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| | I have started uploading everything to the Google Code account. I don't have a
SVN system set up at the moment since my main computer is not connected to the
Internet.
http://code.google.com/p/datsville/
Here's a newer town map:
http://i421.photobucket.com/albums/pp292/SharkD2161/LDraw/datsville_map_legend-1.png
And some screenshots in LDView:
http://i421.photobucket.com/albums/pp292/SharkD2161/LDraw/datsville_ldview_screenshot_001.png
http://i421.photobucket.com/albums/pp292/SharkD2161/LDraw/datsville_ldview_screenshot_002.png
http://i421.photobucket.com/albums/pp292/SharkD2161/LDraw/datsville_ldview_screenshot_with_terrain.png
Notice that in the last image I am experimenting with height field terrain with
some success.
Mike
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| | | | |
| | | |
| |
| In lugnet.cad.dat.models, Michael Horvath wrote:
> I have started uploading everything to the Google Code account. I don't have a
> SVN system set up at the moment since my main computer is not connected to the
> Internet.
>
> http://code.google.com/p/datsville/
Great!
> Here's a newer town map:
>
> http://i421.photobucket.com/albums/pp292/SharkD2161/LDraw/datsville_map_legend-1.png
Magnificient! Great work, excellent designs and changes. I'll try to adapt my
version of Datsville to the layout changes, though they are undocumented as far
as I can tell. So far, I'm not ready to merge our versions into one project, but
I hope this can be done in a not distant future.
The only change of layout I disagree to is the moving of the Radio club. Even
though I agree that it fits in better there, like I said it ruins my special
plans... So, could you consider moving it back again? :)
>
> And some screenshots in LDView:
>
> http://i421.photobucket.com/albums/pp292/SharkD2161/LDraw/datsville_ldview_screenshot_001.png
> http://i421.photobucket.com/albums/pp292/SharkD2161/LDraw/datsville_ldview_screenshot_002.png
> http://i421.photobucket.com/albums/pp292/SharkD2161/LDraw/datsville_ldview_screenshot_with_terrain.png
>
>
> Notice that in the last image I am experimenting with height field terrain with
> some success.
Interesting - but I believe it conflicts to the files hills.pov, hills.ghf, and
river.ghf in the POV folder. But maybe we'll find a way to harmonize those two
approaches?
>
> Mike
Keep up the great work!
/Tore
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| | | | | | |
| | | | | In lugnet.cad.dat.models, Tore Eriksson wrote:
> The only change of layout I disagree to is the moving of the Radio club. Even
> though I agree that it fits in better there, like I said it ruins my special
> plans... So, could you consider moving it back again? :)
Are you sure? It just seems so awkward at that location.
> Interesting - but I believe it conflicts to the files hills.pov, hills.ghf, and
> river.ghf in the POV folder. But maybe we'll find a way to harmonize those two
> approaches?
I think we can safely scrap the old POVray stuff. Though my version is not
necessarily an improvement.
Mike
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| | | | | |
| | | | | | | |
| | | | | In lugnet.cad.dat.models, Michael Horvath wrote:
> In lugnet.cad.dat.models, Tore Eriksson wrote:
> > Interesting - but I believe it conflicts to the files hills.pov, hills.ghf, and
> > river.ghf in the POV folder. But maybe we'll find a way to harmonize those two
> > approaches?
>
> I think we can safely scrap the old POVray stuff. Though my version is not
> necessarily an improvement.
Really? Yes, I want to scrap them too, but not until we have some better
replacement.
/Tore
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| | | | | |
| | | | |
| | | | In lugnet.cad.dat.models, Michael Horvath wrote:
> Here's a newer town map:
>
> http://i421.photobucket.com/albums/pp292/SharkD2161/LDraw/datsville_map_legend-1.png
I don't think those trees growing on the railroad track at Block_020 is a very
good idea....
:)
/Tore
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| | | | |
| | | | I've uploaded a second revision. It includes several new buildings as well as
some bug fixes.
Mike
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| | | | |
| | | | | | |
| | | | | | In lugnet.cad.dat.models, Michael Horvath wrote:
> I've uploaded a second revision. It includes several new buildings as well as
> some bug fixes.
>
>
> Mike
Excellent!
I'm still not ready to merge our versions, so I made my own Rev041 (still not
published; too much cleaning to be done first...)
First attempt crashed my PC after 13 seconds of parsing, second attempt with all
unnecessary processes closed down succeeded at almost 11 minutes.
Still missing some vehicles and probably a lot of mistakes made, but here it
is:
http://dl.dropbox.com/u/15954981/_town_1024x768_AA03_10min56sec.jpg
This is getting inspiring again! :D
/Tore
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| | | | | | |
| | | | | | |
| | | | | | A third revision is up. The main highlight is that there is now stuff to visit
across the river, as well as two bridges connecting to there!
Also, I added short text descriptions to the file names so you can tell the
models apart.
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| | | | | | | | |
| | | | | | | | In lugnet.cad.dat.models, Michael Horvath wrote:
> A third revision is up. The main highlight is that there is now stuff to visit
> across the river, as well as two bridges connecting to there!
>
> Also, I added short text descriptions to the file names so you can tell the
> models apart.
Could be a good thing to supply the link:
http://code.google.com/p/datsville/
:)
Before I dig into this revision, I only wish to add a few spontaneous comments.
Six railway crossings in such a short distance is a few too much. Two bridges is
enough. I'd say no more bridges. Beyond blocks 22, 13, and 12 I have thought of
quite barren land: Blocky Mountains or stone desert? Maybe farms beyond the
railway, but now I'm open for expansion on the other side of the river instead.
What are your future plans?
/Tore
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| | | | | | | | | | |
| | | | | | | | | In lugnet.cad.dat.models, Tore Eriksson wrote:
> Before I dig into this revision, I only wish to add a few spontaneous comments.
> Six railway crossings in such a short distance is a few too much. Two bridges is
> enough. I'd say no more bridges. Beyond blocks 22, 13, and 12 I have thought of
> quite barren land: Blocky Mountains or stone desert? Maybe farms beyond the
> railway, but now I'm open for expansion on the other side of the river instead.
Noted.
> What are your future plans?
None presently until people start submitting more buildings.
Mike
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| | | | | | | | |
| | | | | | | I think we have a problem here. I mailed Brickbuilder to ask permission to use
the White Camper Caravan in Datsville and meanwhile put it in the Pending
folder. He never replied, so I guess we have to take that for a 'No'.
/Tore
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| | | | | | | |
| | | | | | | | | |
| | | | | | | In lugnet.cad.dat.models, Tore Eriksson wrote:
> I think we have a problem here. I mailed Brickbuilder to ask permission to use
> the White Camper Caravan in Datsville and meanwhile put it in the Pending
> folder. He never replied, so I guess we have to take that for a 'No'.
>
> /Tore
Too bad. It's a nice model.
Mike
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| | | | | | |
| | | | | I've uploaded a seventh revision.
http://code.google.com/p/datsville/
I decided that some of the buildings I made were simply to large, so I made
smaller versions. There's also a new tree model and a radio tower (which needs
to get moved to somewhere better).
I'm no longer able to render the whole town at once in POV-Ray as I have too
little RAM in my computer. I need to come up with an alternate method of
creating town maps. :( Too bad LDView doesn't support orthographic projection;
otherwise I would start using *it* instead.
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| | | | | | | |
| | | | | I also think it would be nice to use the SNOT roads found here:
http://gallaghersart.com/forums/viewforum/26/
However, I don't think the distribution license is compatible.
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| | | | | | | |
| | | | | In lugnet.cad.dat.models, Michael Horvath wrote:
> I also think it would be nice to use the SNOT roads found here:
>
> http://gallaghersart.com/forums/viewforum/26/
>
> However, I don't think the distribution license is compatible.
I've been experimenting with Mike Gallagher's SNOT roads and sent him in email
asking if he would be willing to license them under the Creative Commons or
Public Domain. Here is how things look right now.
http://i421.photobucket.com/albums/pp292/SharkD2161/LDraw/ldview_screenshot_009.png
I definitely think it's an improvement. The town looks more lived-in with the
new roads. I did have to move several buildings though since they no longer fit
where they were positioned originally. I also took the opportunity to expand the
shopping center so that it fit in its new slot.
http://i421.photobucket.com/albums/pp292/SharkD2161/LDraw/ldview_screenshot_010.png
Mike H
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| | | | | | | |
| | | | | | Michael Horvath wrote:
> I've been experimenting with Mike Gallagher's SNOT roads and sent him in email
> asking if he would be willing to license them under the Creative Commons or
> Public Domain. Here is how things look right now.
>
> http://i421.photobucket.com/albums/pp292/SharkD2161/LDraw/ldview_screenshot_009.png
That looks nice.
But it is also a challenge to the "home owners". Now I feel I have to
think about how to integrate my houses better with the new streets;
adding paths, driveways with ramps, and other details.
Play well,
Jacob
--
Bregnerod Transit Authority - Moving mini-figs:
http://lego.sparre-andersen.dk/BTA/
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| | | | | | | | |
| | | | | | | In lugnet.cad.dat.models, Jacob Sparre Andersen wrote:
> That looks nice.
>
> But it is also a challenge to the "home owners". Now I feel I have to
> think about how to integrate my houses better with the new streets;
> adding paths, driveways with ramps, and other details.
>
> Play well,
>
> Jacob
The same author also created a series of examples of driveways and ramps, though
I haven't used any yet.
http://gallaghersart.com/forums/viewreply/77/
Mike H
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| | | | | | | |
| | | | | I received a reply from Mike G. and he said that we could use his models, and
that he would update all his models with a compatible software license.
You can see in the image below that SNOT roads create a lot more options when it
comes to designing road markings, stripes, and so forth. It's a lot more obvious
now that there are one-way streets in the center of town.
http://i421.photobucket.com/albums/pp292/SharkD2161/LDraw/ldview_screenshot_011.png
Mike H
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| | | | |
| | | | Datsville needs some more trees. It has some already but they are very basic. A
greater variety would be good. Anyone want to model some?
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| | | | In lugnet.cad.dat.models, Michael Horvath wrote:
> Datsville needs some more trees. It has some already but they are very basic. A
> greater variety would be good. Anyone want to model some?
I really second that request. Steve Bliss's tree is truly brilliant, but now
there are too many of them exactly alike.
/Tore
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