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  Re: multi train dogbone
 
(...) hmmm... that could be very useful for a trainyard... (...) ah, cause I don't have the room in our apt to redo it? and yes, I defenitly should have thought of this... :) Dan (24 years ago, 14-Aug-00, to lugnet.trains)
 
  Re: multi train dogbone
 
(...) Actually, someone has created an ActiveX control for it, so that it can be used under Windows, for instance with C++ or Visual Basic. Not, perhaps perfect (Perl), but a darned sight better than Logo. Jeff (24 years ago, 14-Aug-00, to lugnet.trains)
 
  Re: multi train dogbone
 
Jeff, I saw some source on Dr Dobbs about a year or so ago but it was incomplete. Have you seen something that worked? I got two of these controllers and would love to get some really complex action going on the layouts in the future! SteveB (...) (...) (24 years ago, 14-Aug-00, to lugnet.trains)
 
  Re: multi train dogbone
 
(...) Steve, Sure have! Here's a URL; you're looking for Lego.ocx, but all the docs & descriptions are there, too. I'm not sure that *all* of the functionality works flawlessly, but certainly most of it does. You need Windows. (URL) used it to (...) (24 years ago, 15-Aug-00, to lugnet.trains)
 
  Re: multi train dogbone
 
Thanks Jeff! Really cool! But I can't find the .OCX link Some questions: Have you run 2 CLabs from one PC? from one application? that would proivide 16 INs/16 OUTs! Also have you pulsed the trains via the CLab, the speed control granularity is (...) (24 years ago, 15-Aug-00, to lugnet.trains)
 
  Re: multi train dogbone
 
(...) The OCX and source code links are higher up; sorry! (URL) haven't tried running 2; I've (sadly) only got 1. I don't see why it would be a problem, though. In the end, you've got the C++ source code for the OCX, so you should be able to do (...) (24 years ago, 15-Aug-00, to lugnet.trains)

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