| | Intro Sector Idea John P. Henderson
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| | In a recent email, player James Howse suggested the idea of a beginner's guide and/or intro-sector. Inspired by this latter thought, I've started thinking about how an intro-sector would work. For starters... This could be a sector moderated by (...) (18 years ago, 11-Dec-06, to lugnet.gaming.starship, FTX)
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| | | | Re: Intro Sector Idea Richard Parsons
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| | | | (...) I think this is a good idea - something simple that takes them through 6 or 8 'turns' including docking at a station, that gets them travel documents to enter adventure sectors (if they survive ;-). Its a bit of a load on the GM, but a very (...) (18 years ago, 11-Dec-06, to lugnet.gaming.starship, FTX)
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| | | | Re: Intro Sector Idea Avery Christy
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| | | | (...) If the GM is up to it, ok. (...) Yep. (...) Sounds good. (...) Encouraged, to go. I'm with you there. (...) That would speed up that whole traveling thing. (...) As you can see, I agree with this idea. I have already stated my opinion on the (...) (18 years ago, 13-Dec-06, to lugnet.gaming.starship, FTX)
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| | | | | | Re: Intro Sector Idea John Maxwell
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| | | | :::walks into the dusty, darkened thread, coughing several times as stale air fills his lungs::: Hi folks! Question from a very, very interested newbod - is this group still active? I think it's a fascinating, well-thought-out concept that caters (...) (17 years ago, 22-Jan-08, to lugnet.gaming.starship, FTX)
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| | | | | | Re: Intro Sector Idea John Maxwell
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| | | | Very well. I think five days is adequate time to wait for replies before replying to my own post. Evidently, this group isn't currently active. With that in mind, I'd like to post a notification here, to all interested parties, advising that I am (...) (17 years ago, 27-Jan-08, to lugnet.gaming.starship, FTX)
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| | | | | | Re: Intro Sector Idea John P. Henderson
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| | | | | (...) Hi John! I wish I could say otherwise, but no this group has not been very active over the past two years. Everyone involved (myself included) were slowly pulled away for "real life" during the year or two before that. I myself have been (...) (17 years ago, 27-Jan-08, to lugnet.gaming.starship, FTX)
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| | | | | | | Re: Intro Sector Idea Richard Parsons
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| | | | | | (...) Still about. Happy to keep the data up to date. Old email address still works. I'd be happy to join in as a player, probably not as a sector mod. Might need a new ship though. Something with a couple of dropships and fighters, and a contingent (...) (17 years ago, 27-Jan-08, to lugnet.gaming.starship)
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| | | | | | Re: Intro Sector Idea Avery Christy
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| | | | (...) After having explored the deeper reaches of the galaxy where communications are blocked by dark matter... Oh let's cut to the chase. I have not been active in quite some time with the hobby, but the brick calls out to me. I tried to (...) (17 years ago, 28-Jan-08, to lugnet.gaming.starship, FTX)
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| | | | | | Re: Intro Sector Idea John P. Henderson
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| | | | (...) And hello to you too Avery! Sector 62 was the precursor to the precursor of Starship. Though the adventure ended, the site still exists at... (URL) More info on predecessor ideas to Starship can be found here... (URL) -Hendo (17 years ago, 29-Jan-08, to lugnet.gaming.starship, FTX)
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