|
By the way, that sunset picture, here's how I did it for those who wish to
know. It's quite simply actually. That picture was taken with a digital
camera, though any camera will do. The sun in the picture is nothing more than
a large, swing arm lamp, the kind used by artists and painters. I placed the
swing arm lamp as low as I could so the arm itself was not in the picture.
Placing the building in the foreground, and facing the lamp towards the camera,
i took the picture. Now the lamp has two bulbs in it. A normal off white,
yellowish bulb and a round flourescent one. With both on, you get a natural
sunlight effect. The bright light facing the camera will cause most everything
in the foreground to go black, and most everything in the background will
dissapear or become to fuzzy to recognize. With a simple edit on the picture
itself, I created the halo you see. And there you have it. I have other
pictures of sunsets if you'd like to see them, just ask and I can email them
post haste.
In lugnet.castle, Craig Hamilton writes:
> In lugnet.castle, Anthony Sava writes:
> > I just wanted to use this bandwidth to take the opportunity to share with you
> > my website deticated to Castle legos. I think it's pretty spiffy, and I think
> > you all will think so too. Its new, its updated, and I mean, c'mon its castle
> > legos, what more could you possibly want in a website?
> >
> > http://www.geocities.com/savatheaggie/legohome.html
> >
> > as of this posting there were 100 hits on my page
>
> thanks for sharing, anthony, and that is a mighty spiffy website! (360
> hits as of this post! ~ don't you feel grand!?;-) that sunset picture is
> sweeeeeet! i enjoyed reading your stories and looking at all of those
> marvelous pics. your characters are great, and the cave spider is
> definitely my favorite creature. keep up the good work!
>
> later ~ craig~
|
|
|
> > In lugnet.castle, Anthony Sava writes:
> > > I just wanted to use this bandwidth to take the opportunity to share with you
> > > my website deticated to Castle legos. I think it's pretty spiffy, and I think
> > > you all will think so too. Its new, its updated, and I mean, c'mon its castle
> > > legos, what more could you possibly want in a website?
> > >
> > > http://www.geocities.com/savatheaggie/legohome.html
Great site! I loved the monster page with sound effects! Great use of those
Lego critters, and sound effects! One of the coolest Lego pages ever! Sound
effects!
|
|
|
In lugnet.castle, Bradley Dale writes:
>
> > > In lugnet.castle, Anthony Sava writes:
> > > > I just wanted to use this bandwidth to take the opportunity to share with you
> > > > my website deticated to Castle legos. I think it's pretty spiffy, and I think
> > > > you all will think so too. Its new, its updated, and I mean, c'mon its castle
> > > > legos, what more could you possibly want in a website?
> > > >
> > > > http://www.geocities.com/savatheaggie/legohome.html
>
> Great site! I loved the monster page with sound effects! Great use of those
> Lego critters, and sound effects! One of the coolest Lego pages ever! Sound
> effects!
Thanks a lot. I'm glad you enjoyed it. The sound effects took me a while to
gather and create, but I think they turned out rather well. Actually, if you
morph some of the sounds that are there, you might find that you recognize
them.
|
|
|
In lugnet.castle, Anthony Sava writes:
> In lugnet.castle, Bradley Dale writes:
> >
> > > > In lugnet.castle, Anthony Sava writes:
> > > > > I just wanted to use this bandwidth to take the opportunity to share with you
> > > > > my website deticated to Castle legos. I think it's pretty spiffy, and I think
> > > > > you all will think so too. Its new, its updated, and I mean, c'mon its castle
> > > > > legos, what more could you possibly want in a website?
> > > > >
> > > > > http://www.geocities.com/savatheaggie/legohome.html
> >
> > Great site! I loved the monster page with sound effects! Great use of those
> > Lego critters, and sound effects! One of the coolest Lego pages ever! Sound
> > effects!
>
> Thanks a lot. I'm glad you enjoyed it. The sound effects took me a while to
> gather and create, but I think they turned out rather well. Actually, if you
> morph some of the sounds that are there, you might find that you recognize
> them.
Heh heh, I noticed that Nightmare's sound was that of a Starcraft Overlord, am
I correct? The whole site is great! (I just got back from vacation so I'm
playing catch up) I might have to borrow some of those weapon ideas for my
minifigs :) Very, very extensive detail on everything, I love it! Great job!
Wilson
|
|
|
In lugnet.castle, Wilson Raska writes:
> > > > > > http://www.geocities.com/savatheaggie/legohome.html
> Heh heh, I noticed that Nightmare's sound was that of a Starcraft Overlord, am
> I correct? The whole site is great! (I just got back from vacation so I'm
> playing catch up) I might have to borrow some of those weapon ideas for my
> minifigs :) Very, very extensive detail on everything, I love it! Great job!
>
> Wilson
Yeah, thats one. Now how many more can you identify? :) I didn't create a
single one of those sounds, they're all sounds that came from one thing or
another and have been morphed. Thanks for visiting my site, I'm glad you liked
it.
--Anthony
|
|
|
In lugnet.castle, Anthony Sava writes:
> In lugnet.castle, Wilson Raska writes:
>
> > > > > > > http://www.geocities.com/savatheaggie/legohome.html
>
> Yeah, thats one. Now how many more can you identify? :) I didn't create a
> single one of those sounds, they're all sounds that came from one thing or
> another and have been morphed. Thanks for visiting my site, I'm glad you
> liked it.
The Black Dragon sound is from Magic the Gathering, I believe...
Jeff
|
|
|
In lugnet.castle, Jeff Stembel writes:
> In lugnet.castle, Anthony Sava writes:
> > In lugnet.castle, Wilson Raska writes:
> >
> > > > > > > > http://www.geocities.com/savatheaggie/legohome.html
> >
> > Yeah, thats one. Now how many more can you identify? :) I didn't create a
> > single one of those sounds, they're all sounds that came from one thing or
> > another and have been morphed. Thanks for visiting my site, I'm glad you
> > liked it.
>
> The Black Dragon sound is from Magic the Gathering, I believe...
>
> Jeff
Whoops, close but no cigar Jeff...
|
|
|
In lugnet.castle, Anthony Sava writes:
> In lugnet.castle, Jeff Stembel writes:
> > In lugnet.castle, Anthony Sava writes:
> > > In lugnet.castle, Wilson Raska writes:
> > >
> > > > > > > > > http://www.geocities.com/savatheaggie/legohome.html
> > >
> > > Yeah, thats one. Now how many more can you identify? :) I didn't create a
> > > single one of those sounds, they're all sounds that came from one thing or
> > > another and have been morphed. Thanks for visiting my site, I'm glad you
> > > liked it.
> >
> > The Black Dragon sound is from Magic the Gathering, I believe...
> >
> > Jeff
>
> Whoops, close but no cigar Jeff...
Really?? Hmmm.... I have no idea then... Did you modify it, or is it
"stock"?
Jeff
|
|
|
In lugnet.castle, Jeff Stembel writes:
> In lugnet.castle, Anthony Sava writes:
> > In lugnet.castle, Jeff Stembel writes:
> > > In lugnet.castle, Anthony Sava writes:
> > > > In lugnet.castle, Wilson Raska writes:
> > > >
> > > > > > > > > > http://www.geocities.com/savatheaggie/legohome.html
> > > >
> > > > Yeah, thats one. Now how many more can you identify? :) I didn't create a
> > > > single one of those sounds, they're all sounds that came from one thing or
> > > > another and have been morphed. Thanks for visiting my site, I'm glad you
> > > > liked it.
> > >
> > > The Black Dragon sound is from Magic the Gathering, I believe...
> > >
> > > Jeff
> >
> > Whoops, close but no cigar Jeff...
>
> Really?? Hmmm.... I have no idea then... Did you modify it, or is it
> "stock"?
>
> Jeff
The Black Dragon sound is actually one of the sounds that I changed the least.
All I ever did to it was slow it down by about half sample rate, making it
much lower and longer. It comes from a special character in the expansion pack
to Warcraft II. In fact there are several Warcraft II sounds that I used. All
of which were changed somehow, but all of them are still recognizable to those
who have played the game.
|
|
|