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 Trains / 16648 (-20)
  Micromotor Point Switcher (!)
 
I've been looking for a new way to do remote point switching. I wanted a system that met the following criteria: 1. Uses an unmodified point. 2. Smaller and more unobtrusive than existing designs. 3. Simple and reliable. 4. Won't tear itself apart (...) (22 years ago, 7-Jun-02, to lugnet.trains) !! 
 
  Re: New Interactive Game on LEGO.trains
 
John & All, (...) Yes, it is fun. It reminds me of the Choose Your Own Adventure books that I read when I was younger. : ) Scott S. -- (22 years ago, 7-Jun-02, to lugnet.games, lugnet.trains)
 
  Re: Rail Racers at Brickfest 2002
 
(...) The current thought is to use two identical "stock" locos, maybe Metroliners. The reason is to ensure that the locos actually will tip over and not just zoom around any curve. But I'm open to any ideas. (22 years ago, 7-Jun-02, to lugnet.events.brickfest, lugnet.trains)
 
  New Interactive Game on LEGO.trains
 
I just came across a fun new game you might want to check out: (URL) slick, and it even worked using my Mac:-) -John (22 years ago, 7-Jun-02, to lugnet.games, lugnet.trains)
 
  Re: Rail Racers at Brickfest 2002
 
(...) Oooooh, can we bring our own trains for the Grand Prix? Are there any standards or regulations on the types of trains? jt (22 years ago, 7-Jun-02, to lugnet.events.brickfest, lugnet.trains)
 
  Re: Rail Racers at Brickfest 2002
 
Related to James' straight drag race, we will have a dual "Grand Prix" course. This will involve two identical track plans (with crossings and curves) where two people race against each other without crashing or derailing. (...) (22 years ago, 7-Jun-02, to lugnet.events.brickfest, lugnet.trains)
 
  Re: Rail Racers at Brickfest 2002
 
The course is a straight drag race, so no need to make the train handle curves. Just make it fast...and look cool :) jt (...) (22 years ago, 7-Jun-02, to lugnet.events.brickfest, lugnet.trains)
 
  Re: Rail Racers at Brickfest 2002
 
(...) You know, I'd never looked into actually finding out what "Rail Racers" were until this post. I have to say, this is pretty cool! I'll definitely try and put an entertaining design together :) Is the course straight, or does it involve curves? (...) (22 years ago, 7-Jun-02, to lugnet.events.brickfest, lugnet.trains)
 
  Re: Motorized Switch
 
"James Brown" <galliard@shades-of-night.com> wrote in message news:GxCEMC.Ayo@lugnet.com... (...) the (...) Hey! That's me!... (...) (NALUG) (...) Mario Ferrari built a sensorless version of my switch that worked well enough. I had to use the (...) (22 years ago, 7-Jun-02, to lugnet.trains, lugnet.technic)
 
  Rail Racers at Brickfest 2002
 
(...) It's Rail Racers at Brickfest 2002!!! This is your chance to show the LEGO world what you are made of. We will be holding a head to head competition of Rail Racers at this year's Brickfest. You will be racing your finest built rail racer (...) (22 years ago, 7-Jun-02, to lugnet.events.brickfest, lugnet.trains, lugnet.general) ! 
 
  Re: Motorized Switch
 
(...) I've had a couple people say that now. :) (...) Normally the switch won't even have it stalled for a few seconds; it takes less than a second of power to flip the switch over. Just tapping the button isn't *quite* enough time, but it's not (...) (22 years ago, 7-Jun-02, to lugnet.trains, lugnet.technic)
 
  Re: Motorized Switch
 
(...) I had looked at that thread a while ago for ideas, but skipped a lot of the suggestions because they involved sensors or complex-seeming technic assemblies. Looking through it again, I find that my switch is *very* similar to Carlo Ottolina's (...) (22 years ago, 7-Jun-02, to lugnet.trains, lugnet.technic)
 
  Re: Motorized Switch
 
(...) The instructions are updated: (URL) moved the completed model back to the top of the .mpd, although that makes the instructions feel backwards to me. thanks, James (22 years ago, 7-Jun-02, to lugnet.trains, lugnet.technic)
 
  Re: Motorized Switch
 
(...) 20 minutes?!?! Yikes! I've stalled my motors often, but only for a few seconds. I imagined that would be the same situation for your switch. Leaving it on for 20 min- you're boldly going where no Technic-head has gone before... ;-) TJ p.s. I (...) (22 years ago, 7-Jun-02, to lugnet.trains, lugnet.technic)
 
  Re: Motorized Switch
 
(...) Take a look at this thread: (URL) Jürgen Stuber <stuber@loria.fr> (URL) (22 years ago, 7-Jun-02, to lugnet.trains, lugnet.technic)
 
  Re: Motorized Switch
 
(...) Yes, I'll update it tomorrow; I don't have MLCAD installed at home. Sorry about the poor .mpd; this is not just my first motorized switch, it's my first time using MCLAD. :) (...) Thanks! I owe a lot to other people who have done these in the (...) (22 years ago, 7-Jun-02, to lugnet.trains, lugnet.technic)
 
  Re: Motorized Switch
 
<SNIP> troubleshooting time on this assembly. (...) Will you be posting a new .mpd file to your brickshelf account showing the changes? BTW the othe .mpd file was *not* right. What I mean by that is that usually when one creates a .mpd file the (...) (22 years ago, 7-Jun-02, to lugnet.trains, lugnet.technic)
 
  Re: Motorized Switch
 
(...) Well, some good, some bad. The good is that leaving the motor going in one direction for 20 minutes causes no separations and no apparent stress to any parts. The bad is that it did overheat the motor, which wouldn't run again until it cooled (...) (22 years ago, 7-Jun-02, to lugnet.trains, lugnet.technic)
 
  Re: Motorized Switch
 
(...) Hmm, Ok. Since it sounds like I'm not risking the motor, and I have lots of 8 tooth gears, I'm going to experiment by leaving the motor on for a while, and seeing what happens. thanks very much for the information, guys! This is exactly the (...) (22 years ago, 7-Jun-02, to lugnet.trains, lugnet.technic)
 
  Re: Motorized Switch
 
(...) Yep, and with this one using an 8-tooth gear straight on the rack, even with a solid structure you'd be very likely to break the gear. If you can supply an accurately timed "pulse", that would reduce the risk, but with the geared motors, it (...) (22 years ago, 7-Jun-02, to lugnet.trains, lugnet.technic)


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