| | Re: BrickFest TimeSaver Layout
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(...) I would strongly favor counting moves as uncoupling really could take a fair bit of variable time. I also would not penalise someone for accidentally recoupling right after uncoupling, it is SO easy with these speed regs to go in the wrong (...) (22 years ago, 30-Apr-02, to lugnet.trains.org)
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| | Re: BrickFest TimeSaver Layout
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(...) Yes, typically that is how it is graded, however, I recently learned that the original article in the 1972 (I think) Model Railroader magazine called for it to be timed. So I think we can use whatever method works best. (...) I agree, the (...) (22 years ago, 30-Apr-02, to lugnet.trains.org)
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| | Re: BrickFest train events and displays
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(...) Congrats. Tom sent me (as curator) an offline note about holding train related BrickFest discussions here, in the root of the trains.org hierarchy, asking my opinion. I wanted to say publicly that I think it's a good fit and we ought to (...) (22 years ago, 30-Apr-02, to lugnet.trains.org)
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| | Re: BrickFest TimeSaver Layout
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(...) Note (to the uninitiated, everyone that knows who John Allen is already knows this) TimeSaver is a bit of a misnomer, it's really MOVEsaver, as in you are judged on total number of moves to solve the puzzle, not the elapsed time. A move is a (...) (22 years ago, 30-Apr-02, to lugnet.trains.org)
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| | BrickFest TimeSaver Layout
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As part of the Train activities for BrickFest, I am planning a switching puzzle game based on John Allen's TimeSaver layout. One attempt at a LEGO track plan is: (URL) you are interested, please take a look, and let me know what you think. (22 years ago, 30-Apr-02, to lugnet.trains.org)
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| | Re: Wow! New Train Engine Pics
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(...) I had an interesting issue with my connection this morning....:-p I'm sure Ross would be honored to have his MOC there. -John (22 years ago, 30-Apr-02, to lugnet.trains)
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| | Re: Wow! New Train Engine Pics
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(...) and if you mail me a link to an image no wider than the train poster up there now. LMK. (I sent that in mail but got bounced) (22 years ago, 30-Apr-02, to lugnet.trains)
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| | Re: Wow! New Train Engine Pics
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Wow indeed. I have a new criterion for a good train MOC: If you can't tell for sure from the thumbnail if it's the real thing or a MOC, it's a really good MOC! I also love the 3-wide! Peter (...) (22 years ago, 30-Apr-02, to lugnet.trains)
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| | Re: Wow! New Train Engine Pics
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(...) Wow! That's how a steam engine has to look like! Ross has used some very clever building techniques and as aresult his engine catches the appearence of the real one very well. If you see this Pacific steam engine, you can easily forget about (...) (22 years ago, 30-Apr-02, to lugnet.trains)
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| | Re: Wow! New Train Engine Pics
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(...) Well a good run on a layout test the limits of any train. I too have built a steam engine and have found that running the engine on a layout can find many unseen problems.One problem I ran into was that I didnt have enough play for the Up and (...) (22 years ago, 30-Apr-02, to lugnet.trains)
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