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Subject: 
Crimson Skies
Newsgroups: 
lugnet.space, lugnet.build.military
Date: 
Fri, 6 Feb 2004 04:11:22 GMT
Viewed: 
1102 times
  
Hi all

I’ve seen Crimson Skies posted to .space before, so I thought I’d see what you all think. (also post to .military)

Here’s the SkyWolf, armed to the teeth with four machine guns and a vicious turn radius ;-)

After Mod:
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=71470

Deeplinks:
http://www.brickshelf.com/gallery/lego-dude9/CrimsonSkies/plane1.jpg
http://www.brickshelf.com/gallery/lego-dude9/CrimsonSkies/plane3.jpg

Get more previews by changing the number in the link from ‘plane#’ to ‘plane(1-7)’. plmkwyt!

Andrew


Subject: 
Re: Crimson Skies
Newsgroups: 
lugnet.space, lugnet.build.military
Date: 
Fri, 6 Feb 2004 05:12:16 GMT
Viewed: 
1117 times
  
In lugnet.space, Andrew Engstrom wrote:
   Hi all

I’ve seen Crimson Skies posted to .space before, so I thought I’d see what you all think. (also post to .military)

I’m glad you feel inspired to build Crimson Skies.

However, one of the tenets of the Crimson Skies style is that the planes are sort of futuristically shaped, yet in a 1942 style. So they do a lot of rearranging of common aircraft elements from the era.

To be honest, your plane looks good, but it looks like your average airplane. It doesn’t really say Crimson Skies to me.

$.02

-Grand Admiral
.space Curator




Subject: 
Re: Crimson Skies
Newsgroups: 
lugnet.space, lugnet.build.military
Date: 
Fri, 6 Feb 2004 14:21:27 GMT
Viewed: 
1195 times
  
In lugnet.space, Mark Sandlin wrote:
   In lugnet.space, Andrew Engstrom wrote:
   Hi all

I’ve seen Crimson Skies posted to .space before, so I thought I’d see what you all think. (also post to .military)

I’m glad you feel inspired to build Crimson Skies.

However, one of the tenets of the Crimson Skies style is that the planes are sort of futuristically shaped, yet in a 1942 style. So they do a lot of rearranging of common aircraft elements from the era.

To be honest, your plane looks good, but it looks like your average airplane. It doesn’t really say Crimson Skies to me.

$.02

-Grand Admiral
.space Curator



Wow, the GA himself! Still posting from the barrel in your cell?

Thanks for the reply. But I think I’d disagree on that point--many of the planes in the game are just regular planes (I bought the game to see what all the hype was about). For example, the Coyote, Brigand, and Dust Devil are all conventionally configured.

Now, with that said, I do agree that it’s just your Average Joe plane. Just a study into the field, really. But I thought it turned out well enough to present to the community.

Thanks again for the reply. And don’t worry, GA, we’re on our way...
-Andrew


Subject: 
Re: Crimson Skies
Newsgroups: 
lugnet.space, lugnet.build.military
Date: 
Fri, 6 Feb 2004 16:56:46 GMT
Viewed: 
1326 times
  
In lugnet.space, Andrew Engstrom wrote:
   For example, the Coyote, Brigand, and Dust Devil are all conventionally
   configured.

Not really. I don’t think you understand what I was trying to point out.

Your plane follows the very typical composition with two large wings forward, with a standard tail design. It looks like any given forward-prop-driven plane dating from WW1 to the present.

The Coyote is a fighter-sized pusher prop flying wing, with wingtip verticals. There’s nothing conventional about that.




The Brigand has the usual large forward wings, but has no conventional tail design.




I can’t find any pics of the Dust Devil online, but I hope you understand the point I was trying to make.

-Grand Admiral
.space Curator




Subject: 
Re: Crimson Skies
Newsgroups: 
lugnet.space, lugnet.build.military
Date: 
Fri, 6 Feb 2004 17:32:03 GMT
Viewed: 
1808 times
  
In lugnet.space, Mark Sandlin wrote:
   In lugnet.space, Andrew Engstrom wrote:
   For example, the Coyote, Brigand, and Dust Devil are all conventionally
   configured.

Not really. I don’t think you understand what I was trying to point out.

Your plane follows the very typical composition with two large wings forward, with a standard tail design. It looks like any given forward-prop-driven plane dating from WW1 to the present.

The Coyote is a fighter-sized pusher prop flying wing, with wingtip verticals. There’s nothing conventional about that. snip <

The Brigand has the usual large forward wings, but has no conventional tail design.

snip < I can’t find any pics of the Dust Devil online, but I hope you understand the point I was trying to make.

-Grand Admiral
.space Curator

While I like Andrews plane, and can see where you classify it as ‘conventional’, my question is - how unconventional is too unconventional?
I know this borders on threadjacking or bumping, but I’ve been wondering if my latest bird was *too* far out to classify as Crimson Skies...

Oh, and Andrew, I really dig the backgrounds your pictures have. Seems so conventional to have MOCs put up against neutral backgrounds that the way yours were presented really stand out.

Thanks for the time,
TRS





Subject: 
Re: Crimson Skies
Newsgroups: 
lugnet.space, lugnet.build.military
Date: 
Fri, 6 Feb 2004 17:42:32 GMT
Viewed: 
1553 times
  
In lugnet.space, Theodore Sammis II wrote:
   While I like Andrews plane, and can see where you classify it as ‘conventional’, my question is - how unconventional is too unconventional?
I know this borders on threadjacking or bumping, but I’ve been wondering if my latest bird was *too* far out to classify as Crimson Skies...

I don’t think it’s the shape of your plane that makes it a stretch for CS as much as it’s the high-tech looking weaponry. Exchange that stuff for some large primitive looking machine guns and I think you’d be a lot closer to the CS style... making the front canards a bit more squarish would probably also make it look less futuristic.

-Grand Admiral
.space Curator




Subject: 
Re: Crimson Skies
Newsgroups: 
lugnet.space, lugnet.build.military
Date: 
Fri, 6 Feb 2004 23:04:57 GMT
Viewed: 
2317 times
  
In lugnet.space, Mark Sandlin wrote:

   I don’t think it’s the shape of your plane that makes it a stretch for CS as much as it’s the high-tech looking weaponry. Exchange that stuff for some large primitive looking machine guns and I think you’d be a lot closer to the CS style... making the front canards a bit more squarish would probably also make it look less futuristic.

-Grand Admiral
.space Curator



hmmm, bulkier, more primitive guns, I think I can manage that :) thanks for the input!

TRS


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