To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cadOpen lugnet.cad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / 5468
    Re: Let's be realistc (WasRe:MoreVenomAnyone? (WasRe:Givethemabreak (was:Hey,like,isanyonethere?))) —James Reynolds
   Please don't quit. I hate being negative about my future, but I doubt the mac will get much attention from TLG. Especially with OS X. LDGLite is one of two choices for the mac (the other being BrickDraw3D). James (...) (23 years ago, 13-Feb-01, to lugnet.cad)
   
        Re: Let's be realistc (WasRe:MoreVenomAnyone? (WasRe:Givethemabreak (was:Hey,like,isanyonethere?))) —Tim Courtney
     "James Reynolds" <james.e.reynolds@m.....utah.edu> wrote in message news:G8pBrL.J6n@lugnet.com... (...) two (...) That goes to everybody. Please don't quit. This stuff (DAT) is NOT becoming obsolete. -Tim (23 years ago, 13-Feb-01, to lugnet.cad)
    
         Re: Let's be realistc (WasRe:MoreVenomAnyone? (WasRe:Givethemabreak (was:Hey,like,isanyonethere?))) —Steve Bliss
     (...) That's kind of funny -- DAT was really obsolete before it was created. It was never a cutting-edge graphics description language. The main asset of the "DAT Format" is the LDraw parts library. Excepting maybe whatever element-resource is used (...) (23 years ago, 15-Feb-01, to lugnet.cad)
    
         Re: Let's be realistc (WasRe:MoreVenomAnyone? (WasRe:Givethemabreak (was:Hey,like,isanyonethere?))) —Larry Pieniazek
     (...) Agreed. It is 2.5 D rather than a 3 D solid modeling lang. That's prolly why noone has done any really nifty shape bashing stuff like calculating interferences... (...) No I believe Conan's collection is the largest collection of LEGO (...) (23 years ago, 16-Feb-01, to lugnet.cad)
    
         Re: Let's be realistc (WasRe:MoreVenomAnyone? (WasRe:Givethemabreak (was:Hey,like,isanyonethere?))) —Steve Bliss
     (...) Sorry, should have said "largest collection of LEGO element descriptions". Steve (23 years ago, 16-Feb-01, to lugnet.cad)
   
        Re: Let's be realistc (WasRe:MoreVenomAnyone? (WasRe:Givethemabreak (was:Hey,like,isanyonethere?))) —Erik Olson
   (...) Speaking of which is there a need for an update to the Mac binary for Ldglite? I'm not *totally* absorbed by BrickDraw3D. +++ BrickDraw3D will become a full-fledged editor application in the coming months. I'm preparing it for Mac OS X too. (...) (23 years ago, 13-Feb-01, to lugnet.cad)
   
        Re: Let's be realistc (WasRe:MoreVenomAnyone? (WasRe:Givethemabreak (was:Hey,like,isanyonethere?))) —Don Heyse
   (...) Hey, that would be great. I've added/ported quite a few nice features to ldglite since it was last compiled for the Mac. The cheesy file open dialog (in the GLUT menu) may require a bit of work for the Mac filesystem. I should probably clean (...) (23 years ago, 13-Feb-01, to lugnet.cad)
   
        Re: Let's be realistc (WasRe:MoreVenomAnyone? (WasRe:Givethemabreak (was:Hey,like,isanyonethere?))) —Tim Courtney
   "Don Heyse" <dheyse@hotmail.spam....away.com> wrote in message news:G8pFLr.5HB@lugnet.com... (...) Ldglite? (...) I think Erik was referring to Creator II: Knight's Kingdom. That's a lot cooler :-) Even though Creator 1 was cheesy IMO, I enjoyed (...) (23 years ago, 13-Feb-01, to lugnet.cad)
 

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR