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 Trains / 9970
    Re: 'Dog Bone' —James Brown
   (...) All three operational loops that we had at Supertrain were dogbones, and worked well for crowd-pleasing. The only real hitch was that we couldn't run many long trains becuase they'd keep dropping cars or slowing/stopping on the end loops (...) (23 years ago, 26-Feb-01, to lugnet.trains)
   
        Re: 'Dog Bone' —Eric Kingsley
     (...) Yet another good reason why it would be nice to have a wider radius track section... For now though if you have room you might want to consider extending the loop part of the dogbone. Of course if you extend it to much it really isn't a (...) (23 years ago, 26-Feb-01, to lugnet.trains)
   
        Re: 'Dog Bone' - definition —Steve Chapple
   (...) Having spent a great deal of time on the Supertrain layout, this is something I'm very interested in. A couple of 100' long straight segments with a town and one end and an industrial area at the other was what comprised our "main loop". I've (...) (23 years ago, 6-Mar-01, to lugnet.trains)
   
        Re: 'Dog Bone' - definition —Sonnich Jensen
      SRC <LEGOArches@yahoo.com> wrote in message news:G9sIqE.35@lugnet.com... (...) Good question. Still I think that the first one is usually used for trams, the second not used much at all, and the third one being a track with a run-around (as they (...) (23 years ago, 6-Mar-01, to lugnet.trains)
    
         Re: 'Dog Bone' - definition —Jonathan Reynolds
     (...) There is no rule to say that a dog bone style layout should be in the shape of a dog-bone! A far more common MR arrangement is to run the centre double track section around a room or double back over itself at a higher level. You get more (...) (23 years ago, 10-Mar-01, to lugnet.trains)
   
        Re: 'Dog Bone' - definition —Larry Pieniazek
   (...) The definition of a "dogbone" is an oval that has been pinched in the middle so that the two sides of it are close enough together that they look like double track... then stretched to quite a bit longer. That's the key idea... it could have (...) (23 years ago, 11-Mar-01, to lugnet.trains)
   
        Re: 'Dog Bone' - definition —Frank Filz
     (...) Assuming there's another end, I would say that Dog1 is a valid end of a folded dogbone. If you unfold the loop, it's just a dogbone where the double track comes out of the center of the loop instead of at one edge. Of course like Larry says, (...) (23 years ago, 11-Mar-01, to lugnet.trains)
    
         Re: 'Dog Bone' - definition —Larry Pieniazek
     (...) Yes, I agree. Realised it after i posted but got sucked into something else. (...) And what makes an interesting/convenient arrangment for a show may well be very different from what makes an interesting arrangement for a home layout. At a (...) (23 years ago, 11-Mar-01, to lugnet.trains)
    
         Track Designer (was: 'Dog Bone' - definition) —Manfred Moolhuysen
      For the benefit of the "What might be a good track layout" discussion and for sharing track ideas amongst eachother, I reccomend the use of the "Train Depot Track Designer", a great Windows program by Matthew Bates for drawing Lego track layouts on (...) (23 years ago, 11-Mar-01, to lugnet.trains)
     
          Re: Track Designer (was: 'Dog Bone' - definition) —Larry Pieniazek
      (...) This program is invaluable. Saves a lot of wear and tear on the knees when setting up fun layouts for the kids, saves a lot of redface at shows when things don't line up right. Highly recommended. (2) Note that SRC's pics he posted asking (...) (23 years ago, 13-Mar-01, to lugnet.trains)
     
          Re: Track Designer (was: 'Dog Bone' - definition) —Ross Crawford
      (...) So is there any active development? I for one would like to see a Linux version, and would be able to provide some help in porting it. Is that a possibility? ROSCO (23 years ago, 15-Mar-01, to lugnet.trains)
    
         Re: 'Dog Bone' - definition —Frank Filz
     (...) Absolutely. My aborted HO layout had an oval of track with a switchback line climbing a mountain (it was developed for a 5'x9.5' space in my apartment, so a dogbone type design just wasn't going to work, but I worked out a pretty nice scheme (...) (23 years ago, 12-Mar-01, to lugnet.trains)
    
         Re: 'Dog Bone' - definition —Steve Chapple
      (...) Stop with the good ideas - I already spend too much time tinkering. 8-) (...) HOG - Hand's On Grabbing??? (...) You mean like something like this? (Supertrain2001 layout) :-) (URL) (23 years ago, 13-Mar-01, to lugnet.trains)
     
          Re: 'Dog Bone' - definition —Frank Filz
      (...) Hey, I just want some one else to go through the work of trying it out... (...) Hand of God. (23 years ago, 13-Mar-01, to lugnet.trains)
    
         Re: 'Dog Bone' - definition —James Brown
     (...) I was thinking about this a few days ago (the whole auto vs HOG thing), so I wandered over to where I could sit in my car & watch some of the on-site rail ops at work for lunch.(1) Coupling/uncoupling - manual. Loading/unloading - all (...) (23 years ago, 13-Mar-01, to lugnet.trains)
   
        Re: 'Dog Bone' - definition —Steve Chapple
   (...) Ah - OK Then would this be a single or double dog-bone? (URL) (23 years ago, 13-Mar-01, to lugnet.trains)
   
        Re: 'Dog Bone' - definition —Larry Pieniazek
   (...) A double dogbone would be if the whole dogbone was double track, I think. That means including the end loops... one nested inside the other ++Lar (23 years ago, 13-Mar-01, to lugnet.trains)
 

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