Subject:
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Re: WIP Images of a Convoy
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Newsgroups:
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lugnet.space
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Date:
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Tue, 22 Jul 2003 03:19:02 GMT
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Viewed:
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398 times
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In lugnet.space, Dan Mattia wrote:
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I made this image with three of my capital ships: the Colingwood Cruiser,
Echo Carrier, and Hurricane Frigate.
This image shows one of the USCs trade convoys and its escort heading
towards an off-screen planet.
Ive yet to re-POV and Photoshop it, but PLMKWYT.
Thanks,
-Dan
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Dan,
Overall, I think compositions like this are a good way to add interest to your
renders. A few suggestions:
- This may already be on your to-do list, but you could probably use some more, and perhaps more varied, spacing between your ships -- especially so that the ship in the right foreground of the a image doesnt overlap the one behind it so much.
- Consider using the LGEO library of POV-Ray parts. See http://www.el-lutzo.de/lgeo/lgeo.html for the files if you need them (download both the complete library through update 14 and the update 15 file). Theres a check box for this feature in L3PAO. This will improve, for instance, the rendering of the 3x3x2 cones (part 6233) in the cruisers engines, where the quads are readily visible now. The LGEO version of this part appears in this render of mine http://www.brickshelf.com/cgi-bin/gallery.cgi?i=445555 -- note the smoother appearance, more like the real brick. LGEO also more realistically models the bumpy surfaces on slope bricks.
- Consider using the radiosity feature of POV-Ray to get more realistic lighting effects overall. The easiest way to do this is with Jeroen de Haans include files at http://www.digitalbricks.nl (click the DIY link). While his files provide a light background (which may be OK if you are going to replace the background in Photoshop) and a cloudy sky background, its fairly straightforward to modify them for a dark background or starfield. This will increase render time.
- You can get interesting effects by placing lights and/or bright objects to simulate engine burns. The easiest way to do this is to place one or more bricks in the scene where youd want a lights (e.g., aft of engines), note the coordinates where L3P places the brick in the POV code, then delete the brick and place a light at those coordinates. (If you want the light to be visible, you can use the looks_like directive to make the light look like the brick.)
You may have seen it already, but theres also been a lot of additional
discussion of lighting recently over at lugnet.cad.ray.
Happy rendering!
-- Tom
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Message has 1 Reply: | | Re: WIP Images of a Convoy
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| -snip- (...) I know. Because this was a WIP picture, the scene was not finished. After making the render, I checked the image a few times to see what needed to be done. In my third WIP (non-rendered), the ships are safely spaced and the spacing (...) (21 years ago, 22-Jul-03, to lugnet.space, FTX)
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Message is in Reply To:
| | WIP Images of a Convoy
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| Good afternoon to everyone! I'd like to show one of my most recent WIP pictures of a MOC, a (URL). There's some problems with it so far (as can be seen at the link(s)), but I'm about to fix them. I made this image with three of my capital ships: the (...) (21 years ago, 21-Jul-03, to lugnet.space, lugnet.announce.moc, FTX)
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