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Subject: 
Lego Points Motor Instructions
Newsgroups: 
lugnet.trains
Date: 
Thu, 17 Aug 2000 21:36:19 GMT
Viewed: 
517 times
  
Hello,

A number of people have asked that I replace the instructions for the
Automated Points Motor which Matt Bates has featured on his web site at

http://ourworld.compuserve.com/homepages/train_depot/pmotor2.htm

Some of these requests are from waaaay back, I just don't move very
quickly sometimes :(  Anyway, they're back for the time being, so fire
away.

I should note that some people have had difficulty with this solution,
so best of luck!

Jeff


Subject: 
Re: Lego Points Motor Instructions
Newsgroups: 
lugnet.trains
Date: 
Fri, 18 Aug 2000 14:14:35 GMT
Reply-To: 
cmasi@cmasi=SayNoToSpam=.chem.tulane.edu
Viewed: 
655 times
  
Jeff Elliott wrote:

Hello,

A number of people have asked that I replace the instructions for the
Automated Points Motor which Matt Bates has featured on his web site at

http://ourworld.compuserve.com/homepages/train_depot/pmotor2.htm

Some of these requests are from waaaay back, I just don't move very
quickly sometimes :(  Anyway, they're back for the time being, so fire
away.

I should note that some people have had difficulty with this solution,
so best of luck!

Jeff

A while ago Ludo Soete, Ed McGlynn, and others were talking about a direct
drive automated point mechanism. I was inspired by their discussion, so I
updated my points. My new design is really their design, but I have posted
pictures here

http://cmasi.chem.tulane.edu/~lego/trains/pointsnew/points.htm

Like the text says, they work great on all but the highest power setting.

I do not know what the issue is regarding new/old points, I am guessing
that mine may be old points, but I would be surprised if the direct drive
mechanism didn't work on all points.

Chris

--
PGP public key available upon request.


Subject: 
Re: Lego Points Motor Instructions
Newsgroups: 
lugnet.trains
Date: 
Fri, 18 Aug 2000 16:09:53 GMT
Viewed: 
828 times
  
Chris -

You've successfully addressed a problem that I noticed with the switching
toggle tabs on the points - they do start to flex after some time.  That made
me nervous too.  I never broke a tab, but they did get more pliable and
actually stayed that way to some extent.  Your design saves me a lot of time
and trouble as I was just starting to experiment with other implementations of
the direct drive point switch priciple.  Nice work!

Great idea to use the 1x4x1 lattice fence.  That prompted one of those "why
didn't _I_ think of that?" responses out of me.  Plus, I really like the
compact nature or the finished switchbox - it leaves a lot of room for
individualization.  I'm going to try out your design tonight and start a longer
term test on it.  Maybe I'll cycle the switch every few minutes for a day or so
to see what happens.  Motors are cheap these days thanks to Znap clearances at
TRU.

Thanks for the well documented examples on your site,
Ed

In lugnet.trains, Christopher Masi writes:
Jeff Elliott wrote:

Hello,

A number of people have asked that I replace the instructions for the
Automated Points Motor which Matt Bates has featured on his web site at

http://ourworld.compuserve.com/homepages/train_depot/pmotor2.htm

Some of these requests are from waaaay back, I just don't move very
quickly sometimes :(  Anyway, they're back for the time being, so fire
away.

I should note that some people have had difficulty with this solution,
so best of luck!

Jeff

A while ago Ludo Soete, Ed McGlynn, and others were talking about a direct
drive automated point mechanism. I was inspired by their discussion, so I
updated my points. My new design is really their design, but I have posted
pictures here

http://cmasi.chem.tulane.edu/~lego/trains/pointsnew/points.htm

Like the text says, they work great on all but the highest power setting.

I do not know what the issue is regarding new/old points, I am guessing
that mine may be old points, but I would be surprised if the direct drive
mechanism didn't work on all points.

Chris

--
PGP public key available upon request.


Subject: 
Re: Lego Points Motor Instructions
Newsgroups: 
lugnet.trains
Date: 
Fri, 18 Aug 2000 18:11:35 GMT
Reply-To: 
cmasi@cmasi.!AntiSpam!chem.tulane.edu
Viewed: 
832 times
  
Ed,

  Thanks for the idea and the praise. I mentioned it on my site, but in case you
missed it the switch fails if it is run a power setting 6. The fence idea solves
one problem but creates another; it is the part that is prone to breaking off.

Chris


Ed McGlynn wrote:

Chris -

You've successfully addressed a problem that I noticed with the switching
toggle tabs on the points - they do start to flex after some time.  That made
me nervous too.  I never broke a tab, but they did get more pliable and
actually stayed that way to some extent.  Your design saves me a lot of time
and trouble as I was just starting to experiment with other implementations of
the direct drive point switch priciple.  Nice work!

Great idea to use the 1x4x1 lattice fence.  That prompted one of those "why
didn't _I_ think of that?" responses out of me.  Plus, I really like the
compact nature or the finished switchbox - it leaves a lot of room for
individualization.  I'm going to try out your design tonight and start a longer
term test on it.  Maybe I'll cycle the switch every few minutes for a day or so
to see what happens.  Motors are cheap these days thanks to Znap clearances at
TRU.

Thanks for the well documented examples on your site,
Ed

In lugnet.trains, Christopher Masi writes:
Jeff Elliott wrote:

Hello,

A number of people have asked that I replace the instructions for the
Automated Points Motor which Matt Bates has featured on his web site at

http://ourworld.compuserve.com/homepages/train_depot/pmotor2.htm

Some of these requests are from waaaay back, I just don't move very
quickly sometimes :(  Anyway, they're back for the time being, so fire
away.

I should note that some people have had difficulty with this solution,
so best of luck!

Jeff

A while ago Ludo Soete, Ed McGlynn, and others were talking about a direct
drive automated point mechanism. I was inspired by their discussion, so I
updated my points. My new design is really their design, but I have posted
pictures here

http://cmasi.chem.tulane.edu/~lego/trains/pointsnew/points.htm

Like the text says, they work great on all but the highest power setting.

I do not know what the issue is regarding new/old points, I am guessing
that mine may be old points, but I would be surprised if the direct drive
mechanism didn't work on all points.

Chris

--
PGP public key available upon request.

--
PGP public key available upon request.


Subject: 
Re: Lego Points Motor Instructions
Newsgroups: 
lugnet.trains
Date: 
Fri, 18 Aug 2000 19:34:14 GMT
Viewed: 
859 times
  

A while ago Ludo Soete, Ed McGlynn, and others were talking about a direct
drive automated point mechanism. I was inspired by their discussion, so I
updated my points. My new design is really their design, but I have posted
pictures here

Thanks for using one of my ideas.
I hope you'll have a lot of fun with it.
I don't use it due to the lack of space and .... my kids (age 6 & 3 1/2).
They tear my constructions faster down than i can make them :(


http://cmasi.chem.tulane.edu/~lego/trains/pointsnew/points.htm

Like the text says, they work great on all but the highest power setting.


Chris

--

regards and play well,
Ludo
PGP public key available upon request.


Subject: 
Re: Lego Points Motor Instructions
Newsgroups: 
lugnet.trains
Date: 
Fri, 18 Aug 2000 20:25:37 GMT
Reply-To: 
cmasi@cmasi.chemNOMORESPAM.tulane.edu
Viewed: 
636 times
  
ludo soete wrote:


A while ago Ludo Soete, Ed McGlynn, and others were talking about a direct
drive automated point mechanism. I was inspired by their discussion, so I
updated my points. My new design is really their design, but I have posted
pictures here

Thanks for using one of my ideas.
I hope you'll have a lot of fun with it.
I don't use it due to the lack of space and .... my kids (age 6 & 3 1/2).
They tear my constructions faster down than i can make them :(


I have been wondering how I will work that out with my son (7 weeks), but I
have some time before I have to work that out.

Thanks again,
Chris



http://cmasi.chem.tulane.edu/~lego/trains/pointsnew/points.htm

Like the text says, they work great on all but the highest power setting.


Chris

--

regards and play well,
Ludo

--
PGP public key available upon request.


Subject: 
Re: Lego Points Motor Instructions
Newsgroups: 
lugnet.trains
Date: 
Fri, 18 Aug 2000 21:38:10 GMT
Viewed: 
697 times
  
"Ed McGlynn" <ejmcglynn@Juno.com> wrote in message
news:FzHwwH.2A9@lugnet.com...
Motors are cheap these days thanks to Znap clearances at
TRU.

I noticed that the ZNAP supplied battery box looks different than the
battery box supplied with the standard Technic battery box. Is there a
difference between the two? Is there a downside to using one battery box vs.
the other?

Bryan


Subject: 
Re: Lego Points Motor Instructions
Newsgroups: 
lugnet.trains
Date: 
Sat, 19 Aug 2000 04:42:56 GMT
Reply-To: 
cmasi@cmasi.chem.tulane.AVOIDSPAMedu
Viewed: 
621 times
  
Christopher Masi wrote:

Jeff Elliott wrote:

Hello,

A number of people have asked that I replace the instructions for the
Automated Points Motor which Matt Bates has featured on his web site at

http://ourworld.compuserve.com/homepages/train_depot/pmotor2.htm

Some of these requests are from waaaay back, I just don't move very
quickly sometimes :(  Anyway, they're back for the time being, so fire
away.

I should note that some people have had difficulty with this solution,
so best of luck!

Jeff

A while ago Ludo Soete, Ed McGlynn, and others were talking about a direct
drive automated point mechanism. I was inspired by their discussion, so I
updated my points. My new design is really their design, but I have posted
pictures here

http://cmasi.chem.tulane.edu/~lego/trains/pointsnew/points.htm

Like the text says, they work great on all but the highest power setting.

I do not know what the issue is regarding new/old points, I am guessing
that mine may be old points, but I would be surprised if the direct drive
mechanism didn't work on all points.

Chris

Ahhhhh....Sorry, I am experiencing a server outage. This time it is not
just my server; the entire subnet is missing. Actually, this happened
earlier this week. The subnet my server is on is most likely fine.
Earlier this week a computer on another subnet was flooding the router
to the internet.

Sorry,
Chris

P.S. If anyone is interested in the pictures I can email them to you.
Sorry, and thanks for your patients.

--
PGP public key available upon request.


Subject: 
Re: Lego Points Motor Instructions
Newsgroups: 
lugnet.trains
Date: 
Sat, 19 Aug 2000 14:32:33 GMT
Reply-To: 
cmasi@cmasi.chem.SPAMCAKEtulane.edu
Viewed: 
633 times
  
Christopher Masi wrote:

Christopher Masi wrote:

Jeff Elliott wrote:

Hello,

A number of people have asked that I replace the instructions for the
Automated Points Motor which Matt Bates has featured on his web site at

http://ourworld.compuserve.com/homepages/train_depot/pmotor2.htm

Some of these requests are from waaaay back, I just don't move very
quickly sometimes :(  Anyway, they're back for the time being, so fire
away.

I should note that some people have had difficulty with this solution,
so best of luck!

Jeff

A while ago Ludo Soete, Ed McGlynn, and others were talking about a direct
drive automated point mechanism. I was inspired by their discussion, so I
updated my points. My new design is really their design, but I have posted
pictures here

http://cmasi.chem.tulane.edu/~lego/trains/pointsnew/points.htm

Like the text says, they work great on all but the highest power setting.

I do not know what the issue is regarding new/old points, I am guessing
that mine may be old points, but I would be surprised if the direct drive
mechanism didn't work on all points.

Chris

Ahhhhh....Sorry, I am experiencing a server outage. This time it is not
just my server; the entire subnet is missing. Actually, this happened
earlier this week. The subnet my server is on is most likely fine.
Earlier this week a computer on another subnet was flooding the router
to the internet.

Sorry,
Chris

P.S. If anyone is interested in the pictures I can email them to you.
Sorry, and thanks for your patients.

--
PGP public key available upon request.

Wow, I am not very sharp sometimes. If my server is down, then you
cannot email me at cmasi@cmasi.chem.tulane.edu, but you can reach me at cmasi@tulane.edu.

Chris


Subject: 
Re: Lego Points Motor Instructions
Newsgroups: 
lugnet.trains
Date: 
Sat, 19 Aug 2000 15:13:46 GMT
Viewed: 
774 times
  
How about putting them up on brickshelf?

I am terribly interested to see your design!

Build On!
John Matthews

Christopher Masi <cmasi@cmasi.chem.tulane.edu> wrote in message
news:399E104F.345C8F6C@cmasi.chem.tulane.edu...
Christopher Masi wrote:

Jeff Elliott wrote:

Hello,

A number of people have asked that I replace the instructions for the
Automated Points Motor which Matt Bates has featured on his web site • at

http://ourworld.compuserve.com/homepages/train_depot/pmotor2.htm

Some of these requests are from waaaay back, I just don't move very
quickly sometimes :(  Anyway, they're back for the time being, so fire
away.

I should note that some people have had difficulty with this solution,
so best of luck!

Jeff

A while ago Ludo Soete, Ed McGlynn, and others were talking about a • direct
drive automated point mechanism. I was inspired by their discussion, so • I
updated my points. My new design is really their design, but I have • posted
pictures here

http://cmasi.chem.tulane.edu/~lego/trains/pointsnew/points.htm

Like the text says, they work great on all but the highest power • setting.

I do not know what the issue is regarding new/old points, I am guessing
that mine may be old points, but I would be surprised if the direct • drive
mechanism didn't work on all points.

Chris

Ahhhhh....Sorry, I am experiencing a server outage. This time it is not
just my server; the entire subnet is missing. Actually, this happened
earlier this week. The subnet my server is on is most likely fine.
Earlier this week a computer on another subnet was flooding the router
to the internet.

Sorry,
Chris

P.S. If anyone is interested in the pictures I can email them to you.
Sorry, and thanks for your patients.

--
PGP public key available upon request.


Subject: 
Re: Lego Points Motor Instructions
Newsgroups: 
lugnet.trains
Date: 
Sat, 19 Aug 2000 22:05:36 GMT
Reply-To: 
cmasi@cmasiSPAMCAKE.chem.tulane.edu
Viewed: 
740 times
  
John Matthews wrote:

How about putting them up on brickshelf?

I am terribly interested to see your design!

Build On!
John Matthews

Sorry, I just tried to sign on to Brickshelf 3 times. Apparently, it
didn't like one of my answers. Maybe it is because I do not have a
Lugnet ID number. The network should be fixed on Monday when everyone
starts complaining to our technical services department.

Chris



Christopher Masi <cmasi@cmasi.chem.tulane.edu> wrote in message
news:399E104F.345C8F6C@cmasi.chem.tulane.edu...
Christopher Masi wrote:

Jeff Elliott wrote:

Hello,

A number of people have asked that I replace the instructions for the
Automated Points Motor which Matt Bates has featured on his web site • at

http://ourworld.compuserve.com/homepages/train_depot/pmotor2.htm

Some of these requests are from waaaay back, I just don't move very
quickly sometimes :(  Anyway, they're back for the time being, so fire
away.

I should note that some people have had difficulty with this solution,
so best of luck!

Jeff

A while ago Ludo Soete, Ed McGlynn, and others were talking about a • direct
drive automated point mechanism. I was inspired by their discussion, so • I
updated my points. My new design is really their design, but I have • posted
pictures here

http://cmasi.chem.tulane.edu/~lego/trains/pointsnew/points.htm

Like the text says, they work great on all but the highest power • setting.

I do not know what the issue is regarding new/old points, I am guessing
that mine may be old points, but I would be surprised if the direct • drive
mechanism didn't work on all points.

Chris

Ahhhhh....Sorry, I am experiencing a server outage. This time it is not
just my server; the entire subnet is missing. Actually, this happened
earlier this week. The subnet my server is on is most likely fine.
Earlier this week a computer on another subnet was flooding the router
to the internet.

Sorry,
Chris

P.S. If anyone is interested in the pictures I can email them to you.
Sorry, and thanks for your patients.

--
PGP public key available upon request.


Subject: 
Re: Lego Points Motor Instructions
Newsgroups: 
lugnet.trains
Date: 
Sun, 20 Aug 2000 01:33:52 GMT
Viewed: 
1250 times
  
In lugnet.trains, Bryan Kinkel writes:
"Ed McGlynn" <ejmcglynn@Juno.com> wrote in message
news:FzHwwH.2A9@lugnet.com...
Motors are cheap these days thanks to Znap clearances at
TRU.

I noticed that the ZNAP supplied battery box looks different than the
battery box supplied with the standard Technic battery box. Is there a
difference between the two? Is there a downside to using one battery box vs.
the other?

Bryan

Bryan -

In some Znap sets, the 9v motor is powered by a black 9v battery box - one
cell battery in a small black studded box.  Other sets (I don't recall the
numbers off hand) use the 6 cell 9v battery box with latching polarized
current buttons.  That is, there's two buttons on it.  The box is the same as
the Technic battery boxes that take 6 1.5v batteries, it's just in black with
a yellow bottom.

The two button, 6 cell box will act as an electrical brake on the newer
Technic motors.  When the motor is connected to the terminals of this battery
box, the motor axle will not spin or coast freely.  It's electrically braked
from rotating in either direction.  When you press one of the directional
buttons on the battery box, the motor will spin in the appropriate direction
while the button is momentarily pressed, and will immediately stop when the
button is released - no coast.  The motor is driven in a stepped and discrete
fashion - on/off.  This is the same in either direction.  In addition, you can
engage the momentary buttons into a fixed on position, and the motor will
receive current until the opposing button is pressed.  That will release the
other button and stop the motor immediately.  If you press the buttons just
right, you can make the motors coast to a stop when you release them, but they
seem to be eingineered to be electrically braked.  I use these boxes for
remote switches and uncouplers, as they allow me to engage devices on then off
and reverse the direction of the motor at will.

The single cell 9v battery box provides a single on/off button that does not
reverse the polarity of the voltage going to the motor.  I use these boxes
when space is limited, and usualyy in conjunction with a 5120 polarity switch,
or else in an application where a songle motorl direction is desired.

With all that said, there's no difference in the 6x1.5v battery boxes except
color.  The 1x9v battery box is the same as the earlier white ones.  Each has
different applications.

Ed


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