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 CAD / Ray-Tracing / 2326
Subject: 
Re: Problem creating .pov using LGEO parts in L3PAdd-on
Newsgroups: 
lugnet.cad.ray
Date: 
Thu, 28 Oct 2004 00:22:15 GMT
Viewed: 
5678 times
  
In lugnet.cad.ray, Tim David wrote:
In lugnet.cad.ray, Tim David wrote:
Having got the .pov file created I did have to include a Library path to the
LGEO.inc files folder. Once that was set I managed to get a render in 3.1 but
got more errors in 3.5, something to do with version levels. I also got a
strange wrongly positioned parts problem in the resultant render (it was OK
without LGEO parts). I will upload images to show and research the exact 3.5
error later.
tim

The wrongly positioned parts can be seen in these two images

Non-LGEO version, in correct position
http://www.brickshelf.com/gallery/talltim/Extras/nonlgeo.jpg
LGEO version, parts moved down
http://www.brickshelf.com/gallery/talltim/Extras/lgeo.jpg

Yeah, that part (6187.DAT) has a weird origin, IMO.  But, the cause of
the problem is that LGEO doesn't use the same origin - at least with the
libraries I have installed.  So, to fix it, add the following directive at
lines 159 and 308 of the LGEO file lg_6187.inc:

  translate <0, 0, -2*LG_BRICK_WIDTH>

The error when rendering the .pov file in POVRay 3.5 can be seen
http://www.brickshelf.com/gallery/talltim/Extras/3_5error.jpg
the same file renders without error messages (but with the error above) in 3.1

I had a similar problem when upgrading to version 3.5 of POV-Ray.  Try
modifying the lg_color.inc file by bracketing the #include of colors.inc
with #version directives:

#version 3.5
#include "colors.inc"
#version 3.0

There's probably a better solution than this, but this worked for me...  :-)

HTH,

Mark


Subject: 
Re: Problem creating .pov using LGEO parts in L3PAdd-on
Newsgroups: 
lugnet.cad.ray
Date: 
Thu, 28 Oct 2004 09:53:33 GMT
Viewed: 
5591 times
  
<snip>
The wrongly positioned parts can be seen in these two images

Non-LGEO version, in correct position
http://www.brickshelf.com/gallery/talltim/Extras/nonlgeo.jpg
LGEO version, parts moved down
http://www.brickshelf.com/gallery/talltim/Extras/lgeo.jpg

Yeah, that part (6187.DAT) has a weird origin, IMO.  But, the cause of
the problem is that LGEO doesn't use the same origin - at least with the
libraries I have installed.  So, to fix it, add the following directive at
lines 159 and 308 of the LGEO file lg_6187.inc:

  translate <0, 0, -2*LG_BRICK_WIDTH>

I suspected something along those lines, but I wouldn't have had any idea how to
fix it, so thanks, I wil try it tonight


The error when rendering the .pov file in POVRay 3.5 can be seen
http://www.brickshelf.com/gallery/talltim/Extras/3_5error.jpg
the same file renders without error messages (but with the error above) in 3.1

I had a similar problem when upgrading to version 3.5 of POV-Ray.  Try
modifying the lg_color.inc file by bracketing the #include of colors.inc
with #version directives:

#version 3.5
#include "colors.inc"
#version 3.0

There's probably a better solution than this, but this worked for me...  :-)

Ahui sent me a link to the relevant help page on Ldraw.org
http://www.ldraw.org/article/105


HTH,

Mark

tim


Subject: 
Re: Problem creating .pov using LGEO parts in L3PAdd-on
Newsgroups: 
lugnet.cad.ray
Date: 
Mon, 15 Nov 2004 04:09:10 GMT
Viewed: 
5592 times
  
I have tried this and also the fix on the ldraw page. LGEO files still don't
work any suggestions? I don't get the error message. The pov just renders the
standard method.

Thanks for the help


In lugnet.cad.ray, Tim David wrote:



The error when rendering the .pov file in POVRay 3.5 can be seen
http://www.brickshelf.com/gallery/talltim/Extras/3_5error.jpg
the same file renders without error messages (but with the error above) in 3.1

I had a similar problem when upgrading to version 3.5 of POV-Ray.  Try
modifying the lg_color.inc file by bracketing the #include of colors.inc
with #version directives:

#version 3.5
#include "colors.inc"
#version 3.0

http://www.ldraw.org/article/105


Subject: 
Re: Problem creating .pov using LGEO parts in L3PAdd-on
Newsgroups: 
lugnet.cad.ray
Date: 
Tue, 16 Nov 2004 11:54:43 GMT
Viewed: 
5787 times
  
In lugnet.cad.ray, Martin Smith wrote:
In lugnet.cad.ray, Tim David wrote:


The error when rendering the .pov file in POVRay 3.5 can be seen
http://www.brickshelf.com/gallery/talltim/Extras/3_5error.jpg
the same file renders without error messages (but with the error above) in 3.1

I had a similar problem when upgrading to version 3.5 of POV-Ray.  Try
modifying the lg_color.inc file by bracketing the #include of colors.inc
with #version directives:

#version 3.5
#include "colors.inc"
#version 3.0

http://www.ldraw.org/article/105

I have tried this and also the fix on the ldraw page. LGEO files still don't
work any suggestions? I don't get the error message. The pov just renders the
standard method.


What errors are you getting form POV?

-Orion


Subject: 
Re: Problem creating .pov using LGEO parts in L3PAdd-on
Newsgroups: 
lugnet.cad.ray
Date: 
Thu, 18 Nov 2004 01:41:34 GMT
Viewed: 
6025 times
  
thanks again

I have tried this and also the fix on the ldraw page. LGEO files still don't
work any suggestions? I don't get the error message. The pov just renders the
standard method.


What errors are you getting form POV?

-Orion

I don't get any error messages. POV renders the scene with no problem it just
doesn't pick up the LGEO colors. I have a file called LGEO in 3.5 directory, I
have added the changes to the lg_color.inc file and colors inc and have even
tried the adding this to the command line in the render settings command line
box
"+Lc:\Program Files\POV-Ray for Windows v3.5\LGEO"

I am using LP3 addon latest version.


Subject: 
Re: Problem creating .pov using LGEO parts in L3PAdd-on
Newsgroups: 
lugnet.cad.ray
Date: 
Thu, 18 Nov 2004 14:12:42 GMT
Viewed: 
6263 times
  
In lugnet.cad.ray, Martin Smith wrote:
thanks again

I have tried this and also the fix on the ldraw page. LGEO files still don't
work any suggestions? I don't get the error message. The pov just renders the
standard method.


What errors are you getting form POV?

-Orion

I don't get any error messages. POV renders the scene with no problem it just
doesn't pick up the LGEO colors. I have a file called LGEO in 3.5 directory, I
have added the changes to the lg_color.inc file and colors inc and have even
tried the adding this to the command line in the render settings command line
box
"+Lc:\Program Files\POV-Ray for Windows v3.5\LGEO"

I am using LP3 addon latest version.

I think troubleshooting your problem would be easier if you sent me the POV
file.

-Orion


Subject: 
Re: Problem creating .pov using LGEO parts in L3PAdd-on
Newsgroups: 
lugnet.cad.ray
Date: 
Sun, 21 Nov 2004 17:43:54 GMT
Viewed: 
5453 times
  
In lugnet.cad.ray, Tim David wrote:
Ahui sent me a link to the relevant help page on Ldraw.org
http://www.ldraw.org/article/105

Thanks for the link Tim!! Now lgeo finally works for me too.

Ldraw's trans green still stinks, but lgeo helped a bit...

Cheers NB


Subject: 
Re: Problem creating .pov using LGEO parts in L3PAdd-on
Newsgroups: 
lugnet.cad.ray
Date: 
Fri, 26 Nov 2004 00:16:09 GMT
Viewed: 
6517 times
  
Thanks
I think troubleshooting your problem would be easier if you sent me the POV
file.

-Orion

Orion

Thanks for the offer If you would like to sendme an email I can send it to I
will do so. my email - mcjmsmith at sympatico.ca -


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