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Subject: 
Re: Does LDD's LDraw importer actually work?
Newsgroups: 
lugnet.cad.ldd
Date: 
Mon, 22 Mar 2010 16:59:33 GMT
Viewed: 
24089 times
  
In lugnet.cad.ldd, Timothy Gould wrote:
   In lugnet.cad.ldd, Allen Smith wrote:
   I recently had a Bricksmith user write asking for help importing an LDraw file into LDD. (He was using LDraw because LDD made it very difficult to build his model.) But when he attempts to import the LDraw file, he sees at most the first brick of the model and nothing else.

I verified this on LDD 3.0.11 for Mac OS X. If I export an LDD file containing nothing but 2 1x1 bricks not touching each other, LDD produces a valid LDraw file. Attempting to import said file back into LDD (with no changes) doesn’t work. Sometimes I get only the first brick ready to place; sometimes I get nothing at all. In no instance do I get any error message; only the little import-finished bleep noise.

Is this a Mac-only thing? Is it a problem with the latest version? I can’t find any older versions available for download. My e-mail to Lego technical support hasn’t been answered yet either.

Thanks,
Allen

I’ve never had it properly confirmed but I’m fairly certain the problem with import is that the overlap detection is way too overzealous. Which means that when you read in a file it decides the parts conflict and can’t be there. It’s irritating.


This is the file that LDD exported:
0 exported
0 Author: LEGO Digital Designer 3.0
1 71 -190 -24 -190.0000152587890625 1 0 0 0 1 0 0 0 1 3005.dat
1 14 170 -24 210.0000152587890625 1 0 0 0 1 0 0 0 1 3005.dat
The two bricks are about 20 studs away from each other, so it’s hard to imagine how it could possibly see any overlap issues there. On import, I get absolutely nothing except the bleep sound. No bricks, no errors.

Allen



Message has 2 Replies:
  Re: Does LDD's LDraw importer actually work?
 
--snip-- (...) Well it's definitely not overlap then. I assume that both coloured 1x1s exist too... Did you try removing the superfluous fractional digits? I'm relying on hunches here and don't have LDD installed but I do remember weird problems to (...) (14 years ago, 22-Mar-10, to lugnet.cad.ldd, FTX)
  Re: Does LDD's LDraw importer actually work?
 
(...) FWIW, 1) I run LEGO Digital Designer 3.0.11 under Windows 7 2) I chose Creator Freebuild (shouldn't matter with this test) 3) I executed menu: File | Import 4) Picked exported.dat off my desktop (how I saved this text, using notepad) (note (...) (14 years ago, 22-Mar-10, to lugnet.cad.ldd)

Message is in Reply To:
  Re: Does LDD's LDraw importer actually work?
 
(...) I've never had it properly confirmed but I'm fairly certain the problem with import is that the overlap detection is way too overzealous. Which means that when you read in a file it decides the parts conflict and can't be there. It's (...) (14 years ago, 22-Mar-10, to lugnet.cad.ldd, FTX)

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