-05, to lugnet.cad)
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 | | Re: Kind of quiet....
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(...) Sorry to be replying to such an old thread, but it seems an appropriate way to introduce myself. I'm moving to Ft. Collins in a couple of weeks, and I'll be looking for other ALEs to meet with. I've already pestered a few of you by email, by (...) (21 years ago, 22-Jun-05, to lugnet.loc.us.co, FTX)
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 | | Re: Inexplicable error in LPub
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(...) OK, then I will await patiently. (21 years ago, 22-Jun-05, to lugnet.cad)
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 | | Re: Seemingly insane poly counts in official games - how?
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(...) Yeah, I considered that, The other way I thought of doing it is to create some sort of projection volume for each tri (Basically the halfspace stretching from the front face of the tri out to infinity), then clip that by the other tri's in the (...) (21 years ago, 22-Jun-05, to lugnet.cad, FTX)
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 | | LPub 2.4.5.0 available
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LPub 2.4.5.0 is available: Fixes: Overwriting of LPub\LDraw files now happens without warning. Syntax parsing problems on POINTERS now fixed. Pointers and multiple instances of callouts in nested callouts now works. LPUB MULTI_STEP SEPARATOR 0 0 now (...) (21 years ago, 22-Jun-05, to lugnet.cad)
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 | | Re: Our Lego wedding creation
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(...) Good Luck Jeff! Back in 1978 TLG came out with an interesting set with the big people (you know those big heads that show up in boxes of Lego at garage sales)... That set was #205 Wedding set. The bride has auburn hair, the groom a mustache (...) (21 years ago, 22-Jun-05, to lugnet.build, FTX)
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 | | Re: Seemingly insane poly counts in official games - how?
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(...) Hmm, How many poly's in that model? and what game is it a mod for? Balancing poly budgets in games is a non-trivial problem, how you do it is very dependant on the game, how many instances of a model is the game expected to render at once? how (...) (21 years ago, 22-Jun-05, to lugnet.cad, FTX)
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 | | Re: LPub 2.4 available
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Thank you! :-) (21 years ago, 21-Jun-05, to lugnet.cad)
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 | | Re: Seemingly insane poly counts in official games - how?
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(...) One way to do this would be project rays through a model, selecting rays with random angles. Keep track of which polygons in the model initially (and finally) intersect the ray -- these polygons are visible. Repeat this process for enough (...) (21 years ago, 22-Jun-05, to lugnet.cad, FTX)
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 | | Re: Seemingly insane poly counts in official games - how?
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(...) IIRC someone did do a mod to Simcity that turned the buildings into LEGO ones. I remember that simcity came with its own building designer, but IIRC these were somehow imported from LDraw. (I'm NOT a techie guy, and you know that, so forget (...) (21 years ago, 22-Jun-05, to lugnet.cad, FTX)
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 | | Re: Seemingly insane poly counts in official games - how?
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(...) I hadn't thought of that. So the studs don't quite exist, the game engine just knows where to draw them, right? Indeed, the studs don't seem to cast shadows, though they are shaded. -Stefan- (21 years ago, 22-Jun-05, to lugnet.cad)
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 | | Re: Seemingly insane poly counts in official games - how?
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(...) Well, you're partially right, but the amount of polys per model would still be ridicilous (sp?) due to the tubes and studs still existent on the top and bottom. (URL) (...) That is an interesting idea. For BrickSpace, the game mod I'm making, (...) (21 years ago, 22-Jun-05, to lugnet.cad, FTX)
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