|
|
 | | Re: The Praetor Nova
|
| I like it, the upside down studs, the stand, the engine pods, etc. If it's unarmed, then what are the two trans blue bits underneath it's wings? --Kyle (URL) (...) (20 years ago, 31-May-05, to lugnet.space, FTX)
| | |  | | Re: The Praetor Nova
|
| Very nice fighter (without weapons, that's certainly a first!), maybe the overall shape is not so inovative, but the way you made it smooth is really well done. JP. (20 years ago, 31-May-05, to lugnet.space, FTX)
| | |  | | Re: The Praetor Nova
|
| (...) wow, that is one hawt ship. I love it! It's swoopy, has great use of SNOT, and a great color scheme. Excellent job. -mark (20 years ago, 30-May-05, to lugnet.space, FTX)
| | |  | | Re: Jimmy Neutron moc
|
| (...) Thanks, Looks like your is Technic figure scale. (20 years ago, 29-May-05, to lugnet.space, FTX)
| | |  | | Re: New pictures of an old MOC
|
| (...) weight room. -- Tony Hafner www.hafhead.com (20 years ago, 27-May-05, to lugnet.space)
| | |  | | Re: New Zog Stuff
|
| (...) (URL) They're all really cool, Paul, but this one really caught my eye. The studlessness at this small scale is aces. What set did those tan decorated 1x1 tiles come from? Dave S. (20 years ago, 27-May-05, to lugnet.space)
| | |  | | Re: New pictures of an old MOC
|
| (...) Cool stuff! :-) I think it's great how you documented each section of the interior in detail and with such clarity. It's such a great set of pictures for other builders such as me to look at for inspiration. Thanks for taking the time to (...) (20 years ago, 27-May-05, to lugnet.space, FTX)
| | |  | | New pictures of an old MOC
|
| Sure, it's almost a year old, but there is some interest to be had with this. I'm in the process of disassembling the Tribunal, so I took a bunch of interior pictures of the various rooms and threw them into a quick bricklink folder before shredding (...) (20 years ago, 27-May-05, to lugnet.space)
| | |  | | Re: BrickSpace Homeworld Mod - Call For Texturing Help
|
| (...) The mod is for Homeworld 1. There's some limitations with the older graphics, but the gameplay is much better, imo. I am using Blender to texture, and I used it to model the ships. Due to poly constraints, using an importer is not feasible. (...) (20 years ago, 26-May-05, to lugnet.space, FTX)
| | |  | | Re: BrickSpace Homeworld Mod - Call For Texturing Help
|
| (...) Homeworld or Homeworld 2? I might be able to assist... although It'd seem to me if you can use blender to do it, why not make your models and use an ldraw importer and go from there? (plus it'd give you bricky bits for ship breakups). (20 years ago, 26-May-05, to lugnet.space, FTX)
| |