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LEGO Breaking Bad - The Video Game parody
YouTube.com
Created by Brian Anderson
YT Channel: BrianKAnimation
The real TV show Breaking Bad is an American television drama series created and
produced by Vince Gilligan. Seen on AMC.
Enjoy!
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FUNCOM TO DEVELOP MASSIVELY MULTIPLAYER ONLINE GAME BASED ON LEGO®
MINIFIGURES
Published on (2012-06-28)
Funcom signs license agreement with the LEGO® Group to develop MMO game based on
the hugely popular LEGO® Minifigures line of collectible play materials.
Durham, USA - June 28th, 2012 - Funcom, a world leading independent developer
and publisher of online games, is excited to announce that the company has
signed a license agreement with the LEGO Group, one of the worlds most
successful manufacturers of play materials, to develop a massively multiplayer
online game based on the hugely popular LEGO® Minifigures franchise.
LEGO® Minifigures are the inhabitants of an unimaginable number of spectacular
creations put together by both kids and grown-ups over the past several decades.
Whether it is a knight in shining armor, a brave firefighter or just an oddball
in a gorilla suit, these figures breath life into elaborately constructed
cities, castles and even space stations around the world. The LEGO Group
estimates that 340 million minifigures will be produced in 2012 (including
minifigures not part of the LEGO® Minifigures collectibles).
The massively multiplayer online game that Funcom will develop based on the
LEGO® Minifigures franchise will focus on maximum accessibility. Funcom and the
LEGO Group will work together to make the game available to consumers in their
online channels and will be coordinating activities to provide a broad and
enhanced experience for the product line. The game will be a prominent part of
the LEGO® Minifigures online experience which already has millions of unique
visitors per month.
The market for family-friendly online experiences intended for children and
youngsters is brimming with potential, says Funcom CEO Trond Arne Aas. Being
able to work with a world-renowned brand such as the LEGO® brand to develop an
MMO for this audience is incredibly exciting to us as game developers and for
Funcom as a company. This is source material we all know and love and we simply
cannot wait to get started working with the LEGO Group on realizing this
exciting project.
For more information about Funcom please visit http://www.funcom.com. More
information about LEGO® Minifigures can be found on the official website.
###
ABOUT FUNCOM - Funcom is an independent developer and publisher of online
games for PC and consoles. Funcom has provided outstanding entertainment since
1993 and continues to expand its track-record of more than twenty released
games. Recent titles include Age of Conan: Hyborian Adventures, The Longest
Journey, Anarchy Online and Dreamfall: The Longest Journey. For corporate
information please visit www.funcom.com. For information about Funcom games
visit www.anarchy-online.com, www.dreamfall.com, www.thesecretworld.com or
www.ageofconan.com. Funcom is listed on the Oslo Stock Exchange under the ticker
FUNCOM.
ABOUT THE LEGO GROUP: The LEGO Group is a privately held company based in
Billund, Denmark. The company is still owned by the Kirk Kristiansen family who
founded it in 1932.
The LEGO Group is engaged in the development of childrens creativity through
playing and learning. Based on the world-famous LEGO® brick, the company today
provides toys, experiences and teaching materials for children in more than 130
countries. The LEGO Group has approximately 10,000 employees, and it is the
worlds third largest manufacturer of play materials.
Our head office is in Billund, Denmark but we have subsidiaries and branches
throughout the world, and LEGO products are sold in more than 130 countries.
Funcom.com
-end of report-
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LEGO Universe Opens Nexus Tower
Posted by Bjorn - May 23rd, 2011
The LEGO Group today announced the opening of the Nexus Tower in LEGO
Universe, which is claimed to be the largest in-game structure ever built.
As Nexus Tower opens its doors soon, tons of new content is being released for
all players to explore and enjoy. This will include new characters, weapons,
Faction-specific pets, and over 50 new missions, as well as access to the new
LEGO Universe Vault system for safe-keeping extra models and gear.
Thanks to the multitudes of minifigures who donated bricks to the recent
community mission, Nexus Tower is now complete! Standing tall as the largest
structure in LEGO Universe, Nexus Tower serves to protect Imagination from the
chaotic Maelstrom, and is the new headquarters for the four Factions of the
Nexus Force coalition.
Nexus Tower will be the main social center of the Universe, with existing and
future content accessible from portals within the hub. You can blast off from
Nexus Towers Launchpad to game worlds far and wide Nimbus Station, Crux
Prime, LEGO Club, Starbase 3001 and beyond! Beginning soon, players can fly to
Nexus Tower from the Race Place launch pad in Nimbus Station.
Learn more about how you can explore LEGO Universe at
LEGO Universe!
LEGO Universe trailer video. YouTube.com
-end of report-
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Hi,
Ive just uploaded the version 1.2 of the rules. In this new version, nothing
changed about the rules, but I rewrote some sentence and clarified some
paragraph. I also added more pictures. The PDF of this new version contains 6
more pages but 194 less words which clearly shows that I tried to make it easier
to read.
The place is still the same, and here is
the direct link to the
pdf.
Ive also added some additional rules for those who want more! :-)
Bye.
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In lugnet.gaming, Joe Strout wrote:
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This looks like a really neat system. The description sheet is very
similar to a system Ive used (though regrettably never got around to
publishing) in a tactical dungeon game.
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Thanks!
Recently I had the chance to test it myself with a friend and Im now really
convinced of all the fun you can get from it.
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One refinement you might consider would be to put the minifigs onto 2x4
plates, and keep them there as they move around the battlefield. This gives
you a consistent place to put damage markers (and mana/spirit-point markers,
if you use those).
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Yes, this might be an idea to try. However, it may becomes more difficult to
move the minifig around. During my test, I found very convenient to just move
the minifig one stud after the other, orienting it at the same time, just by
counting 1, 2, 3, 4, 5...
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The only thing that really bugs me about the rules is that you seem to be
using the term hit points backwards relative to every other game Ive ever
played. In normal usage, HP are points you start with, and then lose as you
take damage. In your system, you start with zero HP and gain them as you take
damage. I think I would frequently forget this, and get confused during
play.
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Yes, youre right, most of the game give health point at the begining and then
remove them during the game. It is still possible to do it in BOW with your
Heroes. At the begining of the game you can add all the Marking Bricks on top of
the HP on the Description Sheet of your Hero, then you remove them each time you
take one point of Damage.
And for the Troopers, normally they only have one point of damage so the problem
doesnt really exist.
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But otherwise, it looks like a very sensible system. Thanks for contributing
it and writing it up so nicely I know thats a lot of work!
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Thank you. I will soon release the version 1.2 of the rules. Nothing changed but
I rewrote some passage and add more pictures to make it easier to read.
Bye.
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Is anyone playing wargames with the LEGO Star Wars minifigs and vehicles? I am
looking for stats for the different minifigs such as the StormTroopers, Han,
Luke, Rebel Troopers, etc.
I am aware of Brik Wars and the Brick Troop Score sites, but these are generic
and I would like to game with the LEGO Star Wars minifigs.
Thanks...
-- Don
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Abner wrote:
> From Blog website: www.brettspiel.co.uk By Brett J. Gilbert
>
> July 12, 2009
>
> [LEGO Board Games: Interview with Cephas Howard]
Great stuff.
> Cephas worked with Knizia on both Ramses Pyramid and Lunar Command specifically,
> but Knizia also acted as a consultant on the project as a whole and continues to
> work with LEGO on future games.
Lunar Command (the only game I've bought so far) really does feel
like it's been designed by someone with a good feeling for what works
in boardgames. Turns out it's not someone but sometwo. :-)
Maybe it's just me, but I found the game descriptions at shop.lego.com
a bit too vague. It's wasn't easy to figure out from that information
which game I'd like best, but I went with Lunar Command because I
rarely have more than one person to play against. So I figured I'd
write a little something about what the game is like, especially since
it doesn't have any reviews over at shop.lego.com yet. So here's my
description/review, including some suggestions for how the rules can
be clarified:
*Lunar Command*
Lunar Command is a strategy board game for two players. The goal of the game
is to build space stations that encircle the units on the map: astronauts
(microfigs) and robots (little cones). Players take turn to roll the dice and
choose one of the actions it offers. The most common action is to build a
segment of wall; these come in two shapes that must be alternated. The other
basic action is to build a coloured piece. These help players claim ownership
over the wall, particularly important when the players' walls meet. Any
closed loop becomes a space station, and the player with majority ownership
gains points from the encircled units. There are three types of coloured
pieces, including airlocks through which units can move during spacewalk, the
third action. Finally, there are UFOs which may be moved in order to block
movement and building in small areas of the map.
Some aspects of Lunar Command are vaguely reminiscent of The Settlers (the
board game), and there are probably other games even closer in concept. The
game is for two players only, so you don't have to suffer rules that barely
work with just two players. Instead, the rules make for a varied game with a
good balance between luck and skill, where a better player has an advantage
but never a guaranteed win. I have not played the game with anyone under the
age of 30, and I can't say much about whether the 7+ rating is reasonable,
but the rules are reasonably simple. I can imagine that a 7-year-old would
actually stand a chance against an older player, and if not it's easy enough
to e.g. modify the starting position. One minor complaint (which, to be fair,
I've had with most games I've ever played) is that the rules do not cover all
possible situations that may arise. I have made a little list of ambiguities
and proposed solutions (see below). I should also note that in my limited
experience (two games played so far), the 15â30 minutes stated on the box are
a bit too optimistic, and upwards of 45-60 minutes can be expected for a long
game unless both players are quick thinkers.
/Suggested rule clarifications/
The rules do not explicitly state that you can build long stretches of walls
(alternating 1x4 and 2x2) without coloured pieces, but it is implied by the
rules for building coloured pieces (which cannot be connected [only] through
uncoloured 2x2s).
What squares, if any, are blocked by the UFOs in the starting position? It
cannot be the pattern described in the rules, as the UFOs start between
studs. Suggestion: they do not block any squares, so you should remove
unmoved UFOs from the map if you need to build/move near them.
In the description of how to close a space station, "outer wall" should be
inner wall (as in: the minimum set of pieces that encircle the area).
When should a moved piece be considered to have entered a space station? It
must be when it moves into an airlock, not when it emerges on the other side,
as there is not room to park an astronaut (or even a robot) under the arch.
It is difficult to build an airlock on top of a robot or astronaut.
Suggestion: this is not allowed, not even when the airlock is the piece
closing a space station.
Can a unit move through an airlock when it is not part of a finished space
station, and then what about the problem of the unit stopping under the arch?
Suggestion: This is forbidden because "the airlock is not operational yet".
When points are divided because the players have the same number of coloured
pieces surrounding a space station, what happens when the robots and
astronauts cannot be divided equally? For example, what if there is only a
single astronaut? Or an astronaut and two robots? A few solutions are possible:
1. divide the points and forget about keeping the right number
robots/astronauts in the score sections,
2. divide points evenly as far as possible, having one player trade in a
robot from the score section in exchange for an astronaut if needed (odd
number of astronauts and less than two robots to be divided) and possible (at
least one robot already in a score section), but forfeit points if there is
no solution that allows score sections to be accurate,
3. divide points evenly as far as possible but do not touch the score
sections (so with an odd number of astronauts and less than two robots to be
divided, an astronaut would be lost), or
4. round the numbers of astronauts and robots down separately before
dividing.
Suggested solution: 3. (which in practice very rarely differs from 1. or 2.).
Can an astronaut/robot be moved into a space station with joint ownership,
and if so what happens? Suggestion: points are divided according to 3. above,
which would mean that any astronaut or robot moved into the airlock of a
jointly owned space station would be lost.
When a space station is closed but not all of its 2x2 walls are coloured,
what happens if the non-owner manages to colour some of the remaining 2x2s so
that the apparent ownership changes? Suggestion: ownership changes (to joint
when the numbers of coloured pieces are equal, then to the player with
majority). Astronauts or robots that have already been gained from the space
station have been moved to the score section and are completely unaffected â
only newly entered units are affected, and as always you can only move them
in through your own airlocks.
//Carl
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In lugnet.gaming.brikwars, Paul Sinasohn wrote:
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Can someone point me to a resource on Lego Pirate wargames? I vaguely remember
that sort of thing happening at one convention or another...
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Hi Paul,
The group you want is lugnet.pirates.
The root of all Pirate games is Evil Stevies Pirate Game. Find it at
http://www.io.com/~sj/PirateGame.html.
Ive run a couple rounds of Evil Stevies. Its a lot of fun, heres a
write-up of one session: http://news.lugnet.com/pirates/?n=4485.
There are (at least) a couple other games around. Wooden Ships and Plastic
Men is one of them. I looked at it, but didnt try it.
Steve
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Can someone point me to a resource on Lego Pirate wargames? I vaguely remember
that sort of thing happening at one convention or another...
Thanks,
Paul Sinasohn
BAYLUG
LUGNET #115
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I'm continuing to develop the game - latest release is 1.2.2.0 with a bunch
of improvements in the graphics, and support for adding your own models for
vehicles and the like.
Hope you enjoy the game - feel free to email me with any
comments/suggestions you have.
cheers
Steve
"Steve Cook" <steve.cook1[att]excite.com> wrote in message
news:KCy2y6.Fwo@lugnet.com...
> I've written a free and open-source computer game for Windows, based on
> Mike
> Rayhawks excellent BrikWars wargame rules. It's a turn-based strategy
> where
> you create an army of minifigs and battle against the computer or other
> players.
>
> Download is available from Sourceforge:
> https://sourceforge.net/projects/brikwars/ you can also look at the Wiki
> there for documentation (user guide etc.), and download the source code if
> you're interested.
>
> I plan to keep working on the project over the next couple of months, so
> check back from time to time for updates. I'm also looking for help with
> development - particularly with the graphics & website. Drop me a line if
> you are interested in helping out.
>
> Happy new year to all
> /Steve
>
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I've written a free and open-source computer game for Windows, based on Mike
Rayhawks excellent BrikWars wargame rules. It's a turn-based strategy where
you create an army of minifigs and battle against the computer or other
players.
Download is available from Sourceforge:
https://sourceforge.net/projects/brikwars/ you can also look at the Wiki
there for documentation (user guide etc.), and download the source code if
you're interested.
I plan to keep working on the project over the next couple of months, so
check back from time to time for updates. I'm also looking for help with
development - particularly with the graphics & website. Drop me a line if
you are interested in helping out.
Happy new year to all
/Steve
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I'm a recent mover to southern SC / Northern Ga and it seems the area is pretty
dry for gaming opportunities. Sadly, that means my lego collection has stayed
packed away in boxes in the garage. I'd love a reason to get out there and start
to unearth some of my old collections. Anyone know of a group (or individuals )
close enough to make it worthwhile?
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In lugnet.gaming.starship, Avery Christy wrote:
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As long as the links on the Starship web site still remain the same, then I
can safely say that I have updated the web sites for my two sectors, the
Granth and Cruanatan sectors.
The front page for both now advertises my upcoming adventures. Here very soon
I will have additional pages for both sites with info on those adventures. I
will also have pages up for starships and past adventure fun.
Sadly, the first adventure of the Granth sector claimed several starships, not
just mine but of another player. I had forgotten this until I was reviewing
the adventure e-mails yesterday. I will have more info on this later. For now,
I am just refreshing things and getting things prepped for some new fun.
-Avery
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Hi Avery!
Sorry for the delayed reponse - sometimes I think my communication signals
through the depths of space are being done in real time... i.e., it takes a
long time!
Anyhoo, I am still here and my interest in Starship has not gone away. Though,
as has become normal, real life continues to distract. This coming month or so
promises to be particularly busy for me.
That said, Im not a totally lost cause for this game, and would love to see it
regain life. If there is a particular link you need me to add to or revise on
the Starship website, let me know.
Richard also said he is willing to continue to maintain the Ship Registry
portion of the site, if you need any changes there.
Cheers!
-Hendo
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As long as the links on the Starship web site still remain the same, then I can
safely say that I have updated the web sites for my two sectors, the Granth and
Cruan'atan sectors.
The front page for both now advertises my upcoming adventures. Here very soon I
will have additional pages for both sites with info on those adventures. I will
also have pages up for starships and past adventure fun.
Sadly, the first adventure of the Granth sector claimed several starships, not
just mine but of another player. I had forgotten this until I was reviewing the
adventure e-mails yesterday. I will have more info on this later. For now, I am
just refreshing things and getting things prepped for some new fun.
-Avery
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Okay, so here I am cooking up not one, but two new adventures for the Cruan'atan
sector, with a third in the cooker for Granth sector.
I have just finished, yes finished, a very nice starship at 67 studs that will
feature big in my gaming future. AND, I am finally nearing completion on a
second vessel that measures 85 studs in length and 62 studs in width -- its a
monster even though its not in the S.H.I.P. club, and it too will feature big in
my gaming future.
So, I need some people ready to adventure in my sectors, and I need some other
people's sectors to go have fun in.
Right now we seem to have three people reading this forum, one of which is
myself.
We need to figure out how we can bring in some fresh blood, and maybe bring back
some of the old school.
I think I read something a while back about cleaning up links and such on the
web site. I agree with this because I am the biggest offender of this crime.
Me and my changing things have created some weird links on the Starship site,
please do not go looking for them, as I am embarrassed about some of it. (Ideas
that never came to fruition.)
I think we need to advertise!!!
Here soon, once I have pictures of my new vessels, I will be using these uber
cool creations to draw attention to not only myself, but also to the Starship
experience. It is my hope that this will reinvigorate the Starship thang.
But, most of the ALE community only know me as some whack job clone parts user.
I do not have much clout. Richard and John have been around longer and even have
respectable nicknames. If we can all advertise or pool our ideas, I don't know,
we might get this thing off the ground again.
What do you think?
-Avery
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In lugnet.gaming.starship, Avery Christy wrote:
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John Maxwell, I did a search for the Sector 62 you mentioned. What is that,
exactly? As for Starship, I hope to get back into the swing of things
assuming that an active community can be revived.
Good to see you Hendo and Richard!
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And hello to you too Avery!
Sector 62 was the precursor to the precursor of Starship. Though the adventure
ended, the site still exists at... http://www.ozbricks.com/sector62/
More info on predecessor ideas to Starship can be found here...
http://www.valyance.com/starship/background.htm
-Hendo
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In lugnet.gaming.starship, John Maxwell wrote:
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I am exploring the possibility of starting a new Lego-based RPG based on
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Sector 62 and Starship. I encourage anyone who has an interest in joining me
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in this endeavor to contact me, either here (I would prefer here, as this is
readily available and visible to the entire Lugnet community) or at the forums
currently being established for my faction, at www.crayven.net/darkage.
John
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After having explored the deeper reaches of the galaxy where communications are
blocked by dark matter... Oh lets cut to the chase.
I have not been active in quite some time with the hobby, but the brick calls
out to me. I tried to cleanup/refresh my Starship sites a while ago which made
them non-active. If Starship goes through a reboot, I would not mind house
cleaning being done to my sectors and ships -- NOT because I will not be
participating, but because I got so lost with work, uh exploring other
dimensions, that I cannot remember where I was or what I was doing with
Starship. Sorta of a fresh start.
That being said, I have projects once again in the works for building space
vessels made out of ABS brick. I would like to see Starship active once again, I
will make time for it, seriously, to some capacity.
John Maxwell, I did a search for the Sector 62 you mentioned. What is that,
exactly? As for Starship, I hope to get back into the swing of things assuming
that an active community can be revived.
Good to see you Hendo and Richard!
-Avery
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In lugnet.gaming.starship, John P. Henderson wrote:
> Also, both my front pages to the game and Richard Parsons' ship registry are
> still active websites. I spoke by email to Richard just over a year ago and
> he said he was more than willing to keep his part of the site up - though I
> don't know what level of commitment he can give to updating, changing, or
> maintaining it.
Still about. Happy to keep the data up to date. Old email address still works.
I'd be happy to join in as a player, probably not as a sector mod.
Might need a new ship though. Something with a couple of dropships and
fighters, and a contingent of marines, maybe in keeping with the Mars Mission
stuff - ha! and a surface rover.
HES Alator has a nice ring to it. 27 ship's crew + 15 flight crew + 24
troopers, veterans of the suppression of the odd green lozenge creatures on
Mars. 3 space capable dropships (2 pilots, 2 crew, max 8 troopers), 3 single
man space capable fighters, and a rover (2 pilots, mission crew space for 8 and
consumables for 2 weeks).
Might need a gunship to support the slicks...
Richard
Still baldly going...
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In lugnet.gaming.starship, John Maxwell wrote:
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Very well. I think five days is adequate time to wait for replies before
replying to my own post.
Evidently, this group isnt currently active. With that in mind, Id like to
post a notification here, to all interested parties, advising that I am
exploring the possibility of starting a new Lego-based RPG based on Sector 62
and Starship. I encourage anyone who has an interest in joining me in this
endeavor to contact me, either here (I would prefer here, as this is readily
available and visible to the entire Lugnet community) or at the forums
currently being established for my faction, at www.crayven.net/darkage.
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Hi John!
I wish I could say otherwise, but no this group has not been very active over
the past two years. Everyone involved (myself included) were slowly pulled away
for real life during the year or two before that. I myself have been
experiencing a Dim Age with the hobby, and though I would love to be involved,
I cannot yet promise the level of reliability I offered when Starhip was new.
That said, I do know a few Starshippers still lurk out there, and I have been
saving email addresses of one or two other players that have expressed interest
in joining if anything starts up again.
Also, both my front pages to the game and Richard Parsons ship registry are
still active websites. I spoke by email to Richard just over a year ago and he
said he was more than willing to keep his part of the site up - though I dont
know what level of commitment he can give to updating, changing, or maintaining
it.
Currently, his site includes all the ships that were in the game two or three
years ago. If the game does go for a reboot, I wonder if that database should
be wiped and restarted, or if it should stay as-is and just be added to for new
players. (I like the latter idea, as it would give the impression that the
galaxy is well populated.)
Also, the Sector Registry and map (maintained on my site), most likely would
need updating, as only sectors with active members running as SMs should be
open to travel.
-Hendo
(Stick a j in front of my email address shown on Lugnet to contact me
directly.)
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