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 Trains / *10560 (-10)
  Re: 'Dog Bone' (improved reversing loop)
 
(...) [snip] (...) After I had build my first reversing loop, I discovered it was possible to operate such a loop without te need for setting the switch. Ofcourse this requires that you always run through the loop in the same direction, but you (...) (24 years ago, 26-Feb-01, to lugnet.trains)
 
  Re: 'Dog Bone'
 
(...) Yet another good reason why it would be nice to have a wider radius track section... For now though if you have room you might want to consider extending the loop part of the dogbone. Of course if you extend it to much it really isn't a (...) (24 years ago, 26-Feb-01, to lugnet.trains)
 
  Re: 'Dog Bone'
 
(...) The thing for me is that I am more into the Single Track "Short Line" type of layout which is why I would like the reversing loops at either end. There are many good uses for the double track dogbones though and they are definitely easier to (...) (24 years ago, 26-Feb-01, to lugnet.trains)
 
  Re: Trainiacs can rejoice
 
(...) Yea, I was a bit bummed by that, and the fact that the 2x2 outside corner is also there... (...) When I saw the 1x2 inverses in 7311, I said, aha, now I can afford to make the bow of a pirate ship in green (it uses both 2x2 and 2x3 inverse (...) (24 years ago, 26-Feb-01, to lugnet.trains, lugnet.general)
 
  Re: Pictures of GFLTC at SMRC Train Show - Feb 24 & 25
 
Robin: (...) going perpendicular to the main line. Play well, Jacob -- (URL) (24 years ago, 26-Feb-01, to lugnet.trains)
 
  Re: 'Dog Bone'
 
(...) All three operational loops that we had at Supertrain were dogbones, and worked well for crowd-pleasing. The only real hitch was that we couldn't run many long trains becuase they'd keep dropping cars or slowing/stopping on the end loops (...) (24 years ago, 26-Feb-01, to lugnet.trains)
 
  Re: 'Dog Bone'
 
(...) Most MR dogbones are doubletracked on the middle part. This avoids needing to solve the reverser loop problem (if you omit crossovers) and gives much more operating flexibility since you can have arbitrary numbers of trains operating (within (...) (24 years ago, 26-Feb-01, to lugnet.trains)
 
  Re: 'Dog Bone'
 
(...) I'm working on that very thing for the new GMLTC layout. I've got it pieced together (no pun intended!) in my head, it's just a matter of programming the RCX and give it a whirl. If I'm thinking of everything correctly, it's a simpler solution (...) (24 years ago, 26-Feb-01, to lugnet.trains)
 
  Re: Trainiacs can rejoice
 
(...) Ah - the giant dinosaur foot. A seriously expensive way of getting these bricks. Blast. (...) Sneaky. Looks like the train needs more than 2 though. Might try a bit of SNOTting then, with all the regular slopes from my Slave-1. Or wait for (...) (24 years ago, 26-Feb-01, to lugnet.trains, lugnet.general)
 
  Re: Track to return engine? In English?
 
(...) This brings up one of the things on my wish list for somewhere in the distant future... I think it would be nice if we could run trains on a layout in a "Dog Bone" configuration (I.E. 2 reversing loops connected by a length of staight track) (...) (24 years ago, 26-Feb-01, to lugnet.trains)


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