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  Re: Crazy Dave's Toy Store: A Moonbase Module
 
The Cart!!!! The Cart!!! (URL) very nice moonbase moc, tony i'm really glad that moonbasing (like freebasing) isn't just a fad. a good standard has some kind of longevity and i think the MB std has a shot at that. :-) -paul (...) (22 years ago, 24-Jan-03, to lugnet.space)
 
  Ldraw to RIB converter
 
I was doing a search for LDraw parts and I found this: (URL) of you with Renderman compliant software might want to take a look at this -Orion (22 years ago, 24-Jan-03, to lugnet.cad)
 
  Re: Hyperdrive Booster Ring Instructions
 
(...) Hey thanks for the compliments! Yeah, my head is feeling a little bigger. :) (...) Wow, thanks for the invite! I'll keep it in mind! (...) (22 years ago, 24-Jan-03, to lugnet.starwars)
 
  Re: Hyperdrive Booster Ring Instructions
 
(...) Thanks for the feedback! I'm glad you like it! (...) Those instructions are awesome! (...) (22 years ago, 24-Jan-03, to lugnet.starwars)
 
  Re: Pre - Classic Space rears it's ugly head again
 
(...) as always, your stuff is amazing. i happen to like this one because of its compact size (ezier to digest). your canopy usage rocks (again), i really love how roomy those canopies make the spacecraft interior. none of that cramped space that (...) (22 years ago, 24-Jan-03, to lugnet.space)
 
  Scout instructions online?
 
Can anyone point me to some instructions on how to use the Scout? Thanks, e (URL) (22 years ago, 24-Jan-03, to lugnet.robotics.scout)
 
  Re: Some great Space info and dicussion
 
<snip> (...) the problem with this line of thinking is that it assumes future travel will be based acceleration and deceleration in normal space. simply traveling at light speed has a whole bunch of problems associated with it, which is why most (...) (22 years ago, 24-Jan-03, to lugnet.space)
 
  Train control
 
(BTW, nice photos folks!) I'm interested to hear feedback on the train control system. I know there were glitches. I'd like to know which ones were most serious. I couldn't help but work on yet another motorized switch design. This one is 5.3 x 7 x (...) (22 years ago, 24-Jan-03, to lugnet.org.us.indylug)
 
  Re: Et In Arcadia Lego: DiAxis
 
(...) ooh! i was afraid it would be just those. can't wait to read more! coming from someone who really isn't all that good at lego creations (im feeling a realist tonight - somehow my 'wild' abandon of creativity when i was young vanished (...) (22 years ago, 24-Jan-03, to lugnet.space)
 
  shreveport brikwars game
 
if any one who lives in shreveport wants to play brikwars email me at ejhow4@earthlink.net (22 years ago, 24-Jan-03, to lugnet.gaming)
 
  Re: Some support for game project...
 
(...) well, during IOM that was the whole point. it was a place where everyone's characters could meet. Some made up new characters, others sent old characters. Quite a few invented new characters that were already based in the old world (like (...) (22 years ago, 24-Jan-03, to lugnet.castle)
 
  Wierd shading in LDView
 
I was updating part 3847 to use the 1-4con0 primitve and I notice some wierd shading at the tip. I then open the 1-4con0 primitive directly and there were no shading problems I could see. Download 3847 at the Parts Tracker to see what I mean. (URL) (...) (22 years ago, 24-Jan-03, to lugnet.cad.dev)
 
  Re: Tangent between two circles in 3D space?
 
(...) What you really need is to find a way to find just one side of the "rubber band". Say, pulley A to pulley B, "Side one". Then you could use the same function to determine pulley B to C, side one or two, and so on... Right? Paul (22 years ago, 24-Jan-03, to lugnet.cad.dev)
 
  Re: Building a three-foot bridge
 
(...) Well, Brian, I can say one of my 60 inch long ZNAP bridge twisted and collapse at a train show, with the GFLTC (no pics). Two trains fell 30+ inches to the ground out side in the dirt! The best bet for a ZNAP bridge is to support the track on (...) (22 years ago, 24-Jan-03, to lugnet.trains, lugnet.znap)
 
  Re: Et In Arcadia Lego: DiAxis
 
(...) thx. the LOM canopies have always frustrated me for their uselessness. i feel like i'm not smart enough when a piece challenges me like that. so i got determined to make something out of them ever since i saw that ship that used 3 of them on (...) (22 years ago, 24-Jan-03, to lugnet.space)
 
  Re: Et In Arcadia Lego: DiAxis
 
(...) thx. classic Zog? j0n said it looked like something I would build, too. i guess i must be developing some kind of "style" hmm... -paul (22 years ago, 24-Jan-03, to lugnet.space)
 
  Re: Et In Arcadia Lego: DiAxis
 
(...) ja, thats just the engine (...) thx (...) if you go to (URL) view the pictures w/ the captions and explanation you will see why the chair rotates :-) -paul (22 years ago, 24-Jan-03, to lugnet.space)
 
  Re: ney lego users group in LA
 
(...) Thanks alot Hey if you have any Freinds who like legos please tell them about this. PS if you ever go to shreveport and my club is active you can come to one of the meetings (if I have any) (22 years ago, 24-Jan-03, to lugnet.loc.us.la.shv)
 
  Re: Meeting Wed 29 Jan
 
(...) That's the funniest post I've read in a while. I just hope your brethren don't find the Internet connection in the barn. Now if you'll excuse me I'm going to enjoy some fastnachts. : ) Cale (22 years ago, 24-Jan-03, to lugnet.loc.us.pa.phi.har)
 
  Re: ney lego users group in LA
 
(...) Hi Corwin, I'm from Houston, but I can try to help with some advice. I've been involved with my local LUG- TexLUG. You've posted here in the various local groups, so that's a start. Try looking for LUGNET members that live in Louisiana by (...) (22 years ago, 24-Jan-03, to lugnet.loc.us.la.shv)

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