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Subject: 
Re: Fun with LDView Fly Through (A Minifig's Eye View)
Newsgroups: 
lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac
Date: 
Mon, 19 Mar 2007 14:46:10 GMT
Viewed: 
5812 times
  
In lugnet.cad, Travis Cobbs wrote:
   In lugnet.cad, Jim DeVona wrote:
   Here’s a quick example: sitting in a LEGO cockpit looking out at your wingman.

look ma, no hands!

It’s worth noting that if you get the POV-Ray camera info from LDView and render in POV-Ray, you should get exactly the same view there (assuming you use the same aspect ratio).

I was thinking of that. I tried it briefly the other night but I must have had a different aspect ratio, because the rendering appeared far outside the ship. I’m getting up to speed on POV-Ray, though, so I’ll definitely try it again.

  
   Travis, since I already had the LDView code set up I reduced the strafeAmount and motionAmount values used in ModelWindow::processKeyDown to 0.05. This made it much easier to make fine adjustments to the camera position; even smaller values may be useful. Perhaps it would be worth adding a Preferences setting to control these values?

The sensitivity is pretty messed up. It doesn’t properly track the frame rate, so if you have a high frame rate it goes too fast, and if you have a low frame rate, it goes too slow. I think the proper solution would be for me to fix that.

Ah, I see. Sounds good. Yes, initially the camera would jump across or out of the cockpit at the slightest touch. I changed the value so I could nudge it around easier within that area.

Jim



Message has 1 Reply:
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) The aspect ratio shouldn't make enough of a difference to put the camera out of the ship. It should only change the cropping. If you have the same aspect ratio, you should should get nearly pixel-perfect alignment of all polygons that don't (...) (17 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)

Message is in Reply To:
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) It's worth noting that if you get the POV-Ray camera info from LDView and render in POV-Ray, you should get exactly the same view there (assuming you use the same aspect ratio). (...) The sensitivity is pretty messed up. It doesn't properly (...) (17 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)

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