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In lugnet.cad.ray, Tim David wrote:
> In lugnet.cad.ray, Tim David wrote:
> > Having got the .pov file created I did have to include a Library path to the
> > LGEO.inc files folder. Once that was set I managed to get a render in 3.1 but
> > got more errors in 3.5, something to do with version levels. I also got a
> > strange wrongly positioned parts problem in the resultant render (it was OK
> > without LGEO parts). I will upload images to show and research the exact 3.5
> > error later.
> > tim
>
> The wrongly positioned parts can be seen in these two images
>
> Non-LGEO version, in correct position
> http://www.brickshelf.com/gallery/talltim/Extras/nonlgeo.jpg
> LGEO version, parts moved down
> http://www.brickshelf.com/gallery/talltim/Extras/lgeo.jpg
Yeah, that part (6187.DAT) has a weird origin, IMO. But, the cause of
the problem is that LGEO doesn't use the same origin - at least with the
libraries I have installed. So, to fix it, add the following directive at
lines 159 and 308 of the LGEO file lg_6187.inc:
translate <0, 0, -2*LG_BRICK_WIDTH>
> The error when rendering the .pov file in POVRay 3.5 can be seen
> http://www.brickshelf.com/gallery/talltim/Extras/3_5error.jpg
> the same file renders without error messages (but with the error above) in 3.1
I had a similar problem when upgrading to version 3.5 of POV-Ray. Try
modifying the lg_color.inc file by bracketing the #include of colors.inc
with #version directives:
#version 3.5
#include "colors.inc"
#version 3.0
There's probably a better solution than this, but this worked for me... :-)
HTH,
Mark
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<snip>
> > The wrongly positioned parts can be seen in these two images
> >
> > Non-LGEO version, in correct position
> > http://www.brickshelf.com/gallery/talltim/Extras/nonlgeo.jpg
> > LGEO version, parts moved down
> > http://www.brickshelf.com/gallery/talltim/Extras/lgeo.jpg
>
> Yeah, that part (6187.DAT) has a weird origin, IMO. But, the cause of
> the problem is that LGEO doesn't use the same origin - at least with the
> libraries I have installed. So, to fix it, add the following directive at
> lines 159 and 308 of the LGEO file lg_6187.inc:
>
> translate <0, 0, -2*LG_BRICK_WIDTH>
I suspected something along those lines, but I wouldn't have had any idea how to
fix it, so thanks, I wil try it tonight
>
> > The error when rendering the .pov file in POVRay 3.5 can be seen
> > http://www.brickshelf.com/gallery/talltim/Extras/3_5error.jpg
> > the same file renders without error messages (but with the error above) in 3.1
>
> I had a similar problem when upgrading to version 3.5 of POV-Ray. Try
> modifying the lg_color.inc file by bracketing the #include of colors.inc
> with #version directives:
>
> #version 3.5
> #include "colors.inc"
> #version 3.0
>
> There's probably a better solution than this, but this worked for me... :-)
Ahui sent me a link to the relevant help page on Ldraw.org
http://www.ldraw.org/article/105
>
> HTH,
>
> Mark
tim
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I have tried this and also the fix on the ldraw page. LGEO files still don't
work any suggestions? I don't get the error message. The pov just renders the
standard method.
Thanks for the help
In lugnet.cad.ray, Tim David wrote:
>
> >
> > > The error when rendering the .pov file in POVRay 3.5 can be seen
> > > http://www.brickshelf.com/gallery/talltim/Extras/3_5error.jpg
> > > the same file renders without error messages (but with the error above) in 3.1
> >
> > I had a similar problem when upgrading to version 3.5 of POV-Ray. Try
> > modifying the lg_color.inc file by bracketing the #include of colors.inc
> > with #version directives:
> >
> > #version 3.5
> > #include "colors.inc"
> > #version 3.0
> http://www.ldraw.org/article/105
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In lugnet.cad.ray, Martin Smith wrote:
> In lugnet.cad.ray, Tim David wrote:
> >
> > >
> > > > The error when rendering the .pov file in POVRay 3.5 can be seen
> > > > http://www.brickshelf.com/gallery/talltim/Extras/3_5error.jpg
> > > > the same file renders without error messages (but with the error above) in 3.1
> > >
> > > I had a similar problem when upgrading to version 3.5 of POV-Ray. Try
> > > modifying the lg_color.inc file by bracketing the #include of colors.inc
> > > with #version directives:
> > >
> > > #version 3.5
> > > #include "colors.inc"
> > > #version 3.0
>
> > http://www.ldraw.org/article/105
>
> I have tried this and also the fix on the ldraw page. LGEO files still don't
> work any suggestions? I don't get the error message. The pov just renders the
> standard method.
What errors are you getting form POV?
-Orion
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thanks again
> >
> > I have tried this and also the fix on the ldraw page. LGEO files still don't
> > work any suggestions? I don't get the error message. The pov just renders the
> > standard method.
>
>
> What errors are you getting form POV?
>
> -Orion
I don't get any error messages. POV renders the scene with no problem it just
doesn't pick up the LGEO colors. I have a file called LGEO in 3.5 directory, I
have added the changes to the lg_color.inc file and colors inc and have even
tried the adding this to the command line in the render settings command line
box
"+Lc:\Program Files\POV-Ray for Windows v3.5\LGEO"
I am using LP3 addon latest version.
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In lugnet.cad.ray, Martin Smith wrote:
> thanks again
> > >
> > > I have tried this and also the fix on the ldraw page. LGEO files still don't
> > > work any suggestions? I don't get the error message. The pov just renders the
> > > standard method.
> >
> >
> > What errors are you getting form POV?
> >
> > -Orion
>
> I don't get any error messages. POV renders the scene with no problem it just
> doesn't pick up the LGEO colors. I have a file called LGEO in 3.5 directory, I
> have added the changes to the lg_color.inc file and colors inc and have even
> tried the adding this to the command line in the render settings command line
> box
> "+Lc:\Program Files\POV-Ray for Windows v3.5\LGEO"
>
> I am using LP3 addon latest version.
I think troubleshooting your problem would be easier if you sent me the POV
file.
-Orion
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In lugnet.cad.ray, Tim David wrote:
> Ahui sent me a link to the relevant help page on Ldraw.org
> http://www.ldraw.org/article/105
Thanks for the link Tim!! Now lgeo finally works for me too.
Ldraw's trans green still stinks, but lgeo helped a bit...
Cheers NB
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Thanks
> I think troubleshooting your problem would be easier if you sent me the POV
> file.
>
> -Orion
Orion
Thanks for the offer If you would like to sendme an email I can send it to I
will do so. my email - mcjmsmith at sympatico.ca -
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