| | Re: Updated LEGO storage, again
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(...) This is a setup that looks like it would look "cooler" with labels like the Onyx labels (URL) that might actually be less user-friendly than the current system, which has great simplicity (especially if, as appears to be the case, rows are of (...) (22 years ago, 20-Sep-02, to lugnet.storage)
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| | Updated LEGO storage, again
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For those interested in my latest LEGO storage solution, I have a brief paragraph at the top of this page: (URL) (22 years ago, 19-Sep-02, to lugnet.storage)
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| | Re: Lstock v.1.0a
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Oh great! I guess I got the wrong impression. I think using OpenGL would be a good idea... --Bill. (...) (22 years ago, 17-Sep-02, to lugnet.storage)
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| | Re: Lstock v.1.0a
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At the moment we can't afford two versions of lstock (Win32 and Linux/Unix platform), but make it cross-platform will be "relatively" easy.... We only use DirectX for render and our graphics libraries are easy to convert to OpenGL. We don´t use any (...) (22 years ago, 17-Sep-02, to lugnet.storage)
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| | Re: Lstock v.1.0a
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I really dislike the Windows-centric attitude inherent in the Lstock design. With such dependence on hardware there is (probably) no way this will be runnable (under an emulator) on MacOS or Linux. Please try to make your code more cross-platform (...) (22 years ago, 17-Sep-02, to lugnet.storage)
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