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 Trains / 23873 (-10)
  Re: how to make coal for a tender?
 
(...) Thanks for the nod, Ondrew:-) Jonathan, I think the key is to use 1x1s and rotate them around randomly so as to break up all of the 90 degree angles as much as possible. My best suggestion would be to use black ABS pellets, but unfortunately (...) (20 years ago, 18-Dec-04, to lugnet.trains, FTX)
 
  Re: Some houses for a new GATS layout
 
They are David K's. Neat new colors, Steve. They kinda look like those bright Plasticville houses. -Stefan- (20 years ago, 18-Dec-04, to lugnet.trains, lugnet.town)
 
  Re: how to make coal for a tender?
 
(...) (URL) should help you out. good luck and don't forget the drive rods for that steam engine. ondrew (20 years ago, 18-Dec-04, to lugnet.trains)
 
  Re: Some houses for a new GATS layout
 
(...) my caboose is on a siding behind them. I'll drop him a note, he's pretty school-busy right now. (20 years ago, 18-Dec-04, to lugnet.trains, lugnet.town)
 
  how to make coal for a tender?
 
How can I do good looking coal for a coal tender? The tender has an open face that points to the cab (so they can shovel the coal into the firebox) (20 years ago, 18-Dec-04, to lugnet.trains)
 
  Price of automation... (Was Re: Say What???)
 
In lugnet.trains, Bryan Kinkel wrote: <snip> (...) Why? A remote automated switch (assuming you mean one you can switch remotely) from LEGO would run about $35-$50 per point! It's so much cheaper to do it yourself using one of the half-dozen plans (...) (20 years ago, 16-Dec-04, to lugnet.trains)
 
  Some houses for a new GATS layout
 
Hi All, I was totally inspired by a street of houses that I saw displayed at BrickFest in DC last summer (04) and wanted to build some for myself. Of course I mentioned that I wanted to "copy" these to the original builder (I forgot his name, so (...) (20 years ago, 18-Dec-04, to lugnet.trains, lugnet.town)  
 
  Re: Grade Crossing Signal Thingy...
 
(...) Try braking. This is from memory so might be all wet... If you just turn power off, the motor coasts to a stop. But supposedly you can send the motor a speed 0 command, I think, and the motor stops right then, frozen in place. It takes more (...) (20 years ago, 18-Dec-04, to lugnet.trains)
 
  Re: Grade Crossing Signal Thingy...
 
(...) The way that my design ended up, that isn't an issue. The arm just goes up and down as the wheel/motor rotates. It doesn't go past horizontal or vertical positions (by luck, not design :^) ) (...) There's a weak spot in my signals above the (...) (20 years ago, 18-Dec-04, to lugnet.trains)
 
  Re: Grade Crossing Signal Thingy...
 
(...) Easiest way is to have a stop of some kind at both extremeties of movement, and introduce some kind of slip into the drive mechanism, like rubber bands or a slip clutch (URL) each cycle runs the motor longer than it needs, and the clutch slips (...) (20 years ago, 17-Dec-04, to lugnet.trains)


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