Subject:
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Re: Some important GS issues
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Newsgroups:
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lugnet.space
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Date:
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Fri, 3 Nov 2000 20:22:59 GMT
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Viewed:
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976 times
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In lugnet.space, Jon Palmer writes:
> This is an awesome idea. Instead of having these static categories which are
> more or less seperate I could have one database to dip into. I love the idea
> of having the keywords asigned to a creation-- a user could make any sort of
> list they wanted. Problem is I don't kow the first thing about data bases or
> managing them or the software involved. This really is ideal though.
This would be REALLY cool, but someone who knows how to do this would have
to commit themselves to ALOT of work, or at least do the main CGI stuff and
then teach us how to update it... ;-P
>
> The ideas you had for letting the content decide the categories were dead
> on. I picked (after going back and forth a bit) a medium between a few
> categories I wanted, some I knew would grow quickly (fighters), and allowing
> some to be created. I've eliminated quite a few in my head as well as on the
> site.
>
> One thing keeping me from removing empty categories such as speeders or
> robotic craft is I'm afraid people will not think about submiting them.
> Hmmm... this brings up several issues:
>
> -maybe I should over haul the submission page to tell people to submit
> whatever they want (still one of each) Say that
> -should I have some general categories as a holding tank for future
> sections?
> -am I controlling content too much in the manner in which I'm organizing
> the models? I need to find a solid way to organize incoming models and yet
> have as many types of ships and as much creativity on the site as I can...
>
> Lots of things to think about.
>
> -Jon
>
>
I think the sections and all are just fine, all they need is a little
description on their page... Still thinkinag about how AWESOME it would to
have Spaceworld be dynamically generated... ;-)
--Kyle
http://hvl.cjb.net
>
>
> > Maybe you should have a database with multiple keywords for each creation
> > submitted to the GS archives. Based on the number of creations available,
> > you could use these keywords to determine your level of discrimination. For
> > example, when I submit a fighter, I might catagorize it as a 'medium,
> > carrier based space superiority fighter' or 'heavy ground based variable
> > configuration fighter/gunship'. Initially, when there are 10 total
> > fighters, you could have a single 'fighter' category. When the number grows
> > to 30, you could split them into 'light, medium, and heavy' fighters. When
> > light fighters grow to 30, you could split them into 'carrier based and
> > ground based' or 'variable configuration and static configuration' or
> > whatever. The heirarchy would grow with the content. The *coolest* way to
> > present the GS would involve a database that lets the user discriminate
> > dynamically based on any keywords he or she likes. "Show me variable heavy
> > fighters by Jon Palmer".
> >
> > When I think Spaceworld, I think universal space model archive with
> > relational groupings by author, world, and so forth.
> >
> > -Doug
> >
> > > The Galactic Shipyard
> > > http://www.oklahoma.net/~jpalmer
> >
> > ^V^^V^
> > I am: Damraska@Excite.com
> > Minifig Suns: http://pages.prodigy.net/damraska/
> >
> >
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Message is in Reply To:
| | Re: Some important GS issues
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| This is an awesome idea. Instead of having these static categories which are more or less seperate I could have one database to dip into. I love the idea of having the keywords asigned to a creation-- a user could make any sort of list they wanted. (...) (24 years ago, 3-Nov-00, to lugnet.space)
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