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In lugnet.castle.org.cw, Alex Polimeni wrote:
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In lugnet.castle.org.cw, Richard Marchetti wrote:
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All you guys want to do with CW is turn it into a game forum, and CW was
NEVER about gaming. Thats what I dont understand.
CW was NEVER about gaming. Never!
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We arnt TRYING to turn it gaming! Long ago, i had wanted to. No, we want to
take the community to the next level, instead of keeping it just a little
story-board basically.
Why not have tips-n-tricks? Helpful articles? On-Line displays? Role Playing
Game section? Archives of the past? A bigger, better CW type thing, with the
Flux storys that are worlds by themselves (ikros perfect example) and maby a
pre-created map realm that you could have citys and buildings storys etc in?
Also, you may want to note that i replyed to Pawels post. I guess you just
like ignoring me, then, since im the one what came out with the RPG idea in
the first place. As i have said before, with you its my way or the high
way.
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Why not do it on your own? You and the others have already attacked Richard and
Pawel enough to illicit this kind of reply. Were I Richard, Id feel the same
way. Instead of unifying the community, you (and some others) are the ones
dividing it by hurtling insults at the CW admins and thus souring them to your
cause.
Like I say here: http://news.lugnet.com/castle/org/cw/?n=1837 and like Jojo
says here: http://news.lugnet.com/castle/org/cw/?n=1836 ...
CW =/= the castle community!
The castle community > CW.
You can either break out of your current frame and do cool stuff nicely, or
continue to destroy relationships by whining and insulting. Your choice.
-Tim
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In lugnet.castle.org.cw, Richard Marchetti wrote:
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All you guys want to do with CW is turn it into a game forum, and CW was
NEVER about gaming. Thats what I dont understand.
CW was NEVER about gaming. Never!
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We arnt TRYING to turn it gaming! Long ago, i had wanted to. No, we want to take
the community to the next level, instead of keeping it just a little story-board
basically.
Why not have tips-n-tricks? Helpful articles? On-Line displays? Role Playing
Game section? Archives of the past? A bigger, better CW type thing, with the
Flux storys that are worlds by themselves (ikros perfect example) and maby a
pre-created map realm that you could have citys and buildings storys etc in?
Also, you may want to note that i replyed to Pawels post. I guess you just like
ignoring me, then, since im the one what came out with the RPG idea in the first
place. As i have said before, with you its my way or the high way.
Anyway, i have to get off here. Seeya
Aramir
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All you guys want to do with CW is turn it into a game forum, and CW was NEVER
about gaming. Thats what I dont understand.
CW was NEVER about gaming. Never!
I also personally find it annoying that no one has responded directly to Pawels
post here: http://news.lugnet.com/castle/org/cw/?n=1822 Yall would rather
just gripe about how I am just not going to hand off CW to someone who doesnt
care at all about the original spirit of the project. Um, well -- duh! Pawel,
the creator of CW, is basically being blown off. Yall and can rail against me
as pleases you, I more or less dont care. But snubbing Pawel shows your true
colors, at least to me if not to him (and I speak only for myself in this post).
Frankly, I think there may be too much bad blood to do anything with the project
now. I will let Pawel decide what he wants to do in terms of his own
involvement, as is befitting since CW is his baby and always was. As for
myself, I dont intend to do a stitch of work to help any of you. Certainly,
not very much more work if anything at all.
I am sadly reminded of how many of you basically hated Craigos ingenious map
idea. It was modular, it was infinitely expandable, everybody could have what
sections pleased them, etc. -- it should have been prefect! Instead, I seem to
remember lots of posts about land-grabs and resistance to the use of Lego motifs
and animal shapes for the land masses. What a tedious lot yall can be...
I was open to new ways to move forward, but no one ever offered either the
necessary skills (very separate from enthusiasm for castle stuff -- HTML, CSS,
FTP, image manipulation, etc) or made a suggestion that didnt just sound like
D&D style gaming straight off. When Anthony Sava made his suggestion (and while
I liked some of his ideas) he was knowingly stepping on my and unknowingly
stepping on Pawels toes. It was something like a coup attempt to appoint
himself de facto admin. That was a rather obnoxious thing to do, dont you
think? Even under a Parliamentary system, there is a Prime Minister -- and at
least for a time that person has been me. The funny thing is that if he had been
just a little more patient he could have done whatever he wanted under Pawels
Guild plan and I would have gladly given him the keys to his Guild. Then he and
his fellows could have done whatever they wished with it. Maybe that will still
happen, I dont know.
Pawel and I were implementing something that was intended as being VERY
hands-off in nature -- pointedly so because I wanted to have to do as little
work as possible. There was just a surface hint of organization so that things
wouldnt just careen madly every which way and without at least some vague sense
of direction, but thats about it. Some genius suggested that I would then with
minimal effort be claiming authorship of CW -- I ask you: precisely how and why
would I try to claim the work of other individuals or groups as my own? If some
group had organized a Guild called The Annoying Jerks of Castle World, believe
me when I assert that they would have gotten full credit for their project.
Whats funny to me is that I wanted to enable something close to the original
spirit of CW, but also providing considerable autonomy to individuals and
Guilds. Through lack of patience and what amounts to little more than the
heckling of yours truly, you have managed to rebel against the autonomy Pawel
and I were going to provide. We had read your posts and ideas and were in the
act of distilling those many desires into a usable system. Even gaming Guilds
were going to be possible because when Pawel and I discussed the Guild idea on
the phone I argued for it recognizing that lots of people wanted that to be
possible (however little I understand it).
In sum, this is what we have instead:
Sava -- dictatorial, without any right to be. Pile on lots of sour grapes. And
many of the rest of you have been little nicer than that.
Thats not much to work with in my view. Why should I even try?
-- Hop-Frog
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In lugnet.castle.org.cw, Johannes Koehler wrote:
> Hello!
>
>
>
> > I actually find it nice to see so many people involved over
> > this discussion. It jus means that the Castle-Community
> > is thriving and that different directions are being explored!
>
>
> Of course the 'Castle World community' must not be confused with the 'LEGO
> Castle community'. There *may* be people out there who build castles, churches,
> medieval towns, chariots and battle machines or even just collect LEGO Castle
> sets who are not at all interested in Castle World. Not everybody who builds
> castles and keeps and so on wants to create a complete kingdom or wants to join
> any 'guild'. And even if one creates a complete kingdom it does not
> automatically mean that this kindgom shall be situated in 'Castle World'. No
> matters who claims to be webmaster/dictator/emperor of this castle world.
This is one of the most sensible posts of this entire thread, IMO. I'm not a
Castle-head, but I've been following the discussion here -- half entertained,
half annoyed by the level of whining I'm reading.
In my view, Jojo's point makes so much sense. Castle World =/= The LEGO Castle
Community.
Nothing requires the CW admins to cede power to anyone. Sure, I believe in "s---
or get off the pot," and from my vantage point it certainly would be *nice* of
the CW admins to allow new people to revive the project if they aren't going to
do anything. However, when it all boils down, they own CW. Period. If the
sandbox owners aren't going to play the way you want them to play, go start your
own sandbox. For the sake of your own community, don't limit your scope to the
confines of one (stale) collaborative project!
> This is why I think that Castle World is not THE site for a LEGO Castle
> community. It's not even the portal, it's just one site amongst others.
Exactly! No one is confining you to the idea of Castle World but yourselves.
-Tim
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Hello!
> I actually find it nice to see so many people involved over
> this discussion. It jus means that the Castle-Community
> is thriving and that different directions are being explored!
Of course the 'Castle World community' must not be confused with the 'LEGO
Castle community'. There *may* be people out there who build castles, churches,
medieval towns, chariots and battle machines or even just collect LEGO Castle
sets who are not at all interested in Castle World. Not everybody who builds
castles and keeps and so on wants to create a complete kingdom or wants to join
any 'guild'. And even if one creates a complete kingdom it does not
automatically mean that this kindgom shall be situated in 'Castle World'. No
matters who claims to be webmaster/dictator/emperor of this castle world.
This is why I think that Castle World is not THE site for a LEGO Castle
community. It's not even the portal, it's just one site amongst others.
I've said before (in broken English, as usual) what I think would belong to an
overall community site. And that's more than just Castle World.
Bye
Jojo
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