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Subject: 
Update on my village
Newsgroups: 
lugnet.castle
Date: 
Wed, 23 Aug 2000 14:52:59 GMT
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(details)
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Well, here's how it's looking now... got about half of it done (really more
than that I expect, considering the buildings had to be built and the hardest
part of the landscape is done) Check it out at:

http://www.suave.net/~dave/town3pre.cgi

DaveE


Subject: 
Re: Update on my village
Newsgroups: 
lugnet.castle
Date: 
Wed, 23 Aug 2000 14:59:20 GMT
Viewed: 
744 times
  
In lugnet.castle, David Eaton writes:
Well, here's how it's looking now... got about half of it done (really more
than that I expect, considering the buildings had to be built and the hardest
part of the landscape is done) Check it out at:

http://www.suave.net/~dave/town3pre.cgi

Wow, really nice stuff!

I hope that we can get a chance to march some armies through it for our
often-discussed-but-never-planned-out Medieval BrikWars game.

eric


Subject: 
Re: Update on my village
Newsgroups: 
lugnet.castle
Date: 
Wed, 23 Aug 2000 23:31:53 GMT
Viewed: 
625 times
  
In lugnet.castle, David Eaton writes:
Well, here's how it's looking now... got about half of it done (really more
than that I expect, considering the buildings had to be built and the hardest
part of the landscape is done) Check it out at:

http://www.suave.net/~dave/town3pre.cgi

DaveE

Looks great David....I'm hopefully going to constructing a village similar....
Just something you might be interestet in......if you play or know someone who
plays computer games.....have a look at a game called Age Of Empires - Age Of
Kings.....the game has some great ideas for buildings in the Medieval era....
Windmills..... Mining Camps.... Wood Mills... Stables..... Blacksmiths.....
Metal smiths.... Weapon smiths.... Watch Towers..... etc

Just thought this might help in the cause... :  )

Kev... :  )


Subject: 
Re: Update on my village
Newsgroups: 
lugnet.castle
Date: 
Thu, 24 Aug 2000 02:02:19 GMT
Viewed: 
614 times
  
"David Eaton" <deaton@intdata.com> writes:

Well, here's how it's looking now... got about half of it done (really more
than that I expect, considering the buildings had to be built and the hardest
part of the landscape is done) Check it out at:

http://www.suave.net/~dave/town3pre.cgi

Nice! The effect of the rocks blocking off the pond by the mill works
very well. The non-uniform paths and slope work well, too.

--
Don't design inefficiency in - it'll happen in the implementation.

Chris Gray     cg@ami-cg.GraySage.Edmonton.AB.CA
               http://www.GraySage.Edmonton.AB.CA/cg/


Subject: 
Re: Update on my village
Newsgroups: 
lugnet.castle
Date: 
Thu, 24 Aug 2000 02:23:27 GMT
Viewed: 
594 times
  
In lugnet.castle, David Eaton writes:
Well, here's how it's looking now... got about half of it done (really more
than that I expect, considering the buildings had to be built and the hardest
part of the landscape is done) Check it out at:

http://www.suave.net/~dave/town3pre.cgi

DaveE

Really great village you've got there. =)  Can't wait to see the rest of it!

~Nathan


Subject: 
Re: Update on my village
Newsgroups: 
lugnet.castle
Date: 
Thu, 24 Aug 2000 04:02:54 GMT
Viewed: 
675 times
  
Very nice village Dave!  I can almost see the dramas taking place with all the
different types of buildings represented and I can't wait to see it populated!

Dan


Subject: 
Re: Update on my village
Newsgroups: 
lugnet.castle
Date: 
Thu, 24 Aug 2000 14:28:22 GMT
Viewed: 
832 times
  
Good work Dave!

I actually wanted to ask you about the way you approached building the
hill for the stream.  I like to sculpt landscapes around my dioramas,
but I'm not sure I've hit on the best strategy yet.

I tend to only build hill slopes in increments of a full brick, mostly
because of the limited availability of green plates.  Do you use
plate-increment slopes?  If you use brick-increments, how do you make
roads look good, since they're necessarily plate-sloped?

How high is your hill, and how many bricks, roughly, do you think went
into it?  What are good sources for the green, grey, brown and tan
bricks and plates you use?

Thanks!

Jeff


Daniel Siskind wrote:

Very nice village Dave!  I can almost see the dramas taking place with all the
different types of buildings represented and I can't wait to see it populated!

Dan


Subject: 
Re: Update on my village
Newsgroups: 
lugnet.castle
Date: 
Thu, 24 Aug 2000 16:10:30 GMT
Viewed: 
1131 times
  
In lugnet.castle, Jeff Elliott writes:
Good work Dave!

I actually wanted to ask you about the way you approached building the
hill for the stream.  I like to sculpt landscapes around my dioramas,
but I'm not sure I've hit on the best strategy yet.

I tend to only build hill slopes in increments of a full brick, mostly
because of the limited availability of green plates.  Do you use
plate-increment slopes?  If you use brick-increments, how do you make
roads look good, since they're necessarily plate-sloped?

How high is your hill, and how many bricks, roughly, do you think went
into it?  What are good sources for the green, grey, brown and tan
bricks and plates you use?

Thanks!

Jeff

Don't let green plate availability daunt you. Plate-high contours on a hill
could be established by plates underneath green bricks. Then plates of any
color can be used since they won't be visible in the end. Picture molding the
hill in multi colored plates and then covering the whole thing with green
bricks once you have the desired contours. The only place you may need to
worry about green plates then would be the edge or perimeter of the hill
though slopes, rocks, water, and other landscape features could help disguise
the apparent sheer edge.

John


Subject: 
Re: Update on my village
Newsgroups: 
lugnet.castle
Date: 
Thu, 24 Aug 2000 19:34:43 GMT
Viewed: 
1179 times
  
In lugnet.castle, Jeff Elliott writes:
I tend to only build hill slopes in increments of a full brick, mostly
because of the limited availability of green plates.  Do you use
plate-increment slopes?  If you use brick-increments, how do you make
roads look good, since they're necessarily plate-sloped?

As John has already said, a lot of the secret is using plates underneath the
bricks :) When building, I realized I needed the waterwheel to have somewhere
between 2 and 3 bricks worth of space (2 wasn't QUITE enough, 3 was plenty)
between the bottom of the building and the actual 'ground' (the 48x48
baseplate). Hence, I started with the intention of making it exactly 3 bricks
high.

However, when it came to the path shortly thereafter, I realized that I wanted
the tan path to be sunken into the green (after all, that's the way it SHOULD
be anyway). Hence, I added a 1 plate layer of regular plates under the top
layer of green bricks, but NOT under the tan bricks used in the path. And as
for the slopes, I actually tended to step down 1 plate, then 2 plates, as I
went from 3.3 brick height to 3 brick height to 2.3 brick height. Then, I
filled in some of the 2 plate gaps with green plates to give it a nicer
feel...

How high is your hill, and how many bricks, roughly, do you think went
into it?  What are good sources for the green, grey, brown and tan
bricks and plates you use?

The maximum height of the hill (as just said) is 3 bricks and 1 plate high,
standing on a 48x48 grey baseplate. As for brick counts, it's a little hard to
guess, I suppose... maybe about 2-3 thousand? Underneath the hill sits a
lattice of mostly 2x4 bricks, with no more than a 2x2 hole in any place going
down to the baseplate. Some areas (close to detailed parts near the path and
the stream) are also more filled in to allow for more flexibility and
support... Just to give a rough description of what you can't see in the
pics :)

As for sources--
Green:
6 6097's (baseplates)
8? 6094's (more 8x8 baseplates)
11? 3033's
And a couple other piddley sets. I didn't actually get any of the service
packs or bulk packs in green as of yet...

Grey:
LOTS of places. Primarily Classic castle sets, but also classic space, about
12 grey service packs, lots of SW sets, Rock Raiders, Native American sets,
and probably lots more... no one recommended source though... Someday I'll
have to get a picture of all my grey creations all together-- the gatehouse,
two wall sections, the AT-AT, and my Mech are still up (along with all the
chimneys and token grey buildings). That's probably the one color I have yet
to run out of (well-- ok, I haven't run out of red or black or yellow, but I
haven't really ever tried to make anything grand out of those colors :)

Brown:
Well, previously I always had very little brown. BUT the droid fighter, the
MTT, and the main Dino Island set made for lots more brown... Also, Rapid
River Village (Wild West) is a great source of 1x1's in brown, as well as a
few green bricks, LOTS of light grey burps, 8x6? blue slopes, tan baseplates,
and more grey bricks. And they're on sale! :)

Tan:
Hmm... the newer SW sets have lots of 1x2's in tan (especially the MTT). I
also have 4 5988's (Pharoah's Forbidden Ruins) which helped with some 2x2's
and 2x4's... Another good source (1x1's and 1x3's) is the Oasis Ambush set
(I've got 16 of these now, I think?) It's also got some tan plates as well
(and I like the extra gold and the skeleton). As for plates, there's also the
Snowspeeder, the Landspeeder (probably the best deal), and the AAT.

Anyway, hope that helps :)

DaveE


Subject: 
Re: Update on my village
Newsgroups: 
lugnet.castle
Date: 
Thu, 24 Aug 2000 20:14:41 GMT
Viewed: 
948 times
  
I think it is a tremendous effort you've put into a fabalous work of art.
Well, I'm just trying to put my admiration into words.
Very nice!!!
(wish i had such a collection of bricks...)


Daan


In lugnet.castle, David Eaton writes:
Well, here's how it's looking now... got about half of it done (really more
than that I expect, considering the buildings had to be built and the hardest
part of the landscape is done) Check it out at:

http://www.suave.net/~dave/town3pre.cgi

DaveE


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