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 CAD / LDD / *256 (-20)
Subject: 
Re: Conversion file for ldraw to ldd Version 4.20
Newsgroups: 
lugnet.cad.ldd
Date: 
Sun, 2 Oct 2011 21:04:49 GMT
Viewed: 
30189 times
  
Just posted a new version of the LDraw.xml file that’s used to import and export LDR files out of LDD. Please visit the current LDraw.xml download page to get the most current version. Enjoy, Gallagher


Subject: 
Re: Export LDD to LDraw
Newsgroups: 
lugnet.cad.ldd
Date: 
Wed, 15 Jun 2011 14:40:20 GMT
Viewed: 
24149 times
  
In lugnet.cad.ldd, Jaco van der Molen wrote:

Does anyone have another solution for this?

Jaco

I would create a temporary one line ldraw file that adjusts the origin by the
desired x, y, and z values, and then inline that file.


Subject: 
Re: Export LDD to LDraw
Newsgroups: 
lugnet.cad.ldd
Date: 
Tue, 24 May 2011 13:28:48 GMT
Viewed: 
20419 times
  
In lugnet.cad.ldd, Jaco van der Molen wrote:
Hello,

When exporting an LDD file to LDraw the xyz position is slightly off the grid.

What I do now is replace all dots with comma's, import the LDraw file in Excel,
round all xyz coordintates on whole numbers, copy that to notepad and past in
the LDraw file.

This is a lot of work and in some cases this places some parts 1 LDU of the
grid.

Does anyone have another solution for this?

Jaco

Could you send me a couple of samples of files exported to LDraw that are
slightly off the grid so I can see if there is any easy way to auto-adjust them?

/Tore


Subject: 
Export LDD to LDraw
Newsgroups: 
lugnet.cad.ldd
Date: 
Tue, 24 May 2011 11:38:54 GMT
Viewed: 
20319 times
  
Hello,

When exporting an LDD file to LDraw the xyz position is slightly off the grid.

What I do now is replace all dots with comma's, import the LDraw file in Excel,
round all xyz coordintates on whole numbers, copy that to notepad and past in
the LDraw file.

This is a lot of work and in some cases this places some parts 1 LDU of the
grid.

Does anyone have another solution for this?

Jaco


Subject: 
Re: Versions of LDD?
Newsgroups: 
lugnet.cad.ldd
Date: 
Sat, 1 Jan 2011 23:36:29 GMT
Viewed: 
21798 times
  
On 31/12/2010 20:42, Anders Isaksson wrote:
Wayne Jackson wrote:
How many versions are there of LDD currently available?

I have 4.0.20 with brick set 287, but I am seeing on Brickshelf screen
shots of what appear to be LDD4 with train tracks, and 9V train
motors - none of these appear to be present.

Have you activated "Universe mode"?
http://www.eurobricks.com/forum/index.php?showtopic=40794

This should give you access to all the 1400+ parts available in LDD.



Ah!  Found it, but everything is red.  I see a couple of posts
mentioning this though.


Subject: 
Re: Versions of LDD?
Newsgroups: 
lugnet.cad.ldd
Date: 
Fri, 31 Dec 2010 10:42:05 GMT
Viewed: 
21637 times
  
Wayne Jackson wrote:
How many versions are there of LDD currently available?

I have 4.0.20 with brick set 287, but I am seeing on Brickshelf screen
shots of what appear to be LDD4 with train tracks, and 9V train
motors - none of these appear to be present.

Have you activated "Universe mode"?
http://www.eurobricks.com/forum/index.php?showtopic=40794

This should give you access to all the 1400+ parts available in LDD.


--
Anders Isaksson


Subject: 
Versions of LDD?
Newsgroups: 
lugnet.cad.ldd
Date: 
Fri, 31 Dec 2010 02:58:06 GMT
Viewed: 
21458 times
  
How many versions are there of LDD currently available?

I have 4.0.20 with brick set 287, but I am seeing on Brickshelf screen
shots of what appear to be LDD4 with train tracks, and 9V train motors -
none of these appear to be present.


Subject: 
Re: Unable to import LDraw file in LDD 4
Newsgroups: 
lugnet.cad.ldd
Date: 
Wed, 3 Nov 2010 15:50:03 GMT
Viewed: 
22282 times
  
In case you still need the answer...
http://www.eurobricks.com/forum/index.php?showtopic=48123

Philo,
Thanks for the link. Alas it does not work.
Placing the ldraw.xml file in the same folder as ldd.exe does not let me import
LDraw files.
It seems that it does import, but then one is unable to place the model. In
fact: no element is placed at all!

I have contact with TLG atm about this issue.
Hope they solve it.

Jaco


Subject: 
Re: Unable to import LDraw file in LDD 4
Newsgroups: 
lugnet.cad.ldd
Date: 
Mon, 1 Nov 2010 15:46:48 GMT
Viewed: 
22747 times
  
In lugnet.cad.ldd, Jaco van der Molen wrote:
Hi all,
After updating LDD to version 4, the import of an LDraw file does not work
anymore :-( Anyone know how to fix this?

It seems the ldraw.xml file is missing.
The library in this new version is now one big .lif file, where as the previous
version had a subdirectory in the LDD program folder called Assets that
contained 9 .lif files and the ldraw.xml file.

Hi Jaco,
In case you still need the answer...
http://www.eurobricks.com/forum/index.php?showtopic=48123

Philo


Subject: 
Re: LDD worse than before?
Newsgroups: 
lugnet.cad.ldd
Date: 
Sat, 30 Oct 2010 23:48:28 GMT
Viewed: 
21588 times
  
On 31/10/2010 04:53, Philippe Hurbain wrote:
In lugnet.cad.ldd, Wayne Jackson wrote:
Not sure if it is just me, but has the new version of LDD gone a little
crazy?

I have been trying to place a 4x4 plate on top of a square made with two
1x2 and two 1x4 bricks, and it will not line up whatsoever.  It has the
plate half a stud off each and every time.

Have other experience this?
I tried to reproduce the problem without success, all seems to work fine.

Philo

If I restart the program, it works.  Didn't have this problem with the
last version.


Subject: 
Re: LDD worse than before?
Newsgroups: 
lugnet.cad.ldd
Date: 
Sat, 30 Oct 2010 18:53:03 GMT
Viewed: 
21419 times
  
In lugnet.cad.ldd, Wayne Jackson wrote:
Not sure if it is just me, but has the new version of LDD gone a little
crazy?

I have been trying to place a 4x4 plate on top of a square made with two
1x2 and two 1x4 bricks, and it will not line up whatsoever.  It has the
plate half a stud off each and every time.

Have other experience this?
I tried to reproduce the problem without success, all seems to work fine.

Philo


Subject: 
LDD worse than before?
Newsgroups: 
lugnet.cad.ldd
Date: 
Sat, 30 Oct 2010 12:50:12 GMT
Viewed: 
21454 times
  
Not sure if it is just me, but has the new version of LDD gone a little
crazy?

I have been trying to place a 4x4 plate on top of a square made with two
1x2 and two 1x4 bricks, and it will not line up whatsoever.  It has the
plate half a stud off each and every time.

Have other experience this?


Subject: 
Unable to import LDraw file in LDD 4
Newsgroups: 
lugnet.cad.ldd
Date: 
Fri, 29 Oct 2010 08:01:28 GMT
Viewed: 
22451 times
  
Hi all,
After updating LDD to version 4, the import of an LDraw file does not work
anymore :-( Anyone know how to fix this?

It seems the ldraw.xml file is missing.
The library in this new version is now one big .lif file, where as the previous
version had a subdirectory in the LDD program folder called Assets that
contained 9 .lif files and the ldraw.xml file.

Jaco


Subject: 
Re: Does LDD's LDraw importer actually work?
Newsgroups: 
lugnet.cad.ldd
Date: 
Fri, 29 Oct 2010 07:40:23 GMT
Viewed: 
24122 times
  
After today's update to LDD version 4 it doesn't work anymore... :-(


Subject: 
Re: Does LDD's LDraw importer actually work?
Newsgroups: 
lugnet.cad.ldd
Date: 
Thu, 25 Mar 2010 05:45:23 GMT
Viewed: 
23750 times
  
In lugnet.cad.ldd, Allen Smith wrote:
In lugnet.cad.ldd, Joshua Delahunty wrote:
FWIW,

<steps to use LDD to import under Winders>

Hope this helps,

     -- joshuaD

Thanks Joshua. This is what I wanted to hear.

I figured out what the problem is. The Mac version of LDD expects imported
LDraw files to have Unix line endings (LF), and silently fails if the line
endings are in another format. Ironically, it exports CRLF as one would
expect.

If you convert the LDraw file to Unix line endings, it imports correctly
(well, as close to "correct" as LDD provides with its finicky restrictions).

Does anybody know how I can report this bug and actually have it get to the
people it needs to get to?

I can do it.  ;-)

I got to meet the architect for LDD at Brickcon.

Consider it done. :)

     -- joshuaD


Subject: 
Re: Does LDD's LDraw importer actually work?
Newsgroups: 
lugnet.cad.ldd
Date: 
Thu, 25 Mar 2010 03:39:56 GMT
Viewed: 
23843 times
  
In lugnet.cad.ldd, Joshua Delahunty wrote:
   FWIW,

1) I run LEGO Digital Designer 3.0.11 under Windows 7

2) I chose Creator Freebuild (shouldn’t matter with this test)

3) I executed menu: File Import

4) Picked exported.dat off my desktop (how I saved this text, using notepad)

(note that I couldn’t browse, LDD doesn’t recognize .dat as a valid extension, but will load if it I type that in)

5) The two bricks (MS grey on the left, yellow on the right) are “attached” to my cursor (this is how imported files come in), and I’m able to place them in the scene.

Hope this helps,

-- joshuaD

Thanks Joshua. This is what I wanted to hear.

I figured out what the problem is. The Mac version of LDD expects imported LDraw files to have Unix line endings (LF), and silently fails if the line endings are in another format. Ironically, it exports CRLF as one would expect.

If you convert the LDraw file to Unix line endings, it imports correctly (well, as close to “correct” as LDD provides with its finicky restrictions).

Does anybody know how I can report this bug and actually have it get to the people it needs to get to?

Allen


Subject: 
Re: Does LDD's LDraw importer actually work?
Newsgroups: 
lugnet.cad.ldd
Date: 
Mon, 22 Mar 2010 22:13:58 GMT
Viewed: 
22645 times
  
In lugnet.cad.ldd, Allen Smith wrote:
In lugnet.cad.ldd, Timothy Gould wrote:
In lugnet.cad.ldd, Allen Smith wrote:
I recently had a Bricksmith user write asking for help importing an LDraw
file into LDD. (He was using LDraw because LDD made it very difficult to
build his model.) But when he attempts to import the LDraw file, he sees at
most the first brick of the model and nothing else.

I verified this on LDD 3.0.11 for Mac OS X. If I export an LDD file
containing nothing but 2 1x1 bricks not touching each other, LDD produces a
valid LDraw file. Attempting to import said file back into LDD (with no
changes) doesn't work. Sometimes I get only the first brick ready to place;
sometimes I get nothing at all. In no instance do I get any error message;
only the little import-finished bleep noise.

Is this a Mac-only thing? Is it a problem with the latest version? I can't
find any older versions available for download. My e-mail to Lego technical
support hasn't been answered yet either.

Thanks,¬
Allen

I've never had it properly confirmed but I'm fairly certain the problem with
import is that the overlap detection is way too overzealous. Which means
that when you read in a file it decides the parts conflict and can't be
there. It's irritating.


This is the file that LDD exported:

| 0 exported
| 0 Author: LEGO Digital Designer 3.0
| 1 71 -190 -24 -190.0000152587890625 1 0 0 0 1 0 0 0 1 3005.dat
| 1 14 170 -24 210.0000152587890625 1 0 0 0 1 0 0 0 1 3005.dat

The two bricks are about 20 studs away from each other, so it's hard to
imagine how it could possibly see any overlap issues there. On import, I get
absolutely nothing except the bleep sound. No bricks, no errors.

FWIW,

1) I run LEGO Digital Designer 3.0.11 under Windows 7

2) I chose Creator Freebuild (shouldn't matter with this test)

3) I executed menu: File | Import

4) Picked exported.dat off my desktop (how I saved this text, using notepad)

(note that I couldn't browse, LDD doesn't recognize .dat as a valid extension,
but will load if it I type that in)

5) The two bricks (MS grey on the left, yellow on the right) are "attached" to
my cursor (this is how imported files come in), and I'm able to place them in
the scene.

Hope this helps,

     -- joshuaD


Subject: 
Re: Does LDD's LDraw importer actually work?
Newsgroups: 
lugnet.cad.ldd
Date: 
Mon, 22 Mar 2010 21:31:24 GMT
Viewed: 
22112 times
  
--snip--

  
This is the file that LDD exported:
0 exported
0 Author: LEGO Digital Designer 3.0
1 71 -190 -24 -190.0000152587890625 1 0 0 0 1 0 0 0 1 3005.dat
1 14 170 -24 210.0000152587890625 1 0 0 0 1 0 0 0 1 3005.dat
The two bricks are about 20 studs away from each other, so it’s hard to imagine how it could possibly see any overlap issues there. On import, I get absolutely nothing except the bleep sound. No bricks, no errors.

Allen

Well it’s definitely not overlap then. I assume that both coloured 1x1s exist too... Did you try removing the superfluous fractional digits? I’m relying on hunches here and don’t have LDD installed but I do remember weird problems to do with the lack of rounding. I always assumed it was overlap testing but maybe not.

Your other alternative is to just use the conversion file (Mike Gallagher has the latest version http://news.lugnet.com/cad/ldd/?n=234 ) and write your own converter or export function.

Not very helpful I’m afraid. Mike may have a better idea.

Tim


Subject: 
Re: Does LDD's LDraw importer actually work?
Newsgroups: 
lugnet.cad.ldd
Date: 
Mon, 22 Mar 2010 16:59:33 GMT
Viewed: 
24088 times
  
In lugnet.cad.ldd, Timothy Gould wrote:
   In lugnet.cad.ldd, Allen Smith wrote:
   I recently had a Bricksmith user write asking for help importing an LDraw file into LDD. (He was using LDraw because LDD made it very difficult to build his model.) But when he attempts to import the LDraw file, he sees at most the first brick of the model and nothing else.

I verified this on LDD 3.0.11 for Mac OS X. If I export an LDD file containing nothing but 2 1x1 bricks not touching each other, LDD produces a valid LDraw file. Attempting to import said file back into LDD (with no changes) doesn’t work. Sometimes I get only the first brick ready to place; sometimes I get nothing at all. In no instance do I get any error message; only the little import-finished bleep noise.

Is this a Mac-only thing? Is it a problem with the latest version? I can’t find any older versions available for download. My e-mail to Lego technical support hasn’t been answered yet either.

Thanks,
Allen

I’ve never had it properly confirmed but I’m fairly certain the problem with import is that the overlap detection is way too overzealous. Which means that when you read in a file it decides the parts conflict and can’t be there. It’s irritating.


This is the file that LDD exported:
0 exported
0 Author: LEGO Digital Designer 3.0
1 71 -190 -24 -190.0000152587890625 1 0 0 0 1 0 0 0 1 3005.dat
1 14 170 -24 210.0000152587890625 1 0 0 0 1 0 0 0 1 3005.dat
The two bricks are about 20 studs away from each other, so it’s hard to imagine how it could possibly see any overlap issues there. On import, I get absolutely nothing except the bleep sound. No bricks, no errors.

Allen


Subject: 
Re: Does LDD's LDraw importer actually work?
Newsgroups: 
lugnet.cad.ldd
Date: 
Mon, 22 Mar 2010 02:52:27 GMT
Viewed: 
23570 times
  
In lugnet.cad.ldd, Allen Smith wrote:
   I recently had a Bricksmith user write asking for help importing an LDraw file into LDD. (He was using LDraw because LDD made it very difficult to build his model.) But when he attempts to import the LDraw file, he sees at most the first brick of the model and nothing else.

I verified this on LDD 3.0.11 for Mac OS X. If I export an LDD file containing nothing but 2 1x1 bricks not touching each other, LDD produces a valid LDraw file. Attempting to import said file back into LDD (with no changes) doesn’t work. Sometimes I get only the first brick ready to place; sometimes I get nothing at all. In no instance do I get any error message; only the little import-finished bleep noise.

Is this a Mac-only thing? Is it a problem with the latest version? I can’t find any older versions available for download. My e-mail to Lego technical support hasn’t been answered yet either.

Thanks,
Allen

I’ve never had it properly confirmed but I’m fairly certain the problem with import is that the overlap detection is way too overzealous. Which means that when you read in a file it decides the parts conflict and can’t be there. It’s irritating.

Tim



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