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  Lego Warcraft would be soooo cool...
 
I was thinking about the effort a large scale castle minifig war would take, and decided that having a Lego version of Warcraft (that wonderful Blizzard game, go Canada!) would rock. Imagine having your own army of dozens or hundreds of little Lego (...) (24 years ago, 14-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
 
  Re: Lego Warcraft would be soooo cool...
 
(...) Have you seen the Lego conversion for Myth II? It's over at (URL)The economics of the game could be based on harvesting timber (for weapons (...) You would also have to mine and smelt ABS plastic to make more minifigs. - Mike Rayhawk ---...--- (...) (24 years ago, 14-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
 
  Re: Lego Warcraft would be soooo cool...
 
(...) Wow, think of the possibilities! You could have different people forming clans with their groups of people. There could be stronger units available as you progressed through the game, such as huge dragons bearing it's force's insignia. Great (...) (24 years ago, 14-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
 
  Re: Lego Warcraft would be soooo cool...
 
(...) Blizzard moved from Irvine, California? (...) I like the idea, but better to pitch it to whomever has the Lego software rights than to Blizzard. I imagine the actual depiction of Lego violence would freak Lego - no matter how appropriate to (...) (24 years ago, 14-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
 
  Re: Lego Warcraft would be soooo cool...
 
(...) Eh? I know a few guys who used to work for Blizzard (on Diablo, Warcraft II, and the ill-fated Warcraft Adventures) and they will be surprised to know that they went to work in the wrong country! =] Tony (24 years ago, 14-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
 
  Re: Lego Warcraft would be soooo cool...
 
You could just make a war2 TC like they did with myth... Its not hard at all. (24 years ago, 16-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
 
  Re: Lego Warcraft would be soooo cool...
 
(...) It's always easier when you are simply copying something else rather than creating something original, but as to making a good computer game not being hard at all... Bruce (trying very hard not to stop laughing) :-) (24 years ago, 17-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
 
  Re: Lego Warcraft would be soooo cool...
 
(...) Hmmmm, this would doom me forever. Just kinda ignore the "not". :-) Bruce (24 years ago, 17-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
 
  Re: Lego Warcraft would be soooo cool...
 
(...) WHAT!!!!!!! It was in Irvine???? I live there! When was it there? (...) would (...) Alex Alex (24 years ago, 17-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
 
  Re: Lego Warcraft would be soooo cool...
 
Maybe they're there now. They were in Canada before (where they started). -- Paul Davidson Alex <legowiz@yahoo.com> wrote in message news:Ft6nnL.89v@lugnet.com... (...) take, (...) Blizzard (...) (24 years ago, 17-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
 
  Re: Lego Warcraft would be soooo cool...
 
The way this works is a creative company invents a gaming engine and several others copy it. Classic example Wolfenstein/Doom invented by Idg. These guys invented the 3D shooter engine that was copied by many others. Once software engine is created, (...) (24 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
 
  Re: Lego Warcraft would be soooo cool...
 
(...) Blizzard (originally Silicon and Synapse, then Brainstorm, now Blizzard) was founded by Alan Adham (Allen? I forget). Much of his early contract work was for the company he lived near, Interplay Productions. Interplay has been in Orange County (...) (24 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
 
  Re: Lego Warcraft would be soooo cool...
 
(...) Always. Still is (my question was rhetorical). Bruce (24 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
 
  Re: Lego Warcraft would be soooo cool...
 
(...) Wolfenstein was created by....ummmmm....dang....that was so long ago even I forget. I mean the ORIGINAL Castle Wolfenstein (Apple ][). Top down graphics, not first person. But yes, the engine by IDG has been copied many times. These guys (...) (...) (24 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
 
  Re: Lego Warcraft would be soooo cool...
 
(...) yah yah! I remember copying it (shhh, i was young) sector by sector, since my poor apple][+'s 48k memory couldn't do more than that... :) yay locksmith *grin* :) Dan PS. Hope my age isn't showing ;) (24 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
 
  Re: Lego Warcraft would be soooo cool...
 
(...) This is partly true, but I would like to clear up some of your nomenclature. You could say that Id created the First Person Shooter (FPS) genre of games when they created Wolfenstein 3D. This is different from an engine, as an engine is a (...) (24 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)  
 
  Re: Lego Warcraft would be soooo cool...
 
(...) Castle Wolfenstein was created by Silas S. Warner in 1981 for Muse Software. Muse later created Beyond Castle Wolfenstein in 1984. (...) Actually, the licensing of engines is very common! Why make it easier for someone to compete with your (...) (24 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
 
  Re: Lego Warcraft would be soooo cool...
 
(...) Didn't know they were ever called Brainstorm. Silicon & Synapse (after creating great games like The Lost Vikings and Rock & Roll Racing) had decided to change their name, mostly because no-one could pronounce synapse. They decided to change (...) (24 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
 
  Re: Lego Warcraft would be soooo cool...
 
(...) Ahhhh, my brain kept trying to come up with something starting with an S and I kept drawing blanks on the company name. Going down the wrong path. (...) avoid (...) Alliance, (...) Abe's (...) I stand corrected - for one particular product, it (...) (24 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
 
  Re: Lego Warcraft would be soooo cool...
 
(...) was (...) city (...) and (...) referred (...) Chaos. Yes, I seem to remember that one, too. People don't understand how to pronounce the greek CH sound in this country sometimes. The guy from company X is coming today, someone would say, and (...) (24 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
 
  RE: Lego Warcraft would be soooo cool...
 
(...) After conferring with a couple of friends who worked at Blizzard, I need to correct what I said. Most of the employees were fans of the game Warhammer, and many also were really into the game Necromunda. The artists who worked on Warcraft were (...) (24 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
 
  Getting off-topic (was Re: Lego Warcraft would be soooo cool...)
 
Hey guys -- time to maybe move this discussion? (24 years ago, 19-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)  
 
  Re: Lego Warcraft would be soooo cool...
 
[directed to lugnet.off-topic.fun, 'cause this has nothing to do with LEGO] (...) Heck, I got the distinct impression that Unreal The Engine was developed specifically for licensing, and Unreal The Game was made to show off the engine. Steve (24 years ago, 19-Apr-00, to lugnet.off-topic.fun)

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