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 Robotics / 23297
Subject: 
Re: The Great Ball Contraption
Newsgroups: 
lugnet.robotics
Date: 
Mon, 10 Jan 2005 04:38:14 GMT
Viewed: 
6423 times
  
Steve Hassenplug wrote:

That way, you don't have to worry about too many Y's and not enough
straight pieces!  :)


Yes, that's something to consider.  It's possible everyone would create a 90
degree
left-hand turn.  Then what?  :)

I think you can handle this with a little care in the design of the
rules.

Actually, it's pretty interesting, if you consider how complex making a pair of
turns really is.  If you make a 90 degree right hand turn on a 32x32 baseplate, the
module must output right next to it's own input.  But, bins on a left-hand turn are
on opposite corners of the plate.

Again, a big problem comes when one of the turns don't "work".  So, if you have
exactly four turns (two right, two left) and one doesn't work, then none of them can
be used.

In any case, there's not much you can do on two modules that you can't do on one,
more complex module.  For example, the splitter/combiner could be built as one
module.

Even things like my "train" can be laid out as "one module".  By switching the
direction of the train, instead of taking balls back to the beginning, it can just
carry them and deliver them to the next module downstream.

One challenge would be to make a module that can be configured as a straight
pass-through OR a turn.

At this point, we're not interested in making the standard more complex, and
increasing the difficulty of setting it up, when it really doesn't add any
functionality to the whole contraption.

Steve


Subject: 
Re: The Great Ball Contraption
Newsgroups: 
lugnet.robotics
Date: 
Mon, 10 Jan 2005 05:33:31 GMT
Reply-To: 
Geoffrey Hyde <GDOTHYDE@BIGPONDantispamDOTNETDOTAU>
Viewed: 
6804 times
  
"Steve Hassenplug" <Steve@TeamHassenplug.org> wrote:

Actually, it's pretty interesting, if you consider how complex making a
pair of
turns really is.  If you make a 90 degree right hand turn on a 32x32
baseplate, the
module must output right next to it's own input.  But, bins on a left-hand
turn are
on opposite corners of the plate.

Why not universalize the standard so that a module that can turn must be
configurable to turn either to the left or the right?  A few ways this could
be done are movable output stages, EG a sliding or drop-in output that can
be placed where needed.

Again, a big problem comes when one of the turns don't "work".  So, if you
have
exactly four turns (two right, two left) and one doesn't work, then none
of them can
be used.

Have the standard changed so that a module that can turn must also accept a
feed from the back if needed.

In any case, there's not much you can do on two modules that you can't do
on one,
more complex module.  For example, the splitter/combiner could be built as
one
module.

Question on the splitter/combiner modules, will there be rules for what
modules can be placed before/after them?  Obviously it's not going to be
much use if someone builds a mechanical feeder that doesn't care what balls
it passes on unless there's a splitter/combiner module ahead of it, and not
one behind it.

Even things like my "train" can be laid out as "one module".  By switching
the
direction of the train, instead of taking balls back to the beginning, it
can just
carry them and deliver them to the next module downstream.

The only problem I can see there is that a module which expects the train
will have to be equipped with a holding crate which can hold a certain
number of balls, if there are going to be multiple pickup and delivery
points, in case a train is overfilled for some reason.

One challenge would be to make a module that can be configured as a
straight
pass-through OR a turn.

That's not so much a challenge as a necessity.  If all modules had standard
left-feed and straight-feed rules to obey, you could theoretically make any
module into a turn module without any trouble at all, as per my earlier
statement above.

At this point, we're not interested in making the standard more complex,
and
increasing the difficulty of setting it up, when it really doesn't add any
functionality to the whole contraption.

Well, perhaps some things need more complexity, although I would agree a
standard anyone can use is preferable.  The big challenge is getting the
degree of complexity as best you can for all parties which will be involved.

Cheers ...

Geoffrey Hyde


Subject: 
Re: The Great Ball Contraption
Newsgroups: 
lugnet.robotics
Date: 
Mon, 10 Jan 2005 13:17:56 GMT
Viewed: 
7080 times
  
At this point, we're not interested in making the standard more complex,
and
increasing the difficulty of setting it up, when it really doesn't add any
functionality to the whole contraption.

Well, perhaps some things need more complexity, although I would agree a
standard anyone can use is preferable.  The big challenge is getting the
degree of complexity as best you can for all parties which will be involved.

Geoffrey Hyde


Is there something that a module builder can not do because the standard is too simple?

Steve


Subject: 
Re: The Great Ball Contraption
Newsgroups: 
lugnet.robotics
Date: 
Mon, 10 Jan 2005 15:01:48 GMT
Viewed: 
7571 times
  
In lugnet.robotics, Steve Hassenplug wrote:
At this point, we're not interested in making the standard more complex,
and
increasing the difficulty of setting it up, when it really doesn't add any
functionality to the whole contraption.

Well, perhaps some things need more complexity, although I would agree a
standard anyone can use is preferable.  The big challenge is getting the
degree of complexity as best you can for all parties which will be involved.

Geoffrey Hyde


Is there something that a module builder can not do because the standard is too simple?

Steve

Not to oversimplify, but I mean if the 'standard' for the ball contraption is 32
studs from the front of the hopper to the back edge of the baseplate, and thus I
personally would probably grab a 32 x 32 stud baseplate to build on, thus the
'in' hopper would be in the bottom left hand corner anyway, wouldn't my module,
by its very nature, be able to be placed 'in line' with the other ones, or 90
degrees, placing the hopper in the same location?

I think that making 90 degree turns (only to the right) would be able to be done
on many modules, just the way they are--phenominal ASCII graphix below!

XXXXXXXXXXYYYYYYYYYY
X        XY        Y
X        XY        Y
X        XY        Y
X        XY        Y
OOO      XOOO      YOOO
O O      XO O      YO O
OOOXXXXXXXOOOYYYYYYYOOO


XXXXXXXXXX
X        X
X        X
X        X
X        X
OOO      XOOOYYYYYYY
O O      XO O      Y
OOOXXXXXXXOOO      Y
          Y        Y
          Y        Y
          Y        Y
          Y        Y
          YYYYYYYYYY
          OOO
          O O
          OOO


X-Module 1
Y-Module 2
O-Input/Output Bin

See, if you leave both 'outer edges' of the bin open, both orientations work

But maybe I'm missing something.

Dave K


Subject: 
Re: The Great Ball Contraption
Newsgroups: 
lugnet.robotics
Date: 
Mon, 10 Jan 2005 15:32:07 GMT
Viewed: 
8032 times
  
In lugnet.robotics, tmassey@obscorp.com wrote:
news-gateway@lugnet.com wrote on 01/10/2005 10:01:48 AM:

Is there something that a module builder can not do because the
standard is too simple?

Not to oversimplify, but I mean if the 'standard' for the ball
contraption is 32
studs from the front of the hopper to the back edge of the
baseplate, and thus I
personally would probably grab a 32 x 32 stud baseplate to build on, thus the
'in' hopper would be in the bottom left hand corner anyway, wouldn'tmy module,
by its very nature, be able to be placed 'in line' with the other ones, or 90
degrees, placing the hopper in the same location?

That assumes that there is nothing in front of the hopper.  There is
nothing to say that you are limited to a module 32 studs deep.  If you
choose to build it that way, great, but there is nothing that says you
can't build a 3-foot-deep module (and according to the spec, that *should*
be longer than deep, so it would have to be at *least* 3 feet long!).  In
that case, it could not turn the corner as you've described.

However, to me, that's even more reason to leave the spec alone.  You have
described a simple way to make a spec-compliant module that makes right
corners.  Therefore, there is no reason to define corner pieces!  They're
already defined!  :)

Tim Massey

I completely agree with that assessment.  However, the premise is that I'm using
a 32x32 baseplate with the hopper in the bottom left hand corner--using that
premise, the module can be used either in-line, or 90 degrees.  If one does not
use the 32x32 baseplate with the hooper in the bottom left-hand corner, then all
bets are off ;)

Dave K


Subject: 
Re: The Great Ball Contraption
Newsgroups: 
lugnet.robotics
Date: 
Mon, 10 Jan 2005 16:09:41 GMT
Original-From: 
TMASSEY@nomorespamOBSCORP.COM
Viewed: 
7876 times
  
news-gateway@lugnet.com wrote on 01/10/2005 10:01:48 AM:

Is there something that a module builder can not do because the
standard is too simple?

Not to oversimplify, but I mean if the 'standard' for the ball
contraption is 32
studs from the front of the hopper to the back edge of the
baseplate, and thus I
personally would probably grab a 32 x 32 stud baseplate to build on, • thus the
'in' hopper would be in the bottom left hand corner anyway, wouldn'tmy • module,
by its very nature, be able to be placed 'in line' with the other ones, • or 90
degrees, placing the hopper in the same location?

That assumes that there is nothing in front of the hopper.  There is
nothing to say that you are limited to a module 32 studs deep.  If you
choose to build it that way, great, but there is nothing that says you
can't build a 3-foot-deep module (and according to the spec, that *should*
be longer than deep, so it would have to be at *least* 3 feet long!).  In
that case, it could not turn the corner as you've described.

However, to me, that's even more reason to leave the spec alone.  You have
described a simple way to make a spec-compliant module that makes right
corners.  Therefore, there is no reason to define corner pieces!  They're
already defined!  :)

Tim Massey


Subject: 
Re: The Great Ball Contraption
Newsgroups: 
lugnet.robotics
Date: 
Tue, 11 Jan 2005 00:35:04 GMT
Reply-To: 
Geoffrey Hyde <GDOTHYDE@BIGPONDantispamDOTNETDOTAU>
Viewed: 
7486 times
  
"Steve Hassenplug" <Steve@TeamHassenplug.org> wrote in message

Is there something that a module builder can not do because the standard
is too simple?

Yes.  Currently it's not being able to make turns in both directions with
the hopper feed setup the way it is.  Someone did point out that there would
be a lot of wasted space if there was a large assembly of machines.  I think
standards should be there to be helpful, not cumbersome.

Cheers ...

Geoffrey Hyde


Subject: 
Re: The Great Ball Contraption
Newsgroups: 
lugnet.robotics
Date: 
Tue, 11 Jan 2005 01:28:09 GMT
Viewed: 
7373 times
  

"Steve Hassenplug" <Steve@TeamHassenplug.org> wrote in message

Is there something that a module builder can not do because the standard
is too simple?

Yes.  Currently it's not being able to make turns in both directions with
the hopper feed setup the way it is.


That's really not true.  As a module builder, you can make all the turns you want.
This one makes a whole bunch:
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=1049772

If you can't figure out how to put the output in the correct place, with respect to
the input, that's not a problem with the standard.


See, there are two different things being talked about here.
A) Before Brickfest, many people will be building modules for the GBC
B) At Brickfest, we'll be assembling the modules to create a complete Great Ball
Contraption.

(A) should be possible, no matter how the input/output is arranged.

And, I have no doubt when we're at Brickfest we will succeed at (B), given the
current standard.  Adding turns and things will only make that much more difficult.

If people are not able to make standard modules, that will be a bummer.  But, I
don't really see it as a issue.

Steve


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