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 CAD / LDD / *236 (-10)
  Does LDD's LDraw importer actually work?
 
I recently had a Bricksmith user write asking for help importing an LDraw file into LDD. (He was using LDraw because LDD made it very difficult to build his model.) But when he attempts to import the LDraw file, he sees at most the first brick of (...) (14 years ago, 22-Mar-10, to lugnet.cad.ldd, FTX)
 
  BrickHelper v1.1 released
 
Hi guys, Just thought I would announce the release of BrickHelper v1.1. This is my utility program that lets you list the parts inventory of creations made in LDD, and export that inventory to a Bricklink wanted list, which you can then upload to (...) (14 years ago, 21-Mar-10, to lugnet.cad.ldd)
 
  Re: LDraw.xml now at version 1.81.3 LDD
 
Now at version 1.81.3 with LDD version 3.0.11 with brick version 114 (URL) New LDraw.xml Ver. 1.81.3 for LDR to LDD Conversions> Gallagher (URL) GallaghersArt.com> (14 years ago, 28-Dec-09, to lugnet.cad.ldd, FTX)
 
  LDraw.xml now at version 1.81 LDD
 
You can view all the info and download the current LDraw.xml version 1.81 public and beta version from my site. Due to some browsers that add extra characters to the file I have now made both versions as a ZIP download. And since Brickshelf expands (...) (14 years ago, 22-Dec-09, to lugnet.cad.ldd, FTX)  
 
  ** Current Conversion file for LDraw to LDD ver. 1.7
 
Just went through the parts and we do have a good amount of new parts added with this update. Fixed and added many colors. For now I’m sticking to the parts that are easy to get done. Going for the bulk first, I will then work on the complex parts (...) (15 years ago, 7-Sep-09, to lugnet.cad.ldd, FTX)
 
  LDD - Robotic Gripper
 
I modeled a robotic gripper end effector in LEGO Digital Designer. This design is the result of work I have done and a combination of techniques I have seen on Brickshelf.com. (URL) I have used this design on some of the Chassis prototypes I have (...) (15 years ago, 8-Aug-09, to lugnet.announce.moc, lugnet.technic, lugnet.robotics, lugnet.cad.ldd, FTX)
 
  Re: Can anyone get these parts to intersect at right angles in LDD?
 
(...) IIRC, what I did was copy-paste the opposite end of that moonbase module. (...) That is certainly doable. However, I have more pressing matters to attend, and my knowledge of computational geometry (or lack of) could pose a problem. Those (...) (15 years ago, 20-Jun-09, to lugnet.cad.ldd)
 
  Re: Can anyone get these parts to intersect at right angles in LDD?
 
"ivansanchez" <ivan@sanchezortega.es> wrote in message news:KLFwK1.LqK@lugnet.com... (...) I see. I not only had to move the surrounding windscreens, I also had to move the surrounding 1x6 curved slope bricks, and a 1x1 technic brick with hole, (...) (15 years ago, 19-Jun-09, to lugnet.cad.ldd)
 
  Re: Can anyone get these parts to intersect at right angles in LDD?
 
(...) Connection != collision. I do think LDD could still know about studs and axles and ignore hulls. On the other hand... Geoffrey Hyde wrote: (...) Well, this is a CAD software, and I expect everything to be perfectly aligned to a 1-LDU grid, (...) (15 years ago, 18-Jun-09, to lugnet.cad.ldd)
 
  Re: Can anyone get these parts to intersect at right angles in LDD?
 
(...) It may be a bit off but... it works! (...) ...NXT programming language and firmware in version 2 switched to floating points... for the best and/or for the worse ;o) (...) I have no true information here, but I believe this is simply (...) (15 years ago, 18-Jun-09, to lugnet.cad.ldd)


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