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Hidee Ho!
Finally, I figured out the basics on my new digital camera, as well as found
some time to play with it.
New additions to my previous Moonbase folder at:
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=45403
Deeplinks of the new stuff for pre-moderation:
View of the Magneto Fusion Power Plant with new mods behind:
http://www.brickshelf.com/gallery/Hendo/Moonbase/HiDens/moonbase_01.jpg
Angled view of the same:
http://www.brickshelf.com/gallery/Hendo/Moonbase/HiDens/moonbase_06.jpg
Overhead, from the Power Mod:
http://www.brickshelf.com/gallery/Hendo/Moonbase/HiDens/moonbase_07.jpg
View of all five Mods:
http://www.brickshelf.com/gallery/Hendo/Moonbase/HiDens/moonbase_08.jpg
The rooftops of the low-income housing mods are rented out to communications
companies to supplement the cost of construction.
The four High Density Living Mods:
http://www.brickshelf.com/gallery/Hendo/Moonbase/HiDens/moonbase_02.jpg
Note that the floors are interchangable (except for the basement levels) such
that I could make an eight level mod, for example, or as pictured here, two mods
of two levels, one of three, and one of one).
Two MTron utility workers check out the shiny new Recycling Collector in the
basement level:
http://www.brickshelf.com/gallery/Hendo/Moonbase/HiDens/moonbase_05.jpg
Two of the mods have one of these. The two vehicles nearby are recycling rovers
of which the rear fits inside the Collector once opened.
Stockhandling Droids work the loading dock in one of the basements:
http://www.brickshelf.com/gallery/Hendo/Moonbase/HiDens/moonbase_03.jpg
The two mods without Recycling Collectors each have a sliding loading dock door.
Each of the four basements also includes an airlock to an exit portal, and all
four mods have a turbo-lift at the center of each floor.
Example of an interior living area:
http://www.brickshelf.com/gallery/Hendo/Moonbase/HiDens/moonbase_04.jpg
Most floors are divided into four apartments. Although small, each apartment
includes a bed, toilet/sink, stovetop, table/chest and a mini-telecomp. Some
have double bunks.
The only unfortunate thing (from my POV) is that I have drained my blue bricks
down to almost none. I don't have any 1X blue bricks remaining, and thus a few
of the floors interiors are not complete. I may setup a scene of construction
workers and droids working inside such areas. Or I might spend money on blue
ABS at BF... :)
Let me know what you think!
FUT: .space
-Galactic Mediator Hendo
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| moonbase (score: 1.023) |
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Hi,
As I stated earlier, I've played around with Track Designer to see how
things would fit...
I've drawn a few layouts, all based on the idea that train tracks would be
installed on the edges of the modules.
http://www.wegmuller.org/lego/moonbase/basic.gif : this one is very simple
and does not require any special module to work. It features a "behind the
scenes" rail yard (designed for short trains), to keep a variety of trains
ready to go.
http://www.wegmuller.org/lego/moonbase/fig8.gif : this one uses a crossing
with two tracks runing through a base made up of only four modules.
http://www.wegmuller.org/lego/moonbase/mmouse.gif : this one uses two
crossings and has a passing track. This layout requires that three modules
be "train friendly". Those would probably be a station anyway...
http://www.wegmuller.org/lego/moonbase/moontrain.gif : In addition to the
passing track, this layout requires that modules inside curves be aware of
this fact. I think the recently published "commons" module would work for
this...
Greetings,
David Wegmuller
In lugnet.space, David Wegmuller writes:
> I'll play around with Train Designer tonight and see if I can work out some
> geometry (knowing TLG, I bet it's going to work!).
>
> Greetings,
> David Wegmuller
>
> In lugnet.space, Frank Filz writes:
> > Duane Hess wrote:
> > > I was thinking more along the lines of required train motor/track friction
> > > than physical part limitations. I've read some of the discussions in .Trains
> > > on the subject, but I know that those Train Guys are intent on pulling as
> > > many cars as possible with one engine. ;-) IIRC the unofficial slope was 1
> > > plate per track section.
> >
> > The Monorail's hill climbing ability does make it more suitable for
> > elevation changes, especially large ones to get up and over an
> > obstruction.
> >
> > > I'm more interested in the Space Community's opinion of train v. monorail
> > > with regard to availability. My hunch is that there are more people with
> > > trains than monorails, but I've been wrong before.
> >
> > I don't think it has to be an either/or. We can have both.
> >
> > Frank
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| moonbase (score: 1.019) |
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Brickvention 2006 will be featuring our first ever national moonbase, everyone
is invited to bring 1 or more moonbase modules
to attach.
If you plan on bringing a moonbase module please email
moonbase@brickventures.com with its details
including conections and its purpose/name (eg mail center, weapons platform
etc...)
There will also be 2 Brikwars games held on Saturday 10th, everyone is invited
to field a Brikwars army. More information is
available here,
please email brikwars@brickventures.com for
any further information.
Note: You will need to be registered to participate in either the moonbase or
Brikwars.
ROSCO (for the Brickvention team)
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| moonbase (score: 1.019) |
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In lugnet.build.mecha, Tony Hafner wrote:
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In lugnet.build.mecha, Eric Sophie wrote:
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In lugnet.build.mecha, Tony Hafner wrote:
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In lugnet.build.mecha, Eric Sophie wrote:
The planters and open-faced helmets are a departure from the usual hostile
environment theme, and so this would be hard-pressed to fit well into any
moonbase display Ive ever seen. It would work better if the plants were
weird-colored and tended by martians, but as it is it doesnt seem like a
moonbase module.
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Hi Tony, thanks for the reply.
Open faced helmuts? Where? The visors are just flipped up.
Also, what is the matter, never seen ESB? Forest moon dude.
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Sorry... it doesnt seem like a moonbase module wasnt fair.
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...and pardon me if I seemed in kind.
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How many do
you have, anyway? Do you keep them assembled, or do you take each down to
build another? Id love to see all of em hooked up and populated with mechy
goodness. It would be cool to have that many modules that all thematically
go together so well.
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Lets see, I have 4 Moonbase Module
Mech Bays now, a total of 14 baseplates:
Mech Bay 04
Mount SciBrick -
Moonbase Module Mech Bay 05
Mech Bay 07
Mech Bay 08
I myself cant wait to get 500 tables and put them together!
See, and there is the quandry, you are right, the green forest/grasslands
module makes for a funky fit. However, it was my thought to surround Mech Bay 08
with similar earthen terrain. A future goal in tandem with other Mecha Builders
so we can have a layout strategy for the genre.
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Thanks again, try to keep an open mind.
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Aw, dont take it like that, man. Im happy to see a post that actually has
a MOC- those are so rare around here these days. Thanks!
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Agreed, -10 yards Sophie.
e
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| moonbase (score: 1.019) |
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