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    Crimson Skies —Andrew Engstrom
   Hi all I've seen Crimson Skies posted to .space before, so I thought I'd see what you all think. (also post to .military) Here's the SkyWolf, armed to the teeth with four machine guns and a vicious turn radius ;-) After Mod: (URL) Deeplinks: (2 (...) (20 years ago, 6-Feb-04, to lugnet.space, lugnet.build.military, FTX)
   
        Re: Crimson Skies —Mark Sandlin
   (...) I'm glad you feel inspired to build Crimson Skies. However, one of the tenets of the Crimson Skies style is that the planes are sort of futuristically shaped, yet in a 1942 style. So they do a lot of rearranging of common aircraft elements (...) (20 years ago, 6-Feb-04, to lugnet.space, lugnet.build.military, FTX)
   
        Re: Crimson Skies —Andrew Engstrom
   (...) Wow, the GA himself! Still posting from the barrel in your cell? Thanks for the reply. But I think I'd disagree on that point--many of the planes in the game are just regular planes (I bought the game to see what all the hype was about). For (...) (20 years ago, 6-Feb-04, to lugnet.space, lugnet.build.military, FTX)
   
        Re: Crimson Skies —Mark Sandlin
   (...) Not really. I don't think you understand what I was trying to point out. Your plane follows the very typical composition with two large wings forward, with a standard tail design. It looks like any given forward-prop-driven plane dating from (...) (20 years ago, 6-Feb-04, to lugnet.space, lugnet.build.military, FTX)
   
        Re: Crimson Skies —Theodore Sammis II
   (...) While I like Andrews plane, and can see where you classify it as 'conventional', my question is - how unconventional is too unconventional? I know this borders on threadjacking or bumping, but I've been wondering if my (URL) latest bird> was (...) (20 years ago, 6-Feb-04, to lugnet.space, lugnet.build.military, FTX)
   
        Re: Crimson Skies —Mark Sandlin
   (...) I don't think it's the shape of your plane that makes it a stretch for CS as much as it's the high-tech looking weaponry. Exchange that stuff for some large primitive looking machine guns and I think you'd be a lot closer to the CS style... (...) (20 years ago, 6-Feb-04, to lugnet.space, lugnet.build.military, FTX)
   
        Re: Crimson Skies —Theodore Sammis II
   (...) hmmm, bulkier, more primitive guns, I think I can manage that :) thanks for the input! TRS (20 years ago, 6-Feb-04, to lugnet.space, lugnet.build.military, FTX)
 

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