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| | Hi -
I'm working on an experimental CAD/simulation/game/website called ROBLOX and
would welcome any feedback on product direction from the Lego community. The
physics engine handles things like collapsing buildings and vehicles by properly
simulating the dynamics of bricks, wheels, motors, etc.
There's a movie of the simulations here:
http://video.google.com/videoplay?docid=-2418575870437745291
Thanks!
David Baszucki
www.roblox.com
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| | | | David Baszucki wrote:
> There's a movie of the simulations here:
Wow!
This seems to be one hell of a fun game.
I've been fiddling with collision detection once, so I really appreciate
you're efforts with this. It's a amazing job.
Roland
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| | | | David Baszucki,
Good job so far. Only one question that comes to mind. Is it OpenGL?
The one thing I would reconmend is that you impliment normal mapping (the high
rez hight texture taken from a high detailed model and placed on a low rez
model- it is a lighting/shadow effect that fakes depth). This would help make
things look even better but would help keep the polys at their current level.
Jeffrey Jarvis
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| | | | OS required?
James
On Nov 11, 2006, at 5:49 PM, David Baszucki wrote:
> Hi -
>
> I'm working on an experimental CAD/simulation/game/website called
> ROBLOX and
> would welcome any feedback on product direction from the Lego
> community. The
> physics engine handles things like collapsing buildings and
> vehicles by properly
> simulating the dynamics of bricks, wheels, motors, etc.
>
> There's a movie of the simulations here:
>
> http://video.google.com/videoplay?docid=-2418575870437745291
>
>
> Thanks!
>
> David Baszucki
> www.roblox.com
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| | | | | In lugnet.cad, James Reynolds wrote:
> OS required?
Jeffrey and James -
Current OS required is Windows XP. We have built ROBLOX using OpenGL to
eliminate problems moving to Mac/Linux in the future. We think the port should
be pretty simple but are waiting to see how people like the product.
The normal mapping point is valid - right now things don't look very good,
although they do scale pretty well for very large scenes.
David Baszucki
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| | | | When I download the setup it's only 268KB (site states 4MB).
So when I run it, it complains about a missing package.
Also: Is this game playable standalone, or only online?
Greetings,
Roland
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| | | | | In lugnet.cad, Roland Melkert wrote:
> When I download the setup it's only 268KB (site states 4MB).
>
> So when I run it, it complains about a missing package.
>
> Also: Is this game playable standalone, or only online?
>
> Greetings,
>
> Roland
Roland - right now we have two parts to our download - an installer and the
actual download. It looks like maybe you right-moused and saved from our
download button - we might have to make this work. Currently the download
should work on a click.
I'm looking into this now.
David Baszucki
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| | | | | | | |
| | | | | David Baszucki wrote:
> Roland - right now we have two parts to our download - an installer and the
> actual download. It looks like maybe you right-moused and saved from our
> download button - we might have to make this work. Currently the download
> should work on a click.
I've located the problem, it's my ultra paranoid Zone Alarm Firewall
settings :). I was blocking 'windows installer'.
When I changed that to 'ask' it works fine. But personally I prefer
fully standalone setup's.
Roland
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| | | | Seems like there's put lots of time and effort in this.
I can only base my opinion on the demo movie you mentioned. I'm surprised
about the amount of destruction that's in ths bit. Where as the European
Lego Toy is about constructing, it looks like Americans have more fun in
blowing it all to pieces. Why is this? Can't a game without shooting be
fun also?
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| In lugnet.cad, Jan Folkersma wrote:
> Seems like there's put lots of time and effort in this.
> I can only base my opinion on the demo movie you mentioned. I'm surprised
> about the amount of destruction that's in ths bit. Where as the European
> Lego Toy is about constructing, it looks like Americans have more fun in
> blowing it all to pieces. Why is this? Can't a game without shooting be
> fun also?
Jan - thanks for your feedback.
I guess you could say we did the hard stuff first (destruction physics). We're
just putting in features now to allow saving of collaborative spaces. If you
check out the browse section you'll see that many people are building
interesting places. We have not put in features yet to allow contests, ratings,
etc.
I'm hoping that people will want to do various things - some will be builders,
some will just want to visit, some will be into racing vehicles, and others may
want to do battle.
I think the mix between the activities that kids gravitate to will be pretty
independent of country of origin.
David Baszucki
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| | | | In lugnet.cad, David Baszucki wrote:
> Hi -
>
> I'm working on an experimental CAD/simulation/game/website called ROBLOX and
> would welcome any feedback on product direction from the Lego community. The
> physics engine handles things like collapsing buildings and vehicles by properly
> simulating the dynamics of bricks, wheels, motors, etc.
>
> There's a movie of the simulations here:
>
> http://video.google.com/videoplay?docid=-2418575870437745291
>
>
> Thanks!
>
> David Baszucki
> www.roblox.com
Let's say, hypothetically, that you released the 2006 client.
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| In lugnet.cad, "Ben Shapiro" <benshapiro@thedailywire.org> wrote:
> In lugnet.cad, David Baszucki wrote:
> > Hi -
> >
> > I'm working on an experimental CAD/simulation/game/website called ROBLOX and
> > would welcome any feedback on product direction from the Lego community. The
> > physics engine handles things like collapsing buildings and vehicles by properly
> > simulating the dynamics of bricks, wheels, motors, etc.
> >
> > There's a movie of the simulations here:
> >
> > http://video.google.com/videoplay?docid=-2418575870437745291
> >
> >
> > Thanks!
> >
> > David Baszucki
> > www.roblox.com
> Let's say, hypothetically, that you released the 2006 client.
I had never been heard about ROBLOX.com before. But your comment made me
curious. Now Google tells me that this is a business with 22 Billion $ US worth!
And actually there would be no good reason why anyone in 2006 would pretend to
be a garage owner named David Baszucki...
I'm impressed what is still to be found at Lugnet - even if you do not search
for it!
Ben
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| | | | | | | |
| | | | | > In lugnet.cad, "Ben Shapiro" <benshapiro@thedailywire.org> wrote:
lol
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| | | | .
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| | | | In lugnet.cad, David Baszucki wrote:
> Hi -
>
> I'm working on an experimental CAD/simulation/game/website called ROBLOX and
> would welcome any feedback on product direction from the Lego community. The
> physics engine handles things like collapsing buildings and vehicles by properly
> simulating the dynamics of bricks, wheels, motors, etc.
>
> There's a movie of the simulations here:
>
> http://video.google.com/videoplay?docid=-2418575870437745291
>
>
> Thanks!
>
> David Baszucki
> www.roblox.com
Wow.
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